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clj-raylib.core


BEIGEclj

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BLACKclj

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BLANKclj

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BLEND-ADDITIVEclj

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BLEND-ALPHAclj

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BLEND-MULTIPLIEDclj

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BLUEclj

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BROWNclj

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CAMERA-CUSTOMclj

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CAMERA-FIRST-PERSONclj

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CAMERA-FREEclj

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CAMERA-ORBITALclj

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CAMERA-ORTHOGRAPHICclj

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CAMERA-PERSPECTIVEclj

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CAMERA-THIRD-PERSONclj

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check-collision-box-sphereclj

(check-collision-box-sphere box center radius)
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check-collision-boxesclj

(check-collision-boxes box1 box2)
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check-collision-circle-rec?clj

(check-collision-circle-rec? center radius rec)
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check-collision-circles?clj

(check-collision-circles? center1 radius1 center2 radius2)
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check-collision-point-circle?clj

(check-collision-point-circle? point center radius)
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check-collision-point-rec?clj

(check-collision-point-rec? point rec)
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check-collision-point-triangle?clj

(check-collision-point-triangle? point p1 p2 p3)
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check-collision-ray-boxclj

(check-collision-ray-box ray box)
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check-collision-ray-sphereclj

(check-collision-ray-sphere ray center radius)
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check-collision-ray-sphere-exclj

(check-collision-ray-sphere-ex ray center radius collisionpoint)
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check-collision-recs?clj

(check-collision-recs? rec1 rec2)
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check-collision-spheresclj

(check-collision-spheres centera radiusa centerb radiusb)
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clear-background!clj

(clear-background! color)
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close-audio-device!clj

(close-audio-device!)
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close-audio-stream!clj

(close-audio-stream! stream)
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close-vr-simulator!clj

(close-vr-simulator!)
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close-window!clj

(close-window!)
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codepoint-to-utf8clj

(codepoint-to-utf8 codepoint bytelength)
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COMPRESSED-ASTC-4x4-RGBAclj

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COMPRESSED-ASTC-8x8-RGBAclj

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COMPRESSED-DXT1-RGBclj

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COMPRESSED-DXT1-RGBAclj

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COMPRESSED-DXT3-RGBAclj

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COMPRESSED-DXT5-RGBAclj

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COMPRESSED-ETC1-RGBclj

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COMPRESSED-ETC2-EAC-RGBAclj

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COMPRESSED-ETC2-RGBclj

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COMPRESSED-PVRT-RGBclj

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COMPRESSED-PVRT-RGBAclj

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CUBEMAP-AUTO-DETECTclj

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CUBEMAP-CROSS-FOUR-BY-THREEclj

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CUBEMAP-CROSS-THREE-BY-FOURclj

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CUBEMAP-LINE-HORIZONTALclj

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CUBEMAP-LINE-VERTICALclj

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CUBEMAP-PANORAMAclj

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DARKBLUEclj

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DARKBROWNclj

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DARKGRAYclj

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DARKGREENclj

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DARKPURPLEclj

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disable-cursor!clj

(disable-cursor!)
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draw-billboard!clj

(draw-billboard! camera texture center size tint)
(draw-billboard! camera texture sourcerec center size tint)
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draw-bounding-box!clj

(draw-bounding-box! box color)
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draw-circle!clj

(draw-circle! v2 size color)
(draw-circle! posx posy size color)
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draw-circle-3d!clj

(draw-circle-3d! center radius raxis rangle color)
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draw-circle-gradient!clj

(draw-circle-gradient! centerx centery radius color1 color2)
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draw-circle-lines!clj

(draw-circle-lines! centerx centery radius color)
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draw-circle-sector!clj

(draw-circle-sector! center radius start-angle end-angle segments color)
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draw-circle-sector-lines!clj

(draw-circle-sector-lines! center radius start-angle end-angle segments color)
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draw-cube!clj

(draw-cube! pos size color)
(draw-cube! pos w h length color)
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draw-cube-texture!clj

(draw-cube-texture! texture pos w h len color)
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draw-cube-wires!clj

(draw-cube-wires! pos size color)
(draw-cube-wires! pos w h len color)
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draw-cylinder!clj

(draw-cylinder! pos radiustop radiusbottom h slices color)
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draw-cylinder-wires!clj

(draw-cylinder-wires! pos radiustop radiusbottom h slices color)
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draw-ellipse!clj

(draw-ellipse! centerx centery radiush radiusv color)
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draw-ellipse-lines!clj

(draw-ellipse-lines! centerx centery radiush radiusv color)
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draw-fps!clj

(draw-fps! posx posy)
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draw-gizmo!clj

(draw-gizmo! pos)
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draw-grid!clj

(draw-grid! slices spacing)
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draw-line!clj

