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1. Devtools Remote

fulcro devtools remote

Beta quality. Some internals may still be refactored, but main public API should be stable.

Devtools Remote supplies a Fulcro Remote abstraction that can be used for developing development tooling using Fulcro for the UI of the tool, such that the communication to the target of the tooling acts simply as a Fulcro remote where mutations, loads, and "server push" is supported without you having to write that plumbing.

The use cases are:

  • A Chrome Extension that creates one or more panels (using Fulcro) and the target is any web-page based application (doesn’t have to be Fulcro).

  • An Electron app whose UI is written in Fulcro, and talks over websockets to "whatever" using the Sente websockets library.

Target 1 <-> Dev Tool (Fulcro): EQL
Target 2 <-> Dev Tool (Fulcro): EQL
Target 3 <-> Dev Tool (Fulcro): EQL

The following terms are used in the library:

Target

The application that your dev tool is talking to (targeting).

Tool

The application you write (typically in Fulcro, but that is not required) that is the actual tool.

The target app can be anything that can run Sente as a Server (CLJC). Pathom is the suggested library for implementing the code on the target that your Devtool will talk to, but the goal of this library is to let you target anything that can deal with EQL.

In order to fully understand how to use it, you should first understand the reality of these two main environments.

1.1. Chrome Internals

Writing a Chrome extension can be rather complicated, but as stated above we’d like your mental model to be:

Fulcro UI (Chrome Extension) <-> CLJS running in Web Page: Fulcro remote: EQL

even though a Chrome extensions require transferring the message through multiple hops for security. The devtool has to run a background worker, which can communicate to/from either the extension or the page, but this communication is done via ports and on-page events of the target web page.

So, in reality, the communication looks more like this:

Detool Chrome Extension <-> Background Worker: port (transit string)
Background Worker <-> Browser Tab A.Content Script: port (transit string)
Background Worker <-> Browser Tab B.Content Script: port (transit string)
Background Worker <-> Browser Tab C.Content Script: port (transit string)
Browser Tab C: {
Content Script <-> Target CLJS 3: js event
}
Browser Tab B: {
  Content Script <-> Target CLJS 4: js event
}
Browser Tab A: {
  Content Script <-> Target CLJS 1: js event
  Content Script <-> Target CLJS 2: js event
}

1.2. Electron Internals

This has some of the same complexity as Chrome. There has to be a background worker which acts as the websocket server, and a rendering layer that comunicates with it. It’s a little simpler in that the target can connect directly with a websocket:

Electron UI <-> Background: IPC
Background <-> Target A: websocket
Background <-> Target B: websocket
Background <-> Target C: websocket

2. Usage

In the code examples you will see ilet and ido. These macros are exactly like let and do, but the emit NO code if you set a compile-time flag. This lets remove your tooling from production builds. So, most of your logic and such for your tool will be enclosed in these. See their documentation for details.

Communication is via EQL, and in general you will want to process that using Pathom. Fulcro is the intended tooling platform, but that is also not a hard requirement (though you’ll probably end up with Fulcro on your classpath either way).

The library provides bi-direction communication between the tool and target, and the API looks the same in both directions. The namespaces you require determine if you’re implementing a target or a tool, and if you’re planning to embed the tool as a Chrome Extension or via Electron.

The public API is actually very small. There is a protocol which provides a single method:

(defprotocol DevToolConnection
  (-transmit! [this target-id edn] "Private version. Use transmit!"))

and a guardrails wrapper called transmit! is the preferred way to use it (though you can call the protocol directly if you want).

The transmit! function sends the EQL (edn) across the connection to "the other side", which is context dependent. If you’re in the tool code, you’re talking to the target whose ID is target-id, but if you’re in the target code, you’re talking to the tool as target-id. The method returns a core.async channel whose value will be the return value of the EQL request (query or mutation result).

So, sending requests looks like:

(async/go
  (let [result (async/<! (protocols/transmit! conn the-target-id [{:query [:subquery]}]))]
    ...))

Handling requests requires that you provide a processor for EQL. This is true for tools and targets. Usually you define a Pathom parser, and the com.fulcrologic.devtools.common.resolvers namespace gives you a pre-written setup for defining resolver and mutations from the "other side". Again, you use this same namespace on both sides, and the context is established by which code base you are in.

Thus, when you define the resolvers and mutations, you follow the exact same steps. The difference will again be determined by tool/target context, which is established by what other namespaces you require and the factories you use to build the connection.

;; could be target or tool implementation, depending on *where* it is defined.
(res/defresolver some-resolver [env params]
  {::pc/output [{:stuff [:a]}]
  {:stuff {:a 42}})

2.1. Setting up a Tool

See the src/example directory of this repository for a complete target (example application), and tools implemented for both Electron and Chrome. Notice that the UI, mutations, resolvers, etc. are all identical for both environments. The only difference is the entry point setup, which requires different namespaces! Thus, your tool becomes completely portable between the two environments!

