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(* a b)
(+ a b)
(+- & body__2294__auto__)
(- a b)
(< a b)
(<= a b)
(== a b)
(> a b)
(>= a b)
(abs & body__2296__auto__)
(acos & body__2296__auto__)
(aget x i)
(and a b)
(arithmetic-type a b)
(array-type type length)
(asin & body__2296__auto__)
(atan & body__2296__auto__)
(attribute name type)
(block & body__2294__auto__)
(bool & body__2296__auto__)
(break & body__2294__auto__)
(build-standard-function-term name specs args)
(bvec2 & body__2302__auto__)
(bvec3 & body__2302__auto__)
(bvec4 & body__2302__auto__)
(ceil & body__2296__auto__)
(clamp & body__2296__auto__)
(collection-element-type x)
(conditional-choice & body__2294__auto__)
(constructor & body__2294__auto__)
(continue & body__2294__auto__)
(cos & body__2296__auto__)
(cross & body__2296__auto__)
(decrement & body__2294__auto__)
(define-standard-function [n specs])
(degrees & body__2296__auto__)
(discard & body__2294__auto__)
(distance & body__2296__auto__)
(div a b)
(dot & body__2296__auto__)
(ensure-term x)
(exp & body__2296__auto__)
(exp2 & body__2296__auto__)
(faceforward & body__2296__auto__)
(float & body__2296__auto__)
(floor & body__2296__auto__)
(for & body__2294__auto__)
(fract & body__2296__auto__)
(gen-constructor tag)
(gl-depth-range)
(gl-frag-color)
(gl-frag-coord)
(gl-frag-data n)
(gl-front-facing)
(gl-point-coord)
(gl-point-size)
(gl-position)
(if c a b)
(increment & body__2294__auto__)
(infer-parameterized-type rule args)
(int & body__2296__auto__)
(inversesqrt & body__2296__auto__)
(ivec2 & body__2302__auto__)
(ivec3 & body__2302__auto__)
(ivec4 & body__2302__auto__)
(length & body__2296__auto__)
(log & body__2296__auto__)
(log2 & body__2296__auto__)
(mat2 & body__2302__auto__)
(mat3 & body__2302__auto__)
(mat4 & body__2302__auto__)
(max & body__2296__auto__)
(min & body__2296__auto__)
(mix & body__2296__auto__)
(mod & body__2296__auto__)
(normalize & body__2296__auto__)
(not a)
(not= a b)
(or a b)
(pow & body__2296__auto__)
(pre-decrement & body__2294__auto__)
(pre-increment & body__2294__auto__)
(radians & body__2296__auto__)
(reflect & body__2296__auto__)
(refract & body__2296__auto__)
(set & body__2294__auto__)
(set* & body__2294__auto__)
(set+ & body__2294__auto__)
(set- & body__2294__auto__)
(set-div & body__2294__auto__)
(sign & body__2296__auto__)
(sin & body__2296__auto__)
(smoothstep & body__2296__auto__)
(sqrt & body__2296__auto__)
(step & body__2296__auto__)
(swizzle x c)
(swizzle-type x c)
(tan & body__2296__auto__)
(texture2D & body__2296__auto__)
(texture2DLod & body__2296__auto__)
(texture2DProj & body__2296__auto__)
(texture2DProjLod & body__2296__auto__)
(textureCube & body__2296__auto__)
(textureCubeLod & body__2296__auto__)
(uniform name type)
(variable x)
(variable x t)
(varying name type precision)
(vec2 & body__2302__auto__)
(vec3 & body__2302__auto__)
(vec4 & body__2302__auto__)
(vector-type l)
(xor a b)
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