(draw-line! start-vector end-vector color)
(draw-line! start-vector end-vector thick color)
(draw-line! start-pos-x start-pos-y end-pos-x end-pos-y color)
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draw-line-3d!clj

(draw-line-3d! spos epos color)
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draw-line-bezier!clj

(draw-line-bezier! start-vector end-vector thick color)
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draw-model!clj

(draw-model! model position scale tint)
(draw-model! model position rotationaxis rotationangle scale tint)
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draw-model-wires!clj

(draw-model-wires! model pos scale tint)
(draw-model-wires! model pos rotationaxis rotationangle scale tint)
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draw-pixel!clj

(draw-pixel! pos color)
(draw-pixel! posx posy color)
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draw-plane!clj

(draw-plane! centerpos size color)
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draw-point-3d!clj

(draw-point-3d! pos color)
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draw-poly!clj

(draw-poly! center sides radius rotation color)
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draw-poly-lines!clj

(draw-poly-lines! center sides radius rotation color)
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draw-ray!clj

(draw-ray! ray color)
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draw-rectangle!clj

(draw-rectangle! rec color)
(draw-rectangle! pos size color)
(draw-rectangle! posx posy w h color)
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draw-rectangle-gradient-ex!clj

(draw-rectangle-gradient-ex! rec color1 color2 color3 color4)
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draw-rectangle-gradient-h!clj

(draw-rectangle-gradient-h! posx posy w h color1 color2)
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draw-rectangle-gradient-v!clj

(draw-rectangle-gradient-v! posx posy w h color1 color2)
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draw-rectangle-lines!clj

(draw-rectangle-lines! rec linethick color)
(draw-rectangle-lines! posx posy w h color)
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draw-rectangle-pro!clj

(draw-rectangle-pro! rec origin rotation color)
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draw-rectangle-rounded!clj

(draw-rectangle-rounded! rec roundness segments color)
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draw-rectangle-rounded-lines!clj

(draw-rectangle-rounded-lines! rec roundness segments linethick color)
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draw-ring!clj

(draw-ring! center
            inner-radius
            outer-radius
            start-angle
            end-angle
            segments
            color)
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draw-ring-lines!clj

(draw-ring-lines! center
                  inner-radius
                  outer-radius
                  start-angle
                  end-angle
                  segments
                  color)
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draw-sphere!clj

(draw-sphere! centerpos radius color)
(draw-sphere! centerpos radius rings slices color)
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draw-sphere-wires!clj

(draw-sphere-wires! centerpos radius rings slices color)
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draw-text!clj

(draw-text! text posx posy size color)
(draw-text! font text position fontsize spacing tint)
(draw-text! font text rec fontsize spacing wordwrap tint)
(draw-text! font
            text
            rec
            fontsize
            spacing
            wordwrap
            tint
            selectstart
            selectlength
            selecttint
            selectbacktint)
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draw-text-codepoint!clj

(draw-text-codepoint! font codepoint position scale tint)
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draw-texture!clj

(draw-texture! texture position tint)
(draw-texture! texture posx posy tint)
(draw-texture! texture position rotation scale tint)
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draw-texture-npatch!clj

(draw-texture-npatch! texture npatchinfo destrec origin rotation tint)
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draw-texture-pro!clj

(draw-texture-pro! texture sourcerec destrec origin rotation tint)
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draw-texture-quad!clj

(draw-texture-quad! texture tiling offset quad tint)
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draw-texture-rec!clj

(draw-texture-rec! texture sourcerec position tint)
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draw-triangle!clj

(draw-triangle! v1 v2 v3 color)
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draw-triangle-lines!clj

(draw-triangle-lines! v1 v2 v3 color)
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enable-cursor!clj

(enable-cursor!)
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export-image!clj

(export-image! img filename)
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export-image-as-code!clj

(export-image-as-code! img filename)
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export-mesh!clj

(export-mesh! mesh filename)
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export-wave!clj

(export-wave! wave filename)
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export-wave-as-code!clj

(export-wave-as-code! wave filename)
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FILTER-ANISOTROPIC-16Xclj

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FILTER-ANISOTROPIC-4Xclj

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FILTER-ANISOTROPIC-8Xclj

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FILTER-BILINEARclj

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FILTER-POINTclj

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FILTER-TRILINEARclj

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FLAG-FULLSCREEN-MODEclj

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FLAG-MSAA-4X-HINTclj

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FLAG-RESERVEDclj

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FLAG-VSYNC-HINTclj

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FLAG-WINDOW-ALWAYS-RUNclj

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FLAG-WINDOW-HIDDENclj

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FLAG-WINDOW-RESIZABLEclj

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FLAG-WINDOW-TRANSPARENTclj

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FLAG-WINDOW-UNDECORATEDclj

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FONT-BITMAPclj

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FONT-DEFAULTclj

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FONT-SDFclj

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GAMEPAD-AXIS-LEFT-TRIGGERclj

