Liking cljdoc? Tell your friends :D

lemon.lime


add-effectcljs

(add-effect sprite key fn-3)
(add-effect sprite key from to fn-3)

Register a function to be called when the sprite's state changes

Register a function to be called when the sprite's state changes
sourceraw docstring

animatecljs

(animate sprite)
(animate sprite set-state)

Moves the sprite to an animating state. This is just a convenience function for transitioning to an animating state. It is not required for any purpose other than marking the sprite's state as ::animating

Moves the sprite to an animating state. This is just a convenience function for transitioning
to an animating state. It is not required for any purpose other than marking the sprite's state
as ::animating
sourceraw docstring

create-css-renderercljs

(create-css-renderer)

Create a sprite renderer backed by CSS. This is merely a default renderer implementation shipped with lemon.lime. Feel free to implement lemon.lime.protocols/Renderer protocol if different behavior is desired.

Create a sprite renderer backed by CSS. This is merely a default renderer
implementation shipped with lemon.lime. Feel free to implement [[lemon.lime.protocols/Renderer]] protocol
if different behavior is desired.
sourceraw docstring

create-framescljs

(create-frames sprite-sheet dimensions)

Given the dimensions of the sprite and it's sprite sheet, calcuate the full range of frames available to the sprite. This function can be used to get a collection of frames, but is best used by renderers during the load phase. Frames should be created and then stored in state, as they should not change. See [[lemon.lime.css/create-frames]]

Given the dimensions of the sprite and it's sprite sheet, calcuate the full range of frames
available to the sprite. This function can be used to get a collection of frames, but is best
used by renderers during the load phase. Frames should be created and then stored in state, as they
should not change. See [[lemon.lime.css/create-frames]]
sourceraw docstring

current-statecljs

(current-state sprite)

Returns the current state of the given sprite

Returns the current state of the given sprite
sourceraw docstring

donecljs

(done sprite)
(done sprite set-state)

Moves the sprite out of an animating state. This is just a convenience function for transitioning back to a ready state. It is not required for any purpose other than moving the sprite's state from ::animating to ::ready

Moves the sprite out of an animating state. This is just a convenience function for transitioning
back to a ready state. It is not required for any purpose other than moving the sprite's state
from ::animating to ::ready
sourceraw docstring

framescljs

(frames sprite)

Get an ordered collection of frames for the sprite

Get an ordered collection of frames for the sprite
sourceraw docstring

index-ofcljs

(index-of frame sprite)

Get the index of a frame within a sprite's frame collection. Returns -1 if the frame is not found

Get the index of a frame within a sprite's frame collection. Returns -1 if the
frame is not found
sourceraw docstring

movecljs

(move sprite frame)

Update the sprite's current frame. This state change should be rendered by the sprite's underlying renderer

Update the sprite's current frame. This state change should be rendered by
the sprite's underlying renderer
sourceraw docstring

on-changecljs

(on-change sprite fn-3)
(on-change sprite key fn-3)

Add an effect handler to be called when the sprite's old and new states are no longer equal in value. When called with 2 arguments, a key will be provided. This will ensure that only one change handler is added. If for some reason multiple change handlers are desired, be sure to provide distinct keys for each handler

Add an effect handler to be called when the sprite's old and new states are no longer equal in
value. When called with 2 arguments, a key will be provided. This will ensure that only one change
handler is added. If for some reason multiple change handlers are desired, be sure to provide distinct
keys for each handler
sourceraw docstring

reelcljs

(reel from sprite)
(reel from to sprite)

Returns a subset of the sprite's frames in a way that is useful for animation. Consider a sprite with 7 frames:

(reel [0 0] [6 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0]]

Omitting the to value will assume the last frame:

(reel [0 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0]]

It is also possible to create a reel from start to start:

(reel [0 0] [0 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0] [0 0]]

Reels can be created that range from later reels to earlier reels:

(reel [1 0] [0 0] sprite) => [[1 0] [2 0] [3 0] [4 0] [5 0] [6 0] [0 0]]
Returns a subset of the sprite's frames in a way that is useful for animation. Consider
a sprite with 7 frames:

```clojure
(reel [0 0] [6 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0]]
```

Omitting the to value will assume the last frame:

```clojure
(reel [0 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0]]
```

It is also possible to create a reel from start to start:

```clojure
(reel [0 0] [0 0] sprite) => [[0 0] [1 0] [2 0] [3 0] [4 0] [5 0] [6 0] [0 0]]
```

Reels can be created that range from later reels to earlier reels:

```clojure
(reel [1 0] [0 0] sprite) => [[1 0] [2 0] [3 0] [4 0] [5 0] [6 0] [0 0]]
```
sourceraw docstring

spritecljs

(sprite config)
(sprite config renderer)

Create a sprite. The rendered outcome of doing so may vary from renderer to renderer. See [[lemon.lime.spec/config]] for the structure of common configuration. Renderers should support namespaced keys for their own configuration. For instance, the default css renderer accepts config identifying a dom id to replace and an optional append function for taking control of dom insertion on your own:

{:uri          "shepherd-swing.png"
 :height        52
 :width         47
 ::css/renderer {:id "shepherd"
                 :append appendFn}
Create a sprite. The rendered outcome of doing so may vary from renderer to renderer.
See [[lemon.lime.spec/config]] for the structure of common configuration. 
Renderers should support namespaced keys for their own configuration.
For instance, the default css renderer accepts config identifying a dom id to replace
and an optional append function for taking control of dom insertion on your own:

```clojure
{:uri          "shepherd-swing.png"
 :height        52
 :width         47
 ::css/renderer {:id "shepherd"
                 :append appendFn}
```
sourceraw docstring

sprite-statescljs

The valid states and transitions for a sprite. Top level keys represent valid states. The map associated with each top level key is a map of events to new states.

The valid states and transitions for a sprite. Top level keys represent
valid states. The map associated with each top level key is a map of events to
new states.
sourceraw docstring

transitioncljs

(transition sprite event)
(transition sprite event payload)

Transition the sprite to a new state. See lemon.lime/sprite-states for allowed states and their events

Transition the sprite to a new state. See [[lemon.lime/sprite-states]] for allowed states
and their events
sourceraw docstring

cljdoc is a website building & hosting documentation for Clojure/Script libraries

× close