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Introduction

A Clojure and ClojureScript library for turning data into GLSL shaders for use by OpenGL and WebGL. Currently a work in progress. See the dynadocs to learn how to use it.

Development

  • Install the Clojure CLI tool
  • To develop with figwheel: clj -A:dev dev.clj
  • To install the release version: clj -A:prod prod.clj install

Licensing

All files that originate from this project are dedicated to the public domain. I would love pull requests, and will assume that they are also dedicated to the public domain.

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