When making a new tool the easiest things to do is to copy (recursively) the complete shells and src/example folders from this repository. The shells are what you need to build a chrome or electron app, and the src/example is sample code for tools and a sample target.

You should also copy over the shadow-cljs.edn and package.json from the root of the project for the basic outline of how to compile things.

Pay attention to the package.json in the root, and also in the shells/electron, along with any manifest file. Study up on Chrome or Electron a little, but neither of these shells has anything you’d technically need to change to get things working for your own tool. It’s all boilerplate.

2.1.1. Loading Chrome Tool

For a Chrome Extension you need several things: A service worker, a content script, and the dev tool itself. This library provides a pre-written version of the first two that you need not change, so first, you do a RELEASE build from shadow-cljs UI for chrome-background and chrome-content-script. Those two will output into the shells/chrome directory.

Then of course you need to write your tool. The chrome-devtool target is for that. Unfortunately, the security of Chrome does not allow hot code reload to work, but you can "reload" your UI in the devtool tab with your browser’s reload keyboard shortcut (or right mouse menu), so you can still use the Watch feature of shadow-cljs to at least update the code for refresh.

Electron allows hot code reload, so it is a much friendlier environment for tool development.

To load your tool you can go into chrome://extensions and enable developer mode, then use the "Load Unpacked" button to load the shells/chrome folder. Open a new tab and dev tools in Chrome, and your tool should appear.

Customize the shells/chrome/manifest.json, image files, and devtool-init.js (which sets your tab label).

2.1.2. Running the Electron Tool

Electron has a predefined background worker for the websocket code, and a pre-written electron entry point. Note that there are a few hand-written (tiny) js files in the shells/electron/app/public folder that are required, and the assume namespaces names. If things fail to load verify you haven’t changed anything that these assume.

The src/example/devtool/electron/app.cljs file is all boilerplate, but you can customize it to manipulate things like menus. You can also use it unmodified. There’s no tool code there.

The src/example/devtool/electron/renderer.cljs code is the tool entry point, and uses the same UI as chrome, it just requires different namespaces in order to set up the connection for electron.

You’ll need to do an npm i or yarn at the top level, and also in the shells/electron directory.

Building all of this means running a RELEASE build from shadow-cljs on the electron-main build, then WATCH the electron-renderer. In this case hot code reload DOES work, which makes electron a better and more convenient place to work on your tool.

To run the app:

cd shells/electron
electron .

2.2. Setting up a Target

Copy the package.json, deps.edn, shadow-cljs.edn, and src/example directory of this repository for a complete target. The example is written in Fulcro (not required). At the time of this writing this library is used (and was developed for) writing Fulcro Inspect, which is a tool for working on Fulcro apps; therefore if you write your example using Fulcro you will find there is an issue with using Inspect AND your own custom tool at the same time, because on Electron they’ll fight over the (non-configurable) port. This is a known issue and has an easy fix…​I just haven’t gotten to it.

The target selects websockets vs. chrome based on requires. If you require the electron target ns, you’re going to use websockets. If you require the chrome target, chrome. Simple as that. Typically you’ll manage this with a preload so that you can enable/disable a mode for your tool by doing a shadow-cljs preload of one or the other of those namespaces without having to have any modifications of your target app at all. But since those namespaces set up a factory for connections you DON’T include both. If you do, the last one to load will win.

Your actual target code will require c.f.d.common/target, and use connect! or add-devtool-remote! from there. If the preload isn’t present, then those calls will be no-ops and will return nil.

See the example.

2.2.1. Target APIs

Your target needs to be able to invoke remote tool APIs, and it needs to provide (and respond to) its own operations. Your target’s main will typically do something like this:

    [com.fulcrologic.devtools.common.target :as dt :refer [connect!]
    [com.fulcrologic.devtools.devtool-io :as dev]
    [common.target-impl] ; defined by you, implements your target dev code
    [common.tool-api :as tapi] ; defined by you, DECLAREs your tool API
    [com.fulcrologic.devtools.common.resolvers :as res] ; pre-written async processor

...
  (let [app-id     (random-uuid)
        c          (volatile! nil)
        connection (connect! {:target-id       app-id
                              :tool-type       :dev/tool
                              :description     app-name
                              :async-processor (fn [EQL]
                                                 (res/process-async-request {:devtool/connection @c} EQL))})]
     ...

The demo app uses Fulcro, so it sets up a devtool remote, but you can just use the connection (shown above) directly with core.async to talk if your target is not a Fulcro application.

(async/go
  (let [result (async/<! (dp/transmit! connection [(some-mutation {})]))]
     ...))

of course you have to provide actual resolvers/mutations that you want the tool to be able to invoke.

