A Clojure and ClojureScript library for turning data into GLSL shaders for use by OpenGL and WebGL.
clj -A:dev
clj -A:prod install
All files that originate from this project are dedicated to the public domain. I would love pull requests, and will assume that they are also dedicated to the public domain.
Can you improve this documentation? These fine people already did:
oakes & Zach OakesEdit on GitHub
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