(check-collision-ray-sphere-ex ray center radius collisionpoint)
(draw-billboard! camera texture center size tint)
(draw-billboard! camera texture sourcerec center size tint)
(draw-circle-sector! center radius start-angle end-angle segments color)
(draw-circle-sector-lines! center radius start-angle end-angle segments color)
(draw-line! start-vector end-vector color)
(draw-line! start-vector end-vector thick color)
(draw-line! start-pos-x start-pos-y end-pos-x end-pos-y color)
(draw-model! model position scale tint)
(draw-model! model position rotationaxis rotationangle scale tint)
(draw-model-wires! model pos scale tint)
(draw-model-wires! model pos rotationaxis rotationangle scale tint)
(draw-rectangle! rec color)
(draw-rectangle! pos size color)
(draw-rectangle! posx posy w h color)
(draw-rectangle-lines! rec linethick color)
(draw-rectangle-lines! posx posy w h color)
(draw-rectangle-rounded-lines! rec roundness segments linethick color)
(draw-ring! center
inner-radius
outer-radius
start-angle
end-angle
segments
color)
(draw-ring-lines! center
inner-radius
outer-radius
start-angle
end-angle
segments
color)
(draw-sphere! centerpos radius color)
(draw-sphere! centerpos radius rings slices color)
(draw-text! text posx posy size color)
(draw-text! font text position fontsize spacing tint)
(draw-text! font text rec fontsize spacing wordwrap tint)
(draw-text! font
text
rec
fontsize
spacing
wordwrap
tint
selectstart
selectlength
selecttint
selectbacktint)
(draw-texture! texture position tint)
(draw-texture! texture posx posy tint)
(draw-texture! texture position rotation scale tint)
(get-world-to-screen vector3 camera3d)
(get-world-to-screen vector3 camera3d w h)
(image-draw-circle dst center radius color)
(image-draw-circle dst centerx centery radius color)
(image-draw-line dst start end color)
(image-draw-line dst sposx sposy eposx eposy color)
(image-draw-rectangle dst rec color)
(image-draw-rectangle dst pos size color)
(image-draw-rectangle dst posx posy w h color)
(image-draw-text dst pos text fontsize color)
(image-draw-text dst pos font text fontsize spacing color)
(load-font! filename)
(load-font! image key firstchar)
(load-font! filename fontsize fontchars charscount)
(set-camera-move-controls! front-key
back-key
right-key
left-key
up-key
down-key)
(set-shader-value! shader uniform-loc value uniform-type)
(set-shader-value! shader uniform-loc value uniform-type count_)
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