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jon.color-tools


->colorclj/s

(->color r g b)
(->color r g b a)

Create a Color record from RGB values with optional alpha

Create a Color record from RGB values with optional alpha
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->hexclj/s

(->hex color)

Convert Color to hex string

Convert Color to hex string
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->hslclj/s

(->hsl color)

Convert Color to HSL vector

Convert Color to HSL vector
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->hsvclj/s

(->hsv color)

Convert Color to HSV vector

Convert Color to HSV vector
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->nameclj/s

(->name color)

Find closest color name for a color

Find closest color name for a color
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->rgbclj/s

(->rgb color)

Convert a color to RGB vector

Convert a color to RGB vector
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->rgbaclj/s

(->rgba color)

Convert Color to RGBA vector

Convert Color to RGBA vector
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accessible-themeclj/s

(accessible-theme base-color)
(accessible-theme base-color options)

Generate WCAG-aware design tokens from a single brand color.

Options:

  • :mode :light or :dark (default :light)
  • :level :aa, :aa-large, or :aaa (default :aa)

Returns a map of hex color tokens for app UIs, including foreground tokens that meet the requested contrast level against their paired backgrounds.

Generate WCAG-aware design tokens from a single brand color.

Options:
- `:mode`  `:light` or `:dark` (default `:light`)
- `:level` `:aa`, `:aa-large`, or `:aaa` (default `:aa`)

Returns a map of hex color tokens for app UIs, including foreground tokens
that meet the requested contrast level against their paired backgrounds.
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accessible?clj/s

(accessible? color1 color2)
(accessible? color1 color2 level)

Check if two colors meet a WCAG contrast level. level is :aa (4.5, the default), :aa-large (3) or :aaa (7). Compares the unrounded contrast ratio, so a pair at 4.4999 fails :aa even though contrast-ratio displays 4.5.

Check if two colors meet a WCAG contrast level.
level is :aa (4.5, the default), :aa-large (3) or :aaa (7). Compares the
unrounded contrast ratio, so a pair at 4.4999 fails :aa even though
contrast-ratio displays 4.5.
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adjust-hueclj/s

(adjust-hue color degrees)

Adjust the hue of a color by degrees

Adjust the hue of a color by degrees
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alpha-blendclj/s

(alpha-blend base-color overlay-color)

Blend two colors with alpha compositing (overlay on top of base)

Blend two colors with alpha compositing (overlay on top of base)
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analogousclj/s

(analogous color)
(analogous color count)
(analogous color count angle)

Generate analogous colors

Generate analogous colors
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blend-multiplyclj/s

(blend-multiply base-color overlay-color)

Blend two colors using multiply mode (darkens)

Blend two colors using multiply mode (darkens)
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blend-overlayclj/s

(blend-overlay base-color overlay-color)

Blend two colors using overlay mode (combines multiply and screen)

Blend two colors using overlay mode (combines multiply and screen)
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blend-screenclj/s

(blend-screen base-color overlay-color)

Blend two colors using screen mode (lightens)

Blend two colors using screen mode (lightens)
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brightnessclj/s

(brightness color)

Calculate perceived brightness of a color (0-255)

Calculate perceived brightness of a color (0-255)
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clampclj/s

(clamp value min-val max-val)

Clamp a value between min and max

Clamp a value between min and max
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clamp-rgbclj/s

(clamp-rgb rgb)

Clamp each channel of an RGB vector [r g b] to the 0 to 255 range and keep fractions. Use it on computed channels, such as oklab->rgb output, before passing them to ->hex or color, which reject values outside that range.

Clamping an out-of-gamut color changes its hue and lightness. It does not find the closest in-gamut color.

Clamp each channel of an RGB vector [r g b] to the 0 to 255 range and
keep fractions. Use it on computed channels, such as oklab->rgb output,
before passing them to ->hex or color, which reject values outside that
range.