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GAMEPAD-AXIS-LEFT-Xclj

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GAMEPAD-AXIS-LEFT-Yclj

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GAMEPAD-AXIS-RIGHT-TRIGGERclj

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GAMEPAD-AXIS-RIGHT-Xclj

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GAMEPAD-AXIS-RIGHT-Yclj

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GAMEPAD-AXIS-UNKNOWNclj

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GAMEPAD-BUTTON-LEFT-FACE-DOWNclj

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GAMEPAD-BUTTON-LEFT-FACE-LEFTclj

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GAMEPAD-BUTTON-LEFT-FACE-RIGHTclj

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GAMEPAD-BUTTON-LEFT-FACE-UPclj

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GAMEPAD-BUTTON-LEFT-THUMBclj

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GAMEPAD-BUTTON-LEFT-TRIGGER-1clj

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GAMEPAD-BUTTON-LEFT-TRIGGER-2clj

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GAMEPAD-BUTTON-MIDDLEclj

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GAMEPAD-BUTTON-MIDDLE-LEFTclj

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GAMEPAD-BUTTON-MIDDLE-RIGHTclj

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GAMEPAD-BUTTON-RIGHT-FACE-DOWNclj

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GAMEPAD-BUTTON-RIGHT-FACE-LEFTclj

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GAMEPAD-BUTTON-RIGHT-FACE-RIGHTclj

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GAMEPAD-BUTTON-RIGHT-FACE-UPclj

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GAMEPAD-BUTTON-RIGHT-THUMBclj

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GAMEPAD-BUTTON-RIGHT-TRIGGER-1clj

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GAMEPAD-BUTTON-RIGHT-TRIGGER-2clj

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GAMEPAD-BUTTON-UNKNOWNclj

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GAMEPAD-PLAYER1clj

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GAMEPAD-PLAYER2clj

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GAMEPAD-PLAYER3clj

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GAMEPAD-PLAYER4clj

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gen-image-cellularclj

(gen-image-cellular w h tilesize)
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gen-image-checkedclj

(gen-image-checked w h checksx checksy col1 col2)
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gen-image-colorclj

(gen-image-color w h color)
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gen-image-gradient-hclj

(gen-image-gradient-h w h left right)
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gen-image-gradient-radialclj

(gen-image-gradient-radial w h density inner outer)
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gen-image-gradient-vclj

(gen-image-gradient-v w h top bottom)
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gen-image-perlin-noiseclj

(gen-image-perlin-noise w h offsetx offsety scale)
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gen-image-white-noiseclj

(gen-image-white-noise w h factor)
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gen-mesh-cubeclj

(gen-mesh-cube w h len)
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gen-mesh-cylinderclj

(gen-mesh-cylinder radius h slices)
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gen-mesh-heightmapclj

(gen-mesh-heightmap heightmap size)
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gen-mesh-hemi-sphereclj

(gen-mesh-hemi-sphere radius rings slices)
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gen-mesh-knotclj

(gen-mesh-knot radius size rad-seg sides)
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gen-mesh-planeclj

(gen-mesh-plane w len resX resZ)
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gen-mesh-polyclj

(gen-mesh-poly sides radius)
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gen-mesh-sphereclj

(gen-mesh-sphere radius rings slices)
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gen-mesh-torusclj

(gen-mesh-torus radius size rad-seg sides)
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gen-texture-brdfclj

(gen-texture-brdf shader size)
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gen-texture-cubemapclj

(gen-texture-cubemap shader map_ size)
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gen-texture-irradianceclj

(gen-texture-irradiance shader cubemap size)
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gen-texture-mipmapsclj

(gen-texture-mipmaps texture)
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gen-texture-prefilterclj

(gen-texture-prefilter shader cubemap size)
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GESTURE-DOUBLETAPclj

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GESTURE-DRAGclj

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GESTURE-HOLDclj

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GESTURE-NONEclj

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GESTURE-PINCH-INclj

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GESTURE-PINCH-OUTclj

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GESTURE-SWIPE-DOWNclj

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GESTURE-SWIPE-LEFTclj

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GESTURE-SWIPE-RIGHTclj

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GESTURE-SWIPE-UPclj

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GESTURE-TAPclj

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get-camera-matrixclj

(get-camera-matrix camera3d)
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get-camera-matrix2dclj

(get-camera-matrix2d camera2d)
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get-clipboard-textclj

(get-clipboard-text)
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get-codepointsclj

(get-codepoints text count)
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get-codepoints-countclj

(get-codepoints-count text)
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get-collision-ray-groundclj

(get-collision-ray-ground ray ground-height)
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get-collision-ray-modelclj

(get-collision-ray-model ray model)
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get-collision-ray-triangleclj

