Transitioning between game scenes.
Transitioning between game scenes.
(transition
{:keys [parent-update-fn parent-draw-fn] :as state}
target-scene
&
{:keys [transition-fn transition-length init-fn]
:or {transition-fn fade-to-black transition-length 20 init-fn identity}})
Temporarily replace parent-update-fn
and parent-draw-fn
with
transition handling versions which will set themselves back to the
originals on completion.
Temporarily replace `parent-update-fn` and `parent-draw-fn` with transition handling versions which will set themselves back to the originals on completion.
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