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jme-clj.core


*app*clj

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action-listenerclj

(action-listener f)
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add-anim-listenerclj

(add-anim-listener control listener)
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add-controlclj

(add-control spatial control)
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add-lightclj

(add-light spatial light)
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add-light-to-rootclj

(add-light-to-root light)
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add-to-rootclj

(add-to-root node)
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analog-listenerclj

(analog-listener f)
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anim-listenerclj

(anim-listener on-cycle-done on-anim-change)
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app-settingsclj

(app-settings load-defaults?
              &
              {:keys [fullscreen? vsync? width height frequency title frame-rate
                      resizable?]})

Creates an AppSettings instance.

Creates an AppSettings instance.
sourceraw docstring

apply-input-mappingclj

(apply-input-mapping {:keys [triggers listeners] :as m})
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asset-managerclj

(asset-manager)
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attachclj

(attach app-state)
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attach-childclj

(attach-child node s)
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audio-nodeclj

(audio-node name type)
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bitmap-textclj

(bitmap-text gui-font right-to-left)
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boxclj

(box x y z)
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bullet-app-stateclj

(bullet-app-state)
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call*cljmacro

(call* obj kw & args)

Java interop for methods. Since we can't wrap all functions of jMonkeyEngine, we can use a shortcut like this.

e.g.: (call* player :jump (vec3 0 20 0)) -> (.jump player (vec3 0 20 0))

Java interop for methods. Since we can't wrap all functions of jMonkeyEngine, we can use a shortcut like this.

e.g.: (call* player :jump (vec3 0 20 0)) -> (.jump player (vec3 0 20 0))
sourceraw docstring

camclj

(cam)
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capsule-collision-shapeclj

(capsule-collision-shape radius height axi)
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character-controlclj

(character-control shape step-height)
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clearclj

(clear app)

Detaches all child nodes and removes all local lights from the root node.

Detaches all child nodes and removes all local lights from the root node.
sourceraw docstring

collide-withclj

(collide-with o collidable results)
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collision-resultsclj

(collision-results)
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color-rgbaclj

(color-rgba r g b a)
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contextclj

(context)
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create-channelclj

(create-channel control)
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create-mesh-shapeclj

(create-mesh-shape spatial)
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defsimpleappcljmacro

(defsimpleapp name & {:keys [opts init update]})

Creates a SimpleApplication instance and binds with given name. Requires 3 parameters besides name. init (initialize fn, required) update (update fn, optional) opts (app settings, optional)

e.g.: (defsimpleapp app :opts {:show-settings? false :pause-on-lost-focus? false :settings {:title "My JME Game" :load-defaults? true :frame-rate 60}} :init init :update simple-update)

When init fn returns a hash map, this map registered to the global mutable state so it can be accessed from update fn and other fns. Also, this applies for the update fn, it's content merged to the global mutable state.

For other settings options, please have a look app-settings fn.

It's not recommended to create multiple defsimpleapp instances inside one JVM. Some odd behaviours might occur due to shared states. Please run new JVM instance per application.

If you would like to run another SimpleApplication instance inside the same JVM (same REPL), an option could be using unbind-app for unbinding current app (var), and re-defining app with defsimpleapp.

Please have a look at com.jme3.app.SimpleApplication for more.

Creates a SimpleApplication instance and binds with given name. Requires 3 parameters besides name.
init   (initialize fn, required)
update (update fn, optional)
opts   (app settings, optional)

e.g.:
(defsimpleapp app
              :opts {:show-settings?       false
                     :pause-on-lost-focus? false
                     :settings             {:title          "My JME Game"
                                            :load-defaults? true
                                            :frame-rate     60}}
              :init init
              :update simple-update)

When init fn returns a hash map, this map registered to the global mutable state so it can be accessed from
update fn and other fns. Also, this applies for the update fn, it's content merged to the global mutable state.

For other settings options, please have a look `app-settings` fn.

It's not recommended to create multiple defsimpleapp instances inside one JVM.
Some odd behaviours might occur due to shared states. Please run new JVM instance per application.

If you would like to run another SimpleApplication instance inside the same JVM (same REPL),
an option could be using `unbind-app` for unbinding current app (var), and re-defining app with `defsimpleapp`.

Please have a look at com.jme3.app.SimpleApplication for more.
sourceraw docstring

detach-all-childclj

(detach-all-child node)
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emit-all-particlesclj

(emit-all-particles pe)
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fly-camclj

(fly-cam)
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generateclj

(generate mesh)
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geoclj

(geo name mesh)
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get*cljmacro

(get* obj kw & args)

Java interop for methods with get prefix.

e.g.: (get* (cam) :rotation) -> (.getRotation (cam))

Java interop for methods with `get` prefix.

e.g.: (get* (cam) :rotation) -> (.getRotation (cam))
sourceraw docstring

get-hmclj

(get-hm hm)
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get-main-stateclj

(get-main-state)

Returns the global mutable state map for the whole application.