(get-collision-ray-triangle ray p1 p2 p3)
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get-collision-rec?clj

(get-collision-rec? rec1 rec2)
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get-font-defaultclj

(get-font-default)
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get-fpsclj

(get-fps)
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get-frame-timeclj

(get-frame-time)
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get-gamepad-axis-countclj

(get-gamepad-axis-count gamepad)
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get-gamepad-axis-movementclj

(get-gamepad-axis-movement gamepad axis)
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get-gamepad-button-pressedclj

(get-gamepad-button-pressed)
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get-gamepad-nameclj

(get-gamepad-name gamepad)
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get-gesture-detectclj

(get-gesture-detect)
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get-gesture-drag-angleclj

(get-gesture-drag-angle)
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get-gesture-drag-vectorclj

(get-gesture-drag-vector)
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get-gesture-hold-durationclj

(get-gesture-hold-duration)
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get-gesture-pinch-angleclj

(get-gesture-pinch-angle)
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get-gesture-pinch-vectorclj

(get-gesture-pinch-vector)
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get-glyph-indexclj

(get-glyph-index font codepoint)
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get-image-alpha-borderclj

(get-image-alpha-border img threshold)
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get-image-dataclj

(get-image-data img)
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get-image-data-normalizedclj

(get-image-data-normalized img)
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get-key-pressedclj

(get-key-pressed)
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get-matrix-modelviewclj

(get-matrix-modelview)
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get-matrix-projectionclj

(get-matrix-projection)
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get-mesh-cubicmapclj

(get-mesh-cubicmap cubicmap cubesize)
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get-monitor-countclj

(get-monitor-count)
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get-monitor-heightclj

(get-monitor-height monitor)
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get-monitor-nameclj

(get-monitor-name monitor)
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get-monitor-physical-heightclj

(get-monitor-physical-height monitor)
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get-monitor-physical-widthclj

(get-monitor-physical-width monitor)
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get-monitor-widthclj

(get-monitor-width monitor)
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get-mouse-positionclj

(get-mouse-position)
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get-mouse-rayclj

(get-mouse-ray mouse-pos camera3d)
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get-mouse-wheel-moveclj

(get-mouse-wheel-move)
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get-mouse-xclj

(get-mouse-x)
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get-mouse-yclj

(get-mouse-y)
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get-music-time-lengthclj

(get-music-time-length music)
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get-music-time-playedclj

(get-music-time-played music)
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get-next-codepointclj

(get-next-codepoint codepoint bytesprocessed)
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get-pixel-data-sizeclj

(get-pixel-data-size w h format)
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get-screen-dataclj

(get-screen-data)
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get-screen-heightclj

(get-screen-height)
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get-screen-to-world-2dclj

(get-screen-to-world-2d vector2 camera2d)
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get-screen-widthclj

(get-screen-width)
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get-shader-defaultclj

(get-shader-default)
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get-shader-locationclj

(get-shader-location shader uniform-name)
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get-shapes-textureclj

(get-shapes-texture)
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get-shapes-texture-recclj

(get-shapes-texture-rec)
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get-sounds-playingclj

(get-sounds-playing)
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get-texture-dataclj

(get-texture-data texture)
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get-texture-defaultclj

(get-texture-default)
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get-timeclj

(get-time)
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get-touch-points-countclj

(get-touch-points-count)
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get-touch-positionclj

(get-touch-position index)
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get-touch-xclj

(get-touch-x)
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get-touch-yclj

(get-touch-y)
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get-wave-dataclj

(get-wave-data wave)
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get-window-handleclj

(get-window-handle)
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get-window-positionclj

(get-window-position)
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get-world-to-screenclj

(get-world-to-screen vector3 camera3d)
(get-world-to-screen vector3 camera3d w h)
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get-world-to-screen-2dclj

(get-world-to-screen-2d vector2 camera2d)
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GOLDclj

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GRAYclj

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GREENclj

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hide-cursor!clj

(hide-cursor!)
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hide-window!clj

(hide-window!)
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if-key-up?clj

(if-key-up? k)
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image-alpha-clearclj

(image-alpha-clear img color threshold)
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image-alpha-cropclj

(image-alpha-crop img threshold)
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image-alpha-maskclj

(image-alpha-mask img alphamask)
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image-alpha-premultiplyclj

(image-alpha-premultiply img)
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image-clear-backgroundclj

(image-clear-background img color)
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image-color-brightnessclj

(image-color-brightness img brightness)
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image-color-contrastclj

(image-color-contrast img contrast)
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image-color-grayscaleclj

(image-color-grayscale img)
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image-color-invertclj

(image-color-invert img)
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image-color-replaceclj

(image-color-replace img color replace)
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image-color-tintclj

(image-color-tint img color)
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image-copyclj

