Some notes on the "Timing" tab in re-frame-10x
.
Two reasons:
Accurately timing something in the browser is a fool's errand. One moment it takes 1ms and the next it takes 10ms, and you’ll never know why. Noisy.
So, don't ever draw conclusions from one set of timings. Click the "replay" button (#115) a few times to ensure the numbers are stable.
Don't freak out about any apparent slowness. Not initially, anyway.
After all, you're running a dev build, right, not the
production build? And I'm guessing you're also
running a dev build of React? And re-frame-10x
will itself also add
drag, what with all that creating and analysing of trace.
So, run the production version of your app first, before deciding you have a performance problem. Something what takes 100ms in dev might take 10ms in prod.
The Timing Tab is not really about absolute numbers so much as the relative time taken to do the different "parts" of an Epoch. Is most the time going in views, or maybe one view in particular? Or in one subscription, compared to the others? And, even then, keep in mind point 1 (above).
The Timing Tab is easier to understand once you have internalised the following graphic which shows how, operationally, the six dominoes play out, over time, within the browser.
It might be useful to have React DevTools installed because it can show you visually, what is rerednering. Neat idea. But, realise it can also add drag and noise to timing results, so disable it when trying to get more accurate timing figures.
Here is (React 16) advice on debugging React performance with Chrome Devtools
The re-frame.core/debug interceptor is relatively slow, and runs interleaved with your application's events being processed. re-frame-10x gives you the same information in the app-db panel, but saves the calculations until after your application has finished running, so you don't get the performance cost included in your timing.
Can you improve this documentation? These fine people already did:
Mike Thompson, Daniel Compton, hipitihop, Isaac Johnston & Gregg8Edit on GitHub
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