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quip.sprites.button


button-spriteclj

(button-sprite content
               pos
               &
               {:keys [offsets on-click size color font font-size content-color
                       content-pos held? draw-fn collision-detection-fn]
                :or {offsets [:center :center]
                     draw-fn draw-button-sprite
                     color qpu/grey
                     font-size qpu/large-text-size
                     content-pos [100 50]
                     content-color qpu/black
                     collision-detection-fn qpcollision/pos-in-rect?
                     on-click identity
                     font qpu/default-font
                     size [200 100]
                     held? false}})
source

draw-button-spriteclj

(draw-button-sprite {:keys [content pos w h offsets color font content-color
                            content-pos held?]})
source

handle-buttons-pressedclj

(handle-buttons-pressed {:keys [current-scene] :as state} {ex :x ey :y :as e})

Determine if any button sprites have been clicked on. If so invoke their on-click function and set their :held? attribute to true.

Determine if any button sprites have been clicked on. If so invoke
their `on-click` function and set their `:held?` attribute to
`true`.
sourceraw docstring

handle-buttons-releasedclj

(handle-buttons-released {:keys [current-scene] :as state} _)

Set the :held? atribute to false for all sprites in the :button sprite-group.

Set the `:held?` atribute to `false` for all sprites in the :button
sprite-group.
sourceraw docstring

update-heldclj

(update-held {:keys [current-scene] :as state} {:keys [uuid] :as b})

Update the :held? attribute of a specific button to indicate it is being pressed.

Update the `:held?` attribute of a specific button to indicate it is
being pressed.
sourceraw docstring

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