(image-copy img)
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image-cropclj

(image-crop img crop)
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image-ditherclj

(image-dither img rbpp gbpp bbpp abpp)
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image-drawclj

(image-draw dst src src-rec dst-rec tint)
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image-draw-circleclj

(image-draw-circle dst center radius color)
(image-draw-circle dst centerx centery radius color)
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image-draw-lineclj

(image-draw-line dst start end color)
(image-draw-line dst sposx sposy eposx eposy color)
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image-draw-pixelclj

(image-draw-pixel dst pos color)
(image-draw-pixel dst posx posy color)
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image-draw-rectangleclj

(image-draw-rectangle dst rec color)
(image-draw-rectangle dst pos size color)
(image-draw-rectangle dst posx posy w h color)
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image-draw-rectangle-linesclj

(image-draw-rectangle-lines dst rec thick color)
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image-draw-textclj

(image-draw-text dst pos text fontsize color)
(image-draw-text dst pos font text fontsize spacing color)
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image-extract-palleteclj

(image-extract-pallete img maxpalettesize)
source

image-flip-horizontalclj

(image-flip-horizontal img)
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image-flip-verticalclj

(image-flip-vertical img)
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image-formatclj

(image-format img newformat)
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image-from-imageclj

(image-from-image img rec)
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image-mipmapsclj

(image-mipmaps img)
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image-resizeclj

(image-resize img new-w new-h)
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image-resize-canvasclj

(image-resize-canvas img new-w new-h offsetx offsety color)
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image-resize-nnclj

(image-resize-nn img new-w new-h)
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image-rotate-ccwclj

(image-rotate-ccw img)
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image-rotate-cwclj

(image-rotate-cw img)
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image-textclj

(image-text text fontsize color)
(image-text font text fontsize spacing tint)
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image-to-potclj

(image-to-pot img fillcolor)
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init-audio-device!clj

(init-audio-device!)
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init-audio-stream!clj

(init-audio-stream! sample-rate sample-size channels)
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init-vr-simulator!clj

(init-vr-simulator!)
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init-window!clj

(init-window! width height title)
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is-audio-device-ready?clj

(is-audio-device-ready?)
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is-audio-stream-playing?clj

(is-audio-stream-playing? stream)
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is-audio-stream-processed?clj

(is-audio-stream-processed? stream)
source

is-cursor-hidden?clj

(is-cursor-hidden?)
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is-gamepad-available?clj

(is-gamepad-available? gamepad)
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is-gamepad-button-down?clj

(is-gamepad-button-down? gamepad button)
source

is-gamepad-button-pressed?clj

(is-gamepad-button-pressed? gamepad button)
source

is-gamepad-button-released?clj

(is-gamepad-button-released? gamepad button)
source

is-gamepad-button-up?clj

(is-gamepad-button-up? gamepad button)
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is-gamepad-name?clj

(is-gamepad-name? gamepad name)
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is-gesture-detected?clj

(is-gesture-detected? gesture)
source

is-key-down?clj

(is-key-down? k)
source

is-key-pressed?clj

(is-key-pressed? k)
source

is-key-released?clj

(is-key-released? k)
source

is-model-animation-valid?clj

(is-model-animation-valid? model anim)
source

is-mouse-button-down?clj

(is-mouse-button-down? button)
source

is-mouse-button-pressed?clj

(is-mouse-button-pressed? button)
source

is-mouse-button-released?clj

(is-mouse-button-released? button)
source

is-mouse-button-up?clj

(is-mouse-button-up? button)
source

is-music-playing?clj

(is-music-playing? music)
source

is-sound-playing?clj

(is-sound-playing? snd)
source

is-vr-simulator-ready?clj

(is-vr-simulator-ready?)
source

is-window-fullscreen?clj

(is-window-fullscreen?)
source

is-window-hidden?clj

(is-window-hidden?)
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is-window-minimized?clj