Clamping an out-of-gamut color changes its hue and lightness. It does
not find the closest in-gamut color.
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colorclj/s

(color input)
(color r g b)
(color r g b a)

Create a Color record from various input formats.

Usage: (color 255 0 0) ; RGB values (color 255 0 0 0.8) ; RGBA values
(color "#ff0000") ; Hex string (color [255 0 0]) ; RGB vector (color [255 0 0 0.8]) ; RGBA vector (color (color 255 0 0)) ; From another Color record

Create a Color record from various input formats.

Usage:
(color 255 0 0)           ; RGB values
(color 255 0 0 0.8)       ; RGBA values  
(color "#ff0000")         ; Hex string
(color [255 0 0])         ; RGB vector
(color [255 0 0 0.8])     ; RGBA vector
(color (color 255 0 0))   ; From another Color record
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color-distanceclj/s

(color-distance color1 color2)

Calculate Euclidean distance between two colors in RGB space

Calculate Euclidean distance between two colors in RGB space
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color-from-hexclj/s

(color-from-hex hex-str)

Create a Color record from hex string

Create a Color record from hex string
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color-from-hslclj/s

(color-from-hsl hsl-vec)

Create a Color record from HSL vector

Create a Color record from HSL vector
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color-from-hsvclj/s

(color-from-hsv hsv-vec)

Create a Color record from HSV vector

Create a Color record from HSV vector
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color-from-rgbclj/s

(color-from-rgb rgb-vec)

Create a Color record from RGB vector

Create a Color record from RGB vector
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color-from-rgbaclj/s

(color-from-rgba rgba-vec)

Create a Color record from RGBA vector

Create a Color record from RGBA vector
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color-namesclj/s

source

color?clj/s

(color? x)

Check if value is a Color record

Check if value is a Color record
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complementaryclj/s

(complementary color)

Get the complementary color

Get the complementary color
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contrast-ratioclj/s

(contrast-ratio color1 color2)

Calculate the WCAG contrast ratio between two colors, from 1 to 21. Rounds to 2 decimal places for display. accessible? and the other threshold checks compare the unrounded ratio.

Calculate the WCAG contrast ratio between two colors, from 1 to 21.
Rounds to 2 decimal places for display. accessible? and the other
threshold checks compare the unrounded ratio.
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cool?clj/s

(cool? color)

Check if a color is cool (blue/green/purple family)

Check if a color is cool (blue/green/purple family)
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dark?clj/s

(dark? color)

Check if a color is dark

Check if a color is dark
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darkenclj/s

(darken color amount)

Darken a color by a percentage (0-1)

Darken a color by a percentage (0-1)
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delta-eclj/s

(delta-e color1 color2)

Calculate perceptual color difference using CIE76 Delta E formula. Returns a value where < 1.0 is imperceptible, 1-2 is barely perceptible, 2-10 is noticeable, > 10 is very different

Calculate perceptual color difference using CIE76 Delta E formula.
Returns a value where < 1.0 is imperceptible, 1-2 is barely perceptible,
2-10 is noticeable, > 10 is very different
sourceraw docstring

desaturateclj/s

(desaturate color amount)

Decrease saturation of a color by a percentage (0-1)

Decrease saturation of a color by a percentage (0-1)
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find-accessible-colorclj/s

(find-accessible-color background target-color)
(find-accessible-color background target-color level)

Find an accessible color by adjusting lightness

Find an accessible color by adjusting lightness
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generate-paletteclj/s

(generate-palette strategy base-color)
(generate-palette strategy base-color options)

Generate a color palette using various strategies

Generate a color palette using various strategies
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get-contrast-textclj/s

(get-contrast-text background-color)

Get the best contrast text color (black or white) for a given background color. Uses luminance threshold of 0.35 following accessibility best practices, with fallback to ensure WCAG AA compliance:

