neg .. inversion reciprocal .. reciprocal abs .. absolute value floor .. next lower integer ceil .. next higher integer frