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adjust-probabilities-with-feel-no-painclj

(adjust-probabilities-with-feel-no-pain wound-probabilites feel-no-pain)
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calculate-distribution-probabilityclj

(calculate-distribution-probability max-value
                                    occurence-probability
                                    distribution)
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critical-probclj

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get-ccdf-forclj

(get-ccdf-for probability-map)
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get-critical-wound-probabilityclj

(get-critical-wound-probability &
                                {:keys [anti reroll?]
                                 :or {anti 0 reroll? false}})
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get-hit-probabilitiesclj

(get-hit-probabilities &
                       {:keys [attacks skill sustained lethal? reroll-attack?
                               attack-mod]
                        :or {attacks 1
                             skill 4
                             sustained 0
                             lethal? false
                             reroll-attack? false
                             attack-mod 0}})
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get-lethal-wounds-occurence-probability-mapclj

(get-lethal-wounds-occurence-probability-map distribution
                                             range
                                             lethal-hits
                                             occurence-probability)
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get-passed-wound-probabilityclj

(get-passed-wound-probability save-probability wounds wound-probability)
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get-probabilities-forclj

(get-probabilities-for &
                       {:keys [attacks skill strength ap damage anti toughness
                               save invul-save wounds feel-no-pain sustained
                               lethal? devastating? reroll-wound? reroll-attack?
                               attack-mod wound-mod save-mod points]
                        :or {feel-no-pain 0
                             attacks 1
                             reroll-attack? false
                             anti 0
                             toughness 4
                             skill 4
                             save-mod 0
                             wound-mod 0
                             save 6
                             points -1
                             lethal? false
                             devastating? false
                             wounds 1
                             damage 1
                             reroll-wound? false
                             attack-mod 0
                             strength 4
                             sustained 0
                             invul-save 0
                             ap 0}})
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get-roll-probabilityclj

(get-roll-probability min max)
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get-save-probabilityclj

(get-save-probability save invul-save ap save-mod)
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get-to-hit-probabilityclj

(get-to-hit-probability skill attack-mod reroll? consider-critical?)
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get-wound-probabilityclj

(get-wound-probability
  strength
  toughness
  &
  {:keys [wound-mod anti reroll? consider-critical?]
   :or {wound-mod 0 anti 0 reroll? false consider-critical? true}})
source

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