apply-impulse!
, defaults to wake? false
joints
for body instances. This returns nil
, since joints are
part of the world, but it allows code to recurse safely by calling bodies
and joints
on various entitiesdestroy
in a mutex, to allow for rendering of a consistent world view:id
, remove any bodies/joints with
the same :id
. This is to ensure uniqueness, but also makes for a nicer REPL
experiencemath/vec-mul
, and shorter math aliases (v+
, v*
, m*
, etc)raycast-seq
, rather than fixtures, allow setting
raycast-callback return value to set filtering behavior.Can you improve this documentation? These fine people already did:
Arne Brasseur & GenerateMeEdit on GitHub
cljdoc is a website building & hosting documentation for Clojure/Script libraries
× close