  • Light backgrounds (luminance > 0.35) get black text
  • Dark backgrounds (luminance ≤ 0.35) get white text
  • If the primary choice doesn't meet WCAG AA standards, tries the alternative
  • If neither meets standards, returns the one with better contrast ratio Always returns a hex color string for consistency.
Get the best contrast text color (black or white) for a given background color.
Uses luminance threshold of 0.35 following accessibility best practices, with
fallback to ensure WCAG AA compliance:
- Light backgrounds (luminance > 0.35) get black text
- Dark backgrounds (luminance ≤ 0.35) get white text
- If the primary choice doesn't meet WCAG AA standards, tries the alternative
- If neither meets standards, returns the one with better contrast ratio
Always returns a hex color string for consistency.
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gradientclj/s

(gradient colors steps)
(gradient colors steps color-space)

Generate a gradient with n steps between colors

Generate a gradient with n steps between colors
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grayscaleclj/s

(grayscale color)

Convert a color to grayscale

Convert a color to grayscale
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hex->hslclj/s

(hex->hsl hex)

Convert hex to HSL

Convert hex to HSL
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hex->nameclj/s

(hex->name hex)

Find closest color name for a hex color (approximate)

Find closest color name for a hex color (approximate)
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hex->rgbclj/s

(hex->rgb hex)

Convert hex color to RGB vector

Convert hex color to RGB vector
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hex->rgbaclj/s

(hex->rgba hex)
(hex->rgba hex alpha)

Convert hex color to RGBA vector with optional alpha

Convert hex color to RGBA vector with optional alpha
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hsl->hexclj/s

(hsl->hex hsl)

Convert HSL to hex

Convert HSL to hex
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hsl->rgbclj/s

(hsl->rgb hsl)

Convert HSL to RGB

Convert HSL to RGB
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hsv->rgbclj/s

(hsv->rgb hsv)

Convert HSV to RGB

Convert HSV to RGB
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in-gamut?clj/s

(in-gamut? oklab)

Check whether Oklab coordinates [l a b] fall inside the sRGB gamut, so that oklab->rgb returns every channel between 0 and 255. Allows a small tolerance for float error, so colors converted from valid RGB stay in gamut.

Check whether Oklab coordinates [l a b] fall inside the sRGB gamut, so
that oklab->rgb returns every channel between 0 and 255. Allows a small
tolerance for float error, so colors converted from valid RGB stay in
gamut.
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interpolateclj/s

(interpolate colors position)
(interpolate colors position color-space)

Interpolate between multiple colors at given position (0-1). Can use different color spaces: :rgb (default), :hsl, or :hsv

Interpolate between multiple colors at given position (0-1).
Can use different color spaces: :rgb (default), :hsl, or :hsv
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invertclj/s

(invert color)

Invert a color

Invert a color
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kelvin->colorclj/s

(kelvin->color kelvin)

Convert color temperature in Kelvin to Color record

Convert color temperature in Kelvin to Color record
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kelvin->hexclj/s

(kelvin->hex kelvin)

Convert color temperature in Kelvin to hex color

Convert color temperature in Kelvin to hex color
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kelvin->rgbclj/s

(kelvin->rgb kelvin)

Convert color temperature in Kelvin to RGB. Valid range: 1000K - 40000K. Based on Tanner Helland's algorithm.

Convert color temperature in Kelvin to RGB.
Valid range: 1000K - 40000K. Based on Tanner Helland's algorithm.
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light?clj/s

(light? color)

Check if a color is light

Check if a color is light
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lightenclj/s

(lighten color amount)

Lighten a color by a percentage (0-1)

Lighten a color by a percentage (0-1)
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luminanceclj/s

(luminance color)

Calculate relative luminance of a color

Calculate relative luminance of a color
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mixclj/s

(mix color1 color2)
(mix color1 color2 ratio)

Mix two colors with optional ratio (0-1, default 0.5)

Mix two colors with optional ratio (0-1, default 0.5)
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monochromaticclj/s

(monochromatic color)
(monochromatic color count)

Generate monochromatic palette by varying lightness and saturation

Generate monochromatic palette by varying lightness and saturation
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muted?clj/s

