(gen-pixel-data pixels)
(gen-pixel-data pixels remap-palette scale-factor)
Takes a pixels
vector which contains vectors of triples
[x y i]
with x-coordinate x
y-coordinate y
and
palette-index i
e.g.
[[4 4 1] [3 1 2] ...]
It computes the minimum bounding rectangle and evaluates
to a map containing:
:pixels - the supplied pixels
vec
:width - the (minimized) image width
:height - the (minimized) image height
:offset-x - translation offset for raw x
coord to minimized x
coord
:offset-y - translation offset for raw y
coord to minimized y
coord
:palette-mapping - mapping of compressed and sorted palette-indexes
{old-index0 new-index0, old-index1 new-index1, ...}
:idat - a zlib compressed PNG IDAT compatible pixel data array
:idat-hex - the PNG IDAT data in hexidecimal
Takes a `pixels` vector which contains vectors of triples `[x y i]` with x-coordinate `x` y-coordinate `y` and palette-index `i` e.g. `[[4 4 1] [3 1 2] ...]` It computes the minimum bounding rectangle and evaluates to a map containing: :pixels - the supplied `pixels` vec :width - the (minimized) image width :height - the (minimized) image height :offset-x - translation offset for raw `x` coord to minimized `x` coord :offset-y - translation offset for raw `y` coord to minimized `y` coord :palette-mapping - mapping of compressed and sorted palette-indexes `{old-index0 new-index0, old-index1 new-index1, ...}` :idat - a zlib compressed PNG IDAT compatible pixel data array :idat-hex - the PNG IDAT data in hexidecimal
(minimize-image pixels)
Takes a pixels
vector which contains vectors of triples
[x y i]
with x-coordinate x
y-coordinate y
and
palette-index i
e.g.
[[4 4 1] [3 1 2] ...]
It computes the minimum bounding rectangle and evaluates
to a pipeline
map containing:
:pixels - the supplied pixels vector
:width - the (minimized) image width
:height - the (minimized) image height
:offset-x - translation offset for raw x
coord to minimized x
coord
:offset-y - translation offset for raw y
coord to minimized y
coord
Takes a `pixels` vector which contains vectors of triples `[x y i]` with x-coordinate `x` y-coordinate `y` and palette-index `i` e.g. `[[4 4 1] [3 1 2] ...]` It computes the minimum bounding rectangle and evaluates to a `pipeline` map containing: :pixels - the supplied pixels vector :width - the (minimized) image width :height - the (minimized) image height :offset-x - translation offset for raw `x` coord to minimized `x` coord :offset-y - translation offset for raw `y` coord to minimized `y` coord
(read-pixel-data {:as pixel-data
:keys [width height idat-hex idat offset-x offset-y palette-fn
mirror]
:or {offset-x 0 offset-y 0 palette-fn identity}})
Takes a pixel-data
map which must contain the keys:
:width - width of the image
:height - height of the image
:idat-hex - hex encoded (compressed) IDAT byte array
and the optional keys:
:offset-x - added to x
coordinates
:offset-y - added to y
coordinates
:palette-fn - run on the palette index
:mirror - if true flip pixels horizontally
Evaluates to a pixels
vec which contains vectors of triples
[x y i]
with x-coordinate x
y-coordinate y
and
palette-index i
Takes a `pixel-data` map which must contain the keys: :width - width of the image :height - height of the image :idat-hex - hex encoded (compressed) IDAT byte array and the optional keys: :offset-x - added to `x` coordinates :offset-y - added to `y` coordinates :palette-fn - run on the palette index :mirror - if true flip pixels horizontally Evaluates to a `pixels` vec which contains vectors of triples `[x y i]` with x-coordinate `x` y-coordinate `y` and palette-index `i`
(scale-pixel-bytes {:as pipeline :keys [pixel-byte-array width height]}
scale-factor)
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