(ns common.target-impl
  (:require
    [com.fulcrologic.devtools.common.resolvers :as res]
    [com.fulcrologic.devtools.common.target :refer [ido]]
    [com.fulcrologic.fulcro.algorithms.normalize :as fnorm]
    [com.fulcrologic.fulcro.application :as app]
    [com.fulcrologic.fulcro.components :as comp]
    [com.wsscode.pathom.connect :as pc]
    [common.target-api :as api])) ; defined by you. DECLAREs your target API

(ido
  (res/defmutation restart [{:fulcro/keys [app]} input]
    {::pc/sym `api/restart}
    (let [Root          (comp/react-type (app/app-root app))
          initial-state (comp/get-initial-state Root {})
          state-atom    (::app/state-atom app)
          pristine-db   (fnorm/tree->db Root initial-state true)]
      (reset! state-atom pristine-db)
      (app/force-root-render! app))
    nil)

  (res/defresolver counter-stats-resolver [{:fulcro/keys [app]} input]
    {::pc/output [{:counter/stats [:stats/number-of-counters
                                   :stats/sum-of-counters]}]}
    (let [state-map (app/current-state app)
          counters  (vals (:counter/id state-map))]
      {:counter/stats
       {:stats/number-of-counters (count counters)
        :stats/sum-of-counters    (reduce + 0 (map :counter/n counters))}})))

Note that there is nothing about this code that indicates a target or tool other than the fact than the symbols used in the mutations are namespaced using declarations from a target-api namespace. The target api ns is meant to be shared by the tool and target, and declares the target API:

(ns common.target-api
  (:require
    [com.fulcrologic.devtools.common.target :refer [ido]]
    [com.fulcrologic.devtools.common.resolvers :refer [remote-mutations]]))

(ido
  (remote-mutations restart))
Fulcro as a Target

If you are using Fulcro as your tool’s target, then it is even easier, and the pre-built example app does exactly that. It adds a devtool remote, which adds a remote to Fulcro called devtool-remote that you can use with normal mutations and loads to talk to the tool. If you look at the internals of that code you’ll see that it is a very simple wrapper around the code above.

See Fulcro documentation for more information on Fulcro development.

2.2.2. Tool APIs

The setup for the tool requires you do the chrome vs. electron things (see the example chrome-app vs electron.app), but the usage of the connection looks nearly identical to what you do on the target! You just flip the tool/target API implementation/declarations!

The setup of the devtool app is what’s in the chrome vs. electron files, but the UI (including the devtool usage) is the exact same for both (see devtool.ui):

(ns devtool.ui
  (:require
    [clojure.edn :as edn]
    [com.fulcrologic.devtools.common.devtool-default-mutations :refer [Target]]
    [com.fulcrologic.devtools.common.message-keys :as mk]
    [com.fulcrologic.devtools.devtool-io :as dev]
    [com.fulcrologic.fulcro.algorithms.merge :as merge]
    [com.fulcrologic.fulcro.application :as app]
    [com.fulcrologic.fulcro.components :as comp :refer [defsc]]
    [com.fulcrologic.fulcro.dom :as dom]
    [com.fulcrologic.fulcro.dom.events :as evt]
    [com.fulcrologic.fulcro.mutations :as m :refer [defmutation]]
    [common.target-api :as tapi] ; target API DECLARATIONS
    [common.tool-impl] ; tool implementation
    [taoensso.timbre :as log]))

...

2.3. Managing Lifecycle

Chrome and Electron have different connection scenarios, so knowing when you should send messages is important. In Chrome the app could start first, or the developer could have opened the devtool first. Same in Electron, which is further complicated by the fact that apps can come and go on the websocket.

2.3.1. Chrome

In Chrome, you are either connected to a web page (and have access to ALL possible targets on the page at the same time), or you’re not connected at all.

When the connection is fully operational, BOTH sides (on open) of the connection will receive the built-in mutation:

(com.fulcrologic.devtools.common.built-in-mutations/devtool-connected {:connected?  open?})

where open? indicates true on connect, and false on connection loss. A reconnect can happen on browser changing URLs to a new page, but you’ll receive a connection event even if there are no targets on that page, since your content script is always injected, and establishing communications is really what’s being indicated. It is recommended that your targets send messages to your tool (invoke mutations) to indicate they are present as soon as they receive this connection mutation.

2.3.2. Electron

In Electron, each target connects to the tool via a separate websocket.

Both the devtool and the target should receive the same mutation as for Chrome, but the target ID will be included in the messages:

(com.fulcrologic.devtools.common.built-in-mutations/devtool-connected {:connected?  open? mk/target-id target-id})

where open? indicates if the connection was opened or closed, and the target-id indicates which thing connected/disconnected. This allows you to better manage target disruptions (which don’t occur the same way in Chrome). A single target can exit or lose a network connection, while other targets remain.

3. Currently-Supported Environments

The supported environments for tools are Chrome Extensions and Electron. The supported environments for targets are apps running in web pages.

The first version of this library is technically capable of supporting a target running pretty much anywhere that sente (websockets) works as a client. This includes CLJ, which should actually work without much (if any) change. I simply have not had time to test/debug that scenario.

Technically a Tool can be implemented on the JVM in Clojure (e.g. using a Desktop UI like JFrame) is also a use-case that should work, since sente/websockets should also work there. But again, no testing or work has been done to codify this use-case.

Copyright (c) 2024, Fulcrologic, LLC The MIT License (MIT)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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