Returns the global mutable state map for the whole application.
sourceraw docstring

get-stateclj

(get-state)

Returns value of :jme-clj.core/app key. It's used for keeping SimpleApplication's state.

Returns value of :jme-clj.core/app key. It's used for keeping SimpleApplication's state.
sourceraw docstring

gui-nodeclj

(gui-node)
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imageclj

(image texture)
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image-based-hmclj

(image-based-hm img)
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input-managerclj

(input-manager)
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instancesclj

source

key-triggerclj

(key-trigger code)
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letjcljmacro

(letj bindings & body)

Executes the body and returns a hash map with key-val pairs that extracted from bindings. Ignores _ bindings.

e.g.: (letj [shootables (node "Shootables") _ (init-keys) _ (init-cross-hairs) mark (init-mark)] (-> shootables (add-to-root) (attach-child (make-cube "the Deputy" 1 0 -4)) (attach-child (make-floor)) (attach-child (make-char))))

=> {:mark mark :shootables shootables}

Executes the body and returns a hash map with key-val pairs that extracted from bindings. Ignores `_` bindings.

e.g.:
(letj [shootables (node "Shootables")
       _ (init-keys)
       _ (init-cross-hairs)
       mark (init-mark)]
      (-> shootables
          (add-to-root)
          (attach-child (make-cube "the Deputy" 1 0 -4))
          (attach-child (make-floor))
          (attach-child (make-char))))

=> {:mark mark
    :shootables shootables}
sourceraw docstring

lightclj

(light type)
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listenerclj

(listener)
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load-fontclj

(load-font path)
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load-hmclj

(load-hm hm)
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load-modelclj

(load-model path)
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load-textureclj

(load-texture path)
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look-atclj

(look-at pos world-up-vec)
(look-at cam pos world-up-vec)
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map->app-settingsclj

(map->app-settings settings)
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materialclj

(material path)
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Matrixcljprotocol

addclj

(add this v)
(add this x y)
(add this x y z)

add-locclj

(add-loc this v)
(add-loc this x y z)

multclj

(mult this scalar)

mult-locclj

(mult-loc this scalar)

negateclj

(negate this)

setvclj

(setv this v)
(setv this x y)
(setv this x y z)
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mouse-ax-triggerclj

(mouse-ax-trigger code negative?)
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mouse-triggerclj

(mouse-trigger code)
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nodeclj

(node name)
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particle-emitterclj

(particle-emitter name type num-particles)
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playclj

(play an)
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play-insclj

(play-ins an)
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rayclj

(ray origin direction)
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re-initclj

(re-init init-fn)

Re-initializes the app with given init fn. It does not stop the app. Can be used when new code changes needed for the init fn.

Re-initializes the app with given init fn. It does not stop the app.
Can be used when new code changes needed for the init fn.
sourceraw docstring

register-locatorclj

(register-locator path locator)
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remove-from-rootclj

(remove-from-root node)
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remove-lightclj

(remove-light spatial light)
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remove-stateclj

(remove-state ks)

Removes a key inside :jme-clj.core/app entry. It's used for updating SimpleApplication's state.

Removes a key inside :jme-clj.core/app entry. It's used for updating SimpleApplication's state.
sourceraw docstring

rigid-body-controlclj

(rigid-body-control mass)
(rigid-body-control shape mass)
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root-nodeclj

(root-node)
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rotateclj

(rotate spatial x y z)
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runcljmacro

(run app & body)

Every code that changes the state should be wrapped with run macro. Otherwise Make sure you do not modify the scene from another thread! exception will be thrown.

Every code that changes the state should be wrapped with `run` macro.
Otherwise `Make sure you do not modify the scene from another thread!` exception will be thrown.
sourceraw docstring

running?clj

(running? app)
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scaleclj

(scale spatial s)
(scale spatial x y z)
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scale-texture-coordsclj

(scale-texture-coords mesh scale-factor)
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set*cljmacro

(set* obj kw & args)

Java interop for methods with set prefix. Since it returns the given object, this fn can be chained with other set*s using the thread-first -> macro.

e.g.: (set* channel :speed 1.0) -> (.setSpeed channel 1.0)

Java interop for methods with `set` prefix. Since it returns the given object,
this fn can be chained with other `set*`s using the thread-first `->` macro.

e.g.: (set* channel :speed 1.0) -> (.setSpeed channel 1.0)
sourceraw docstring

set-display-fpsclj

(set-display-fps show)
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set-display-stat-viewclj

(set-display-stat-view show)
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set-stateclj

(set-state ks v)

Sets a key-value pair inside :jme-clj.core/app entry. It's used for updating SimpleApplication's state.

