This is a possibly temporary solution to the background realization of delayed resources. Each background-resource-map uses the same global (currently unbounded) thread pool, but aims for utilizing only two threads at a time to realize resources in order of priority as determined by an arbitrary selector function passed in.
This is a possibly temporary solution to the background realization of delayed resources. Each background-resource-map uses the same global (currently unbounded) thread pool, but aims for utilizing only two threads at a time to realize resources in order of priority as determined by an arbitrary selector function passed in.
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