(is-window-minimized?)
source

is-window-ready?clj

(is-window-ready?)
source

is-window-resized?clj

(is-window-resized?)
source

KEY-Aclj

source

KEY-APOSTROPHEclj

source

KEY-Bclj

source

KEY-BACKclj

source

KEY-BACKSLASHclj

source

KEY-BACKSPACEclj

source

KEY-Cclj

source

KEY-CAPS-LOCKclj

source

KEY-COMMAclj

source

KEY-Dclj

source

KEY-DELETEclj

source

KEY-DOWNclj

source

KEY-Eclj

source

KEY-EIGHTclj

source

KEY-ENDclj

source

KEY-ENTERclj

source

KEY-EQUALclj

source

KEY-ESCAPEclj

source

KEY-Fclj

source

KEY-F1clj

source

KEY-F10clj

source

KEY-F11clj

source

KEY-F12clj

source

KEY-F2clj

source

KEY-F3clj

source

KEY-F4clj

source

KEY-F5clj

source

KEY-F6clj

source

KEY-F7clj

source

KEY-F8clj

source

KEY-F9clj

source

KEY-FIVEclj

source

KEY-FOURclj

source

KEY-Gclj

source

KEY-GRAVEclj

source

KEY-Hclj

source

KEY-HOMEclj

source

KEY-Iclj

source

KEY-INSERTclj

source

KEY-Jclj

source

KEY-Kclj

source

KEY-KB-MENUclj

source

KEY-KP-0clj

source

KEY-KP-1clj

source

KEY-KP-2clj

source

KEY-KP-3clj

source

KEY-KP-4clj

source

KEY-KP-5clj

source

KEY-KP-6clj

source

KEY-KP-7clj

source

KEY-KP-8clj

source

KEY-KP-9clj

source

KEY-KP-ADDclj

source

KEY-KP-DECIMALclj

source

KEY-KP-DIVIDEclj

source

KEY-KP-ENTERclj

source

KEY-KP-EQUALclj

source

KEY-KP-MULTIPLYclj

source

KEY-KP-SUBTRACTclj

source

KEY-Lclj

source

KEY-LEFTclj

source

KEY-LEFT-ALTclj

source

KEY-LEFT-BRACKETclj

source

KEY-LEFT-CONTROLclj

source

KEY-LEFT-SHIFTclj

source

KEY-LEFT-SUPERclj

source

KEY-Mclj

source

KEY-MENUclj

source

KEY-MINUSclj

source

KEY-Nclj

source

KEY-NINEclj

source

KEY-NUM-LOCKclj

source

KEY-Oclj

source

KEY-ONEclj

source

KEY-Pclj

source

KEY-PAGE-DOWNclj

source

KEY-PAGE-UPclj

source

KEY-PAUSEclj

source

KEY-PERIODclj

source

KEY-PRINT-SCREENclj

source

KEY-Qclj

source

KEY-Rclj

source

KEY-RIGHTclj

source

KEY-RIGHT-ALTclj

source

KEY-RIGHT-BRACKETclj

source

KEY-RIGHT-CONTROLclj

source

KEY-RIGHT-SHIFTclj

source

KEY-RIGHT-SUPERclj

source

KEY-Sclj

source

KEY-SCROLL-LOCKclj

source

KEY-SEMICOLONclj

source

KEY-SEVENclj

source

KEY-SIXclj

source

KEY-SLASHclj

source

KEY-SPACEclj

source

KEY-Tclj

source

KEY-TABclj

source

KEY-THREEclj

source

KEY-TWOclj

source

KEY-Uclj

source

KEY-UPclj

source

KEY-Vclj

source

KEY-VOLUME-DOWNclj

source

KEY-VOLUME-UPclj

source

KEY-Wclj

source

KEY-Xclj

source

KEY-Yclj

source

KEY-Zclj

source

KEY-ZEROclj

source

LIGHTGRAYclj

source

LIMEclj

source

load-font!clj

(load-font! filename)
(load-font! image key firstchar)
(load-font! filename fontsize fontchars charscount)
source

