joints to Contact, so find-by works on
Contact instancesapply-impulse!, defaults to wake? falsejoints for body instances. This returns nil, since joints are
part of the world, but it allows code to recurse safely by calling bodies
and joints on various entitiesdestroy in a mutex, to allow for rendering of a consistent world view:id, remove any bodies/joints with
the same :id. This is to ensure uniqueness, but also makes for a nicer REPL
experiencemath/vec-mul, and shorter math aliases (v+, v*, m*, etc)raycast-seq, rather than fixtures, allow setting
raycast-callback return value to set filtering behavior.Can you improve this documentation? These fine people already did:
Arne Brasseur & GenerateMeEdit on GitHub
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