(muted? color)
(muted? color threshold)

Check if a color is muted (low saturation)

Check if a color is muted (low saturation)
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name->hexclj/s

(name->hex color-name)

Convert color name to hex

Convert color name to hex
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normalize-css-color-stringclj/s

(normalize-css-color-string css-str)

Normalize CSS color string by removing extra spaces and standardizing separators

Normalize CSS color string by removing extra spaces and standardizing separators
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normalize-hexclj/s

(normalize-hex hex)

Normalize hex color to 6 characters with #

Normalize hex color to 6 characters with #
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oklab->hexclj/s

(oklab->hex oklab)

Convert Oklab coordinates [l a b] to a hex string. Clamps channels outside the sRGB gamut with clamp-rgb, then rounds each to 8 bits.

Convert Oklab coordinates [l a b] to a hex string. Clamps channels
outside the sRGB gamut with clamp-rgb, then rounds each to 8 bits.
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oklab->oklchclj/s

(oklab->oklch oklab)

Convert Oklab coordinates [l a b] to OKLCh [l c h], the polar form: l is unchanged, c is chroma (0 and up) and h is hue in degrees, from 0 up to 360. Colors with chroma below 1e-6 get hue 0; CSS calls that hue none. Returns unrounded values.

Convert Oklab coordinates [l a b] to OKLCh [l c h], the polar form:
l is unchanged, c is chroma (0 and up) and h is hue in degrees, from 0
up to 360. Colors with chroma below 1e-6 get hue 0; CSS calls that hue
`none`. Returns unrounded values.
sourceraw docstring

oklab->rgbclj/s

(oklab->rgb oklab)

Convert Oklab coordinates [l a b] to an sRGB vector [r g b] on the 0 to 255 scale. The inverse of rgb->oklab.

Returns unrounded floats and does not clamp. Colors outside the sRGB gamut produce channels below 0 or above 255; check with in-gamut?. ->hex and color round and clamp as usual.

The matrices are the exact inverses of the ones rgb->oklab uses, so (oklab->rgb (rgb->oklab rgb)) returns rgb to within float error. Checks the input shape with an assertion precondition.

Convert Oklab coordinates [l a b] to an sRGB vector [r g b] on the 0 to
255 scale. The inverse of rgb->oklab.

Returns unrounded floats and does not clamp. Colors outside the sRGB
gamut produce channels below 0 or above 255; check with in-gamut?. ->hex
and color round and clamp as usual.

The matrices are the exact inverses of the ones rgb->oklab uses, so
(oklab->rgb (rgb->oklab rgb)) returns rgb to within float error. Checks
the input shape with an assertion precondition.
sourceraw docstring

oklch->hexclj/s

(oklch->hex oklch)

Convert OKLCh [l c h] to a hex string, clamping colors outside the sRGB gamut like oklab->hex.

Convert OKLCh [l c h] to a hex string, clamping colors outside the sRGB
gamut like oklab->hex.
sourceraw docstring

oklch->oklabclj/s

(oklch->oklab oklch)

Convert OKLCh [l c h] to Oklab coordinates [l a b]. Hue is in degrees and wraps, so -30 and 330 give the same color. Chroma must not be negative.

Convert OKLCh [l c h] to Oklab coordinates [l a b]. Hue is in degrees
and wraps, so -30 and 330 give the same color. Chroma must not be
negative.
sourceraw docstring

oklch->rgbclj/s

(oklch->rgb oklch)

Convert OKLCh [l c h] to an sRGB vector on the 0 to 255 scale. Returns unrounded, unclamped channels, like oklab->rgb.

Convert OKLCh [l c h] to an sRGB vector on the 0 to 255 scale. Returns
unrounded, unclamped channels, like oklab->rgb.
sourceraw docstring

parse-css-color-componentsclj/s

(parse-css-color-components css-str)

Parse CSS rgb() or rgba() string into color component vector.