Sets a key-value pair inside :jme-clj.core/app entry. It's used for updating SimpleApplication's state.
sourceraw docstring

setccljmacro

(setc obj & args)

Compact version of set* e.g.: (setc debris :material mat-debris :images-x 3 :images-y 3 :rotate-speed 4 :select-random-image true :start-color ColorRGBA/White :gravity [0 6 0] :low-life 1 :high-life 3)

When you need to pass multiple parameters, use a vector. e.g.: (setc :local-translation [0.0 -5.0 -2.0])

Compact version of `set*`
e.g.:
(setc debris
      :material mat-debris
      :images-x 3
      :images-y 3
      :rotate-speed 4
      :select-random-image true
      :start-color ColorRGBA/White
      :gravity [0 6 0]
      :low-life 1
      :high-life 3)

 When you need to pass multiple parameters, use a vector.
 e.g.: (setc :local-translation [0.0 -5.0 -2.0])
sourceraw docstring

sizeclj

(size o)
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sphereclj

(sphere x y z)
(sphere x y z use-even-slices? interior?)
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startclj

(start app)

Starts the SimpleApplication instance.

It's not recommended to call start fn after calling stop fn. Should be used for development purposes only. Some odd behaviours might occur such as JVM crash (based on the app, apps use Bullet API [not always]).

If you would like to re-start the app then use unbind-app instead of stop, after re-defining app with defsimpleapp then call start again.

Starts the SimpleApplication instance.

It's not recommended to call `start` fn after calling `stop` fn. Should be used for development purposes only.
Some odd behaviours might occur such as JVM crash (based on the app, apps use Bullet API [not always]).

If you would like to re-start the app then use `unbind-app` instead of `stop`,
after re-defining app with `defsimpleapp` then call `start` again.
sourceraw docstring

state-managerclj

(state-manager)
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statesclj

source

stopclj

(stop app)

Stops the SimpleApplication instance. Can be used when the user wants to exit from the game.

It's not recommended to call start fn after calling stop fn. Should be used for development purposes only. Some odd behaviours might occur such as JVM crash (based on the app, apps use Bullet API [not always]).

If you would like to re-start the app then use unbind-app instead of stop, after re-defining app with defsimpleapp then call start again.

Stops the SimpleApplication instance. Can be used when the user wants to exit from the game.

It's not recommended to call `start` fn after calling `stop` fn. Should be used for development purposes only.
Some odd behaviours might occur such as JVM crash (based on the app, apps use Bullet API [not always]).

If you would like to re-start the app then use `unbind-app` instead of `stop`,
after re-defining app with `defsimpleapp` then call `start` again.
sourceraw docstring

terrain-lod-controlclj

(terrain-lod-control terrain camera)
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terrain-quadclj

(terrain-quad name path-size total-size hm)
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unbind-allclj

(unbind-all)

Unbinds all SimpleApplication instances from the vars. Should be used for development purposes only. Can be used for some leftover instances in the REPL.

e.g.: (unbind-all)

After calling unbind-all, app can be re-defined with defsimpleapp.

Unbinds all SimpleApplication instances from the vars. Should be used for development purposes only.
Can be used for some leftover instances in the REPL.

e.g.: (unbind-all)

After calling `unbind-all`, `app` can be re-defined with `defsimpleapp`.
sourceraw docstring

unbind-appclj

(unbind-app v)

Unbinds the SimpleApplication instance from the var. Should be used for development purposes only.

e.g.: (unbind-app #'my-ns/app)

After calling unbind-app, app can be re-defined with defsimpleapp.

Unbinds the SimpleApplication instance from the var. Should be used for development purposes only.

e.g.: (unbind-app #'my-ns/app)

After calling `unbind-app`, `app` can be re-defined with `defsimpleapp`.
sourceraw docstring

unshaded-matclj

(unshaded-mat)
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update-stateclj

(update-state ks f & args)

Updates :jme-clj.core/app entry. It's used for updating SimpleApplication's state.

Updates :jme-clj.core/app entry. It's used for updating SimpleApplication's state.
sourceraw docstring

vec2clj

(vec2)
(vec2 x y)
(vec2 x y normalize)
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vec3clj

(vec3)
(vec3 x y z)
(vec3 x y z normalize)
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view-portclj

(view-port)
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