load-image!clj

(load-image! file-name)
source

load-image-pro!clj

(load-image-pro! data width height format)
source

load-image-raw!clj

(load-image-raw! filename w h format header-size)
source

load-material-default!clj

(load-material-default!)
source

load-materials!clj

(load-materials! filename)
source

load-meshes!clj

(load-meshes! filename)
source

load-model!clj

(load-model! filename)
source

load-model-animations!clj

(load-model-animations! filename)
source

load-model-from-mesh!clj

(load-model-from-mesh! mesh)
source

load-music-streamclj

(load-music-stream filename)
source

load-render-texture!clj

(load-render-texture! w h)
source

load-shader!clj

(load-shader! vs fs)
source

load-shader-code!clj

(load-shader-code! vs fs)
source

load-soundclj

(load-sound filename)
source

load-sound-from-waveclj

(load-sound-from-wave wave)
source

load-texture!clj

(load-texture! filename)
source

load-texture-cubemap!clj

(load-texture-cubemap! img layout-type)
source

load-texture-from-image!clj

(load-texture-from-image! img)
source

load-waveclj

(load-wave filename)
source

LOC-COLOR-AMBIENTclj

source

LOC-COLOR-DIFFUSEclj

source

LOC-COLOR-SPECULARclj

source

LOC-MAP-ALBEDOclj

source

LOC-MAP-BRDFclj

source

LOC-MAP-CUBEMAPclj

source

LOC-MAP-DIFFUSEclj

source

LOC-MAP-EMISSIONclj

source

LOC-MAP-HEIGHTclj

source

LOC-MAP-IRRADIANCEclj

source

LOC-MAP-METALNESSclj

source

LOC-MAP-NORMALclj

source

LOC-MAP-OCCLUSIONclj

source

LOC-MAP-PREFILTERclj

source

LOC-MAP-ROUGHNESSclj

source

LOC-MAP-SPECULARclj

source

LOC-MATRIX-MODELclj

source

LOC-MATRIX-MVPclj

source

LOC-MATRIX-PROJECTIONclj

source

LOC-MATRIX-VIEWclj

source

LOC-VECTOR-VIEWclj

source

LOC-VERTEX-COLORclj

source

LOC-VERTEX-NORMALclj

source

LOC-VERTEX-POSITIONclj

source

LOC-VERTEX-TANGENTclj

source

LOC-VERTEX-TEXCOORD01clj

source

LOC-VERTEX-TEXCOORD02clj

source

LOG-ALLclj

source

LOG-DEBUGclj

source

LOG-ERRORclj

source

LOG-FATALclj

source

LOG-INFOclj

source

LOG-NONEclj

source

LOG-TRACEclj

source

LOG-WARNINGclj

source

MAGENTAclj

source

MAP-ALBEDOclj

source

MAP-BRDFclj

source

MAP-CUBEMAPclj

source

MAP-DIFFUSEclj

source

MAP-EMISSIONclj

source

MAP-HEIGHTclj

source

MAP-IRRADIANCEclj

source

MAP-METALNESSclj

source

MAP-NORMALclj

source

MAP-OCCLUSIONclj

source

MAP-PREFILTERclj

source

MAP-ROUGHNESSclj

source

MAP-SPECULARclj

source

MAROONclj

source

measure-textclj

(measure-text text fontsize)
(measure-text font text fontsize spacing)
source

mesh-binormalsclj

(mesh-binormals mesh)
source

mesh-bounding-boxclj

(mesh-bounding-box mesh)
source

mesh-tangentsclj

(mesh-tangents mesh)
source

MOUSE-LEFT-BUTTONclj

source

MOUSE-MIDDLE-BUTTONclj

source

MOUSE-RIGHT-BUTTONclj

source

NPT-3PATCH-HORIZONTALclj

source

NPT-3PATCH-VERTICALclj

source

NPT-9PATCHclj

source

ORANGEclj

source

pause-audio-stream!clj

(pause-audio-stream! stream)
source

pause-music-stream!clj

(pause-music-stream! music)
source

pause-sound!clj

(pause-sound! snd)
source

PINKclj

source

play-audio-stream!clj

(play-audio-stream! stream)
source

play-music-stream!clj

(play-music-stream! music)
source

play-sound!clj

(play-sound! snd)
source

play-sound-multi!clj

(play-sound-multi! snd)
source

PURPLEclj

source

RAYWHITEclj

source

REDclj

source

resume-audio-stream!clj

(resume-audio-stream! stream)
source

resume-music-stream!clj

(resume-music-stream! music)
source

resume-sound!clj

(resume-sound! snd)
source

set-audio-stream-buffer-size-default!clj

(set-audio-stream-buffer-size-default! size)
source

set-audio-stream-pitch!clj

(set-audio-stream-pitch! stream pitch)
source

set-audio-stream-volume!clj

(set-audio-stream-volume! stream volume)
source

set-camera-alt-control!clj

(set-camera-alt-control! k)
source

set-camera-mode!clj

(set-camera-mode! camera3d mode)
source

set-camera-move-controls!clj

(set-camera-move-controls! front-key
                           back-key
                           right-key
                           left-key
                           up-key
                           down-key)
source

set-camera-pan-control!clj

(set-camera-pan-control! k)
source

set-camera-smooth-zoom-control!clj

(set-camera-smooth-zoom-control! k)
source

set-clipboard-text!clj

(set-clipboard-text! txt)
source

set-exit-key!clj

(set-exit-key! k)
source

set-gestures-enabledclj

(set-gestures-enabled gesture-flags)
source

set-master-volume!clj

(set-master-volume! volume)
source

set-material-textureclj

(set-material-texture material maptype texture)
source

set-matrix-modelview!clj

(set-matrix-modelview! view)
source

set-matrix-projection!clj

(set-matrix-projection! proj)
source

set-model-mesh-materialclj

(set-model-mesh-material model mesh-id material-id)
source

set-mouse-offset!clj

(set-mouse-offset! offsetx offsety)
source

set-mouse-position!clj

(set-mouse-position! x y)
source

set-mouse-scale!clj

(set-mouse-scale! scalex scaley)
source

set-music-loop-count!clj

(set-music-loop-count! music count_)
source

set-music-pitch!clj

(set-music-pitch! music pitch)
source

set-music-volume!clj

(set-music-volume! music volume)
source

set-shader-value!clj

(set-shader-value! shader uniform-loc value uniform-type)
(set-shader-value! shader uniform-loc value uniform-type count_)
source