Takes a CSS color string and normalizes it internally before extracting the color components using regex matching. Handles various formatting variations including different spacing and case.

Args: css-str - A CSS color string in format: - 'rgb(r,g,b)' or 'rgb(r g b)' - 'rgba(r,g,b,a)' or 'rgba(r g b a)' - Case insensitive, flexible whitespace

Returns:

  • For rgb(): [r g b] where r, g, b are integers 0-255
  • For rgba(): [r g b a] where r, g, b are integers 0-255 and a is float 0.0-1.0
  • nil if the string doesn't match expected format or values are out of range

Examples: (parse-css-color-components "rgb(255,0,0)") => [255 0 0] (parse-css-color-components "RGB( 255 , 0 , 0 )") => [255 0 0] (parse-css-color-components "rgba(255,0,0,0.5)") => [255 0 0 0.5] (parse-css-color-components "rgb(256,0,0)") => nil (out of range)

Parse CSS rgb() or rgba() string into color component vector.

Takes a CSS color string and normalizes it internally before extracting
the color components using regex matching. Handles various formatting
variations including different spacing and case.

Args:
  css-str - A CSS color string in format:
            - 'rgb(r,g,b)' or 'rgb(r g b)' 
            - 'rgba(r,g,b,a)' or 'rgba(r g b a)'
            - Case insensitive, flexible whitespace

Returns:
  - For rgb(): [r g b] where r, g, b are integers 0-255
  - For rgba(): [r g b a] where r, g, b are integers 0-255 and a is float 0.0-1.0
  - nil if the string doesn't match expected format or values are out of range

Examples:
  (parse-css-color-components "rgb(255,0,0)") => [255 0 0]
  (parse-css-color-components "RGB( 255 , 0 , 0 )") => [255 0 0]
  (parse-css-color-components "rgba(255,0,0,0.5)") => [255 0 0 0.5]
  (parse-css-color-components "rgb(256,0,0)") => nil (out of range)
sourceraw docstring

parse-css-rgbclj/s

(parse-css-rgb css-str)

Parse CSS rgb() string to RGB vector

Parse CSS rgb() string to RGB vector
sourceraw docstring

parse-css-rgbaclj/s

(parse-css-rgba css-str)

Parse CSS rgba() string to RGBA vector

Parse CSS rgba() string to RGBA vector
sourceraw docstring

parse-intclj/s

(parse-int s)
(parse-int s radix)
source

perceptually-similar?clj/s

(perceptually-similar? color1 color2)
(perceptually-similar? color1 color2 threshold)

Check if two colors are perceptually similar using Delta E. Default threshold of 2.3 is the JND (Just Noticeable Difference)

Check if two colors are perceptually similar using Delta E.
Default threshold of 2.3 is the JND (Just Noticeable Difference)
sourceraw docstring

random-colorclj/s

(random-color)

Generate a random color

Generate a random color
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rgb->hexclj/s

(rgb->hex rgb)

Convert RGB vector to hex string

Convert RGB vector to hex string
sourceraw docstring

rgb->hslclj/s

(rgb->hsl rgb)

Convert RGB to HSL

Convert RGB to HSL
sourceraw docstring

rgb->hsvclj/s

(rgb->hsv rgb)

Convert RGB to HSV

Convert RGB to HSV
sourceraw docstring

rgb->kelvinclj/s

(rgb->kelvin rgb)

Approximate the correlated color temperature of an sRGB color in Kelvin.

Converts to CIE 1931 xy chromaticity and applies McCamy's formula, which is accurate to a few tens of kelvin from about 2000 K to 12500 K. Returns nil for black, for colors more than 0.05 from the black-body curve in CIE 1960 uv (Duv), and for results outside 1000 K to 40000 K. Saturated colors such as pure red have no meaningful temperature.

Approximate the correlated color temperature of an sRGB color in Kelvin.

Converts to CIE 1931 xy chromaticity and applies McCamy's formula, which
is accurate to a few tens of kelvin from about 2000 K to 12500 K. Returns
nil for black, for colors more than 0.05 from the black-body curve in CIE
1960 uv (Duv), and for results outside 1000 K to 40000 K. Saturated
colors such as pure red have no meaningful temperature.
sourceraw docstring

rgb->labclj/s

(rgb->lab rgb)

Convert RGB to LAB color space (CIE Lab*)

Convert RGB to LAB color space (CIE L*a*b*)
sourceraw docstring

rgb->oklabclj/s

(rgb->oklab rgb)

Convert an sRGB vector [r g b], with channels from 0 to 255, to Oklab. Returns [l a b] without rounding: l uses a 0-1 lightness scale; a runs from green (negative) to red (positive), and b from blue (negative) to yellow (positive). Linearizes sRGB before conversion. Checks valid-rgb? with an assertion precondition. Use ->rgb first for hex strings, CSS strings, or Color records. Formula taken from https://bottosson.github.io/posts/oklab/.

Convert an sRGB vector [r g b], with channels from 0 to 255, to Oklab.
Returns [l a b] without rounding: l uses a 0-1 lightness scale;
a runs from green (negative) to red (positive), and b from blue
(negative) to yellow (positive). Linearizes sRGB before conversion.
Checks valid-rgb? with an assertion precondition.
Use ->rgb first for hex strings, CSS strings, or Color records.
Formula taken from https://bottosson.github.io/posts/oklab/.
sourceraw docstring

rgb->oklchclj/s

(rgb->oklch rgb)

Convert an sRGB vector [r g b], with channels from 0 to 255, to OKLCh [l c h]. See rgb->oklab and oklab->oklch.

Convert an sRGB vector [r g b], with channels from 0 to 255, to OKLCh
[l c h]. See rgb->oklab and oklab->oklch.
sourceraw docstring

rgba->hexclj/s

(rgba->hex rgba)

Convert RGBA vector to hex string (ignoring alpha)

Convert RGBA vector to hex string (ignoring alpha)
sourceraw docstring

roundclj/s

(round n)
(round n decimals)

Round a number to specified decimal places. Returns an integer at 0 places and a double otherwise. Large values that have no fractional digit at the requested precision come back unchanged.

Round a number to specified decimal places. Returns an integer at 0
places and a double otherwise. Large values that have no fractional
digit at the requested precision come back unchanged.
sourceraw docstring

round-coordsclj/s

(round-coords coords options)

Round each coordinate in coords for display and return a vector. Conversions such as rgb->oklab return full precision; round only the values you show or export.

options takes exactly one of:

  • :decimal-places, an integer from 0 to 15
  • :significant-digits, an integer from 1 to 17

Returns doubles, even at 0 decimal places; use round-int for integers. Ties round up, toward positive infinity, as Math/round does. Rounding works on the binary double, so 1.005 rounds to 1.0 at 2 places: the stored value is slightly below 1.005. Results match on the JVM and in JavaScript.

NaN and infinite values pass through unchanged. Throws ex-info for invalid options or non-numeric coordinates.

Round each coordinate in `coords` for display and return a vector.
Conversions such as rgb->oklab return full precision; round only the
values you show or export.

options takes exactly one of:
- :decimal-places, an integer from 0 to 15
- :significant-digits, an integer from 1 to 17

Returns doubles, even at 0 decimal places; use round-int for integers.
Ties round up, toward positive infinity, as Math/round does. Rounding
works on the binary double, so 1.005 rounds to 1.0 at 2 places: the
stored value is slightly below 1.005. Results match on the JVM and in
JavaScript.