set-shader-value-matrix!clj

(set-shader-value-matrix! shader uniform-loc mat)
source

set-shader-value-texture!clj

(set-shader-value-texture! shader uniform-loc texture)
source

set-shapes-texture!clj

(set-shapes-texture! texture source)
source

set-sound-pitch!clj

(set-sound-pitch! snd pitch)
source

set-sound-volume!clj

(set-sound-volume! snd volume)
source

set-target-fps!clj

(set-target-fps! fps)
source

set-texture-filter!clj

(set-texture-filter! texture filtermode)
source

set-texture-wrap!clj

(set-texture-wrap! texture wrapmode)
source

set-vr-configuration!clj

(set-vr-configuration! info distortion)
source

set-window-icon!clj

(set-window-icon! img)
source

set-window-min-size!clj

(set-window-min-size! w h)
source

set-window-monitor!clj

(set-window-monitor! monitor)
source

set-window-position!clj

(set-window-position! x y)
source

set-window-size!clj

(set-window-size! w h)
source

set-window-title!clj

(set-window-title! title)
source

show-cursor!clj

(show-cursor!)
source

SKYBLUEclj

source

stop-audio-streamclj

(stop-audio-stream stream)
source

stop-music-stream!clj

(stop-music-stream! music)
source

stop-sound!clj

(stop-sound! snd)
source

stop-sound-multi!clj

(stop-sound-multi!)
source

toggle-fullscreen!clj

(toggle-fullscreen!)
source

toggle-vr-mode!clj

(toggle-vr-mode!)
source

UNCOMPRESSED-GRAY-ALPHAclj

source

UNCOMPRESSED-GRAYSCALEclj

source

UNCOMPRESSED-R32clj

source

UNCOMPRESSED-R32G32B32clj

source

UNCOMPRESSED-R32G32B32A32clj

source

UNCOMPRESSED-R4G4B4A4clj

source

UNCOMPRESSED-R5G5B5A1clj

source

UNCOMPRESSED-R5G6B5clj

source

UNCOMPRESSED-R8G8B8clj

source

UNCOMPRESSED-R8G8B8A8clj

source

unhide-window!clj

(unhide-window!)
source

UNIFORM-FLOATclj

source

UNIFORM-INTclj

source

UNIFORM-IVEC2clj

source

UNIFORM-IVEC3clj

source

UNIFORM-IVEC4clj

source

UNIFORM-SAMPLER2Dclj

source

UNIFORM-VEC2clj

source

UNIFORM-VEC3clj

source

UNIFORM-VEC4clj

source

unload-font!clj

(unload-font! font)
source

unload-image!clj

(unload-image! img)
source

unload-material!clj

(unload-material! material)
source

unload-mesh!clj

(unload-mesh! mesh)
source

unload-model!clj

(unload-model! model)
source

unload-model-animation!clj

(unload-model-animation! anim)
source

unload-music-stream!clj

(unload-music-stream! music)
source

unload-render-texture!clj

(unload-render-texture! target)
source

unload-shader!clj

(unload-shader! shader)
source

unload-sound!clj

(unload-sound! snd)
source

unload-texture!clj

(unload-texture! texture)
source

unload-wave!clj

(unload-wave! wave)
source

update-audio-stream!clj

(update-audio-stream! stream data samples-count)
source

update-camera!clj

(update-camera! camera3d)
source

update-model-animation!clj

(update-model-animation! model anim frame)
source

update-music-stream!clj

(update-music-stream! music)
source

update-sound!clj

(update-sound! sound data samplescount)
source

update-texture!clj

(update-texture! texture pixels)
source

update-vr-tracking!clj

(update-vr-tracking! camera)
source

VIOLETclj

source

wave-copyclj

(wave-copy wave)
source

wave-cropclj

(wave-crop wave init-sample final-sample)
source

wave-formatclj

(wave-format wave sample-rate sample-size channels)
source

WHITEclj

source

window-should-close?clj

(window-should-close?)
source

with-blend-modecljmacro

(with-blend-mode mode & body)
source

with-drawingcljmacro

(with-drawing & body)
source

with-mode2dcljmacro

(with-mode2d camera2d & body)
source

with-mode3dcljmacro

(with-mode3d camera3d & body)
source

with-scissor-modecljmacro

(with-scissor-mode x y w h & body)
source

with-shader-modecljmacro

(with-shader-mode shader & body)
source

with-texture-modecljmacro

(with-texture-mode target & body)
source

with-vr-drawingcljmacro

(with-vr-drawing & body)
source

WRAP-CLAMPclj

source

WRAP-MIRROR-CLAMPclj

source

WRAP-MIRROR-REPEATclj

source

WRAP-REPEATclj

source

YELLOWclj

source

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