NaN and infinite values pass through unchanged. Throws ex-info for invalid
options or non-numeric coordinates.
sourceraw docstring

round-intclj/s

(round-int n)
source

saturateclj/s

(saturate color amount)

Increase saturation of a color by a percentage (0-1)

Increase saturation of a color by a percentage (0-1)
sourceraw docstring

shadeclj/s

(shade color amount)

Create a shade by mixing color with black (darkens while preserving hue)

Create a shade by mixing color with black (darkens while preserving hue)
sourceraw docstring

shadesclj/s

(shades color)
(shades color count)

Generate a series of shades (color mixed with black)

Generate a series of shades (color mixed with black)
sourceraw docstring

similar?clj/s

(similar? color1 color2)
(similar? color1 color2 threshold)

Check if two colors are similar within a threshold

Check if two colors are similar within a threshold
sourceraw docstring

split-complementaryclj/s

(split-complementary color)
(split-complementary color angle)

Get split-complementary colors

Get split-complementary colors
sourceraw docstring

temperatureclj/s

(temperature color)

Get color temperature as a keyword

Get color temperature as a keyword
sourceraw docstring

tetradicclj/s

(tetradic color)

Get tetradic colors (three colors that form a square on the color wheel)

Get tetradic colors (three colors that form a square on the color wheel)
sourceraw docstring

theme->css-varsclj/s

(theme->css-vars theme)
(theme->css-vars theme options)

Convert an accessible-theme map to CSS custom properties.

By default variables use the --ct- prefix. Pass :prefix to override it.

Convert an `accessible-theme` map to CSS custom properties.

By default variables use the `--ct-` prefix. Pass `:prefix` to override it.
sourceraw docstring

tintclj/s

(tint color amount)

Create a tint by mixing color with white (lightens while preserving hue)

Create a tint by mixing color with white (lightens while preserving hue)
sourceraw docstring

tintsclj/s

(tints color)
(tints color count)

Generate a series of tints (color mixed with white)

Generate a series of tints (color mixed with white)
sourceraw docstring

toneclj/s

(tone color amount)

Create a tone by mixing color with gray (reduces saturation)

Create a tone by mixing color with gray (reduces saturation)
sourceraw docstring

tonesclj/s

(tones color)
(tones color count)

Generate a series of tones (color mixed with gray)

Generate a series of tones (color mixed with gray)
sourceraw docstring

triadicclj/s

(triadic color)

Get triadic colors (two colors that form a triangle on the color wheel)

Get triadic colors (two colors that form a triangle on the color wheel)
sourceraw docstring

valid-css-rgb?clj/s

(valid-css-rgb? css-str)

Check if string is a valid CSS rgb() color

Check if string is a valid CSS rgb() color
sourceraw docstring

valid-css-rgba?clj/s

(valid-css-rgba? css-str)

Check if string is a valid CSS rgba() color

Check if string is a valid CSS rgba() color
sourceraw docstring

valid-hex?clj/s

(valid-hex? hex)

Check if string is a valid 3- or 6-digit hex color, with or without a leading #. Returns true or false.

Check if string is a valid 3- or 6-digit hex color, with or without a
leading #. Returns true or false.
sourceraw docstring

valid-hsl?clj/s

(valid-hsl? hsl)

Check if vector is a valid HSL color

Check if vector is a valid HSL color
sourceraw docstring

valid-hsv?clj/s

(valid-hsv? hsv)

Check if vector is a valid HSV color

Check if vector is a valid HSV color
sourceraw docstring

valid-rgb?clj/s

(valid-rgb? rgb)

Check if vector is a valid RGB color

Check if vector is a valid RGB color
sourceraw docstring

valid-rgba?clj/s

(valid-rgba? rgba)

Check if vector is a valid RGBA color

Check if vector is a valid RGBA color
sourceraw docstring

vibrant?clj/s

(vibrant? color)
(vibrant? color threshold)

Check if a color is vibrant (high saturation)

Check if a color is vibrant (high saturation)
sourceraw docstring

warm?clj/s

(warm? color)

Check if a color is warm (red/orange/yellow family)

Check if a color is warm (red/orange/yellow family)
sourceraw docstring

with-alphaclj/s

(with-alpha color alpha)

Set alpha channel of a color

Set alpha channel of a color
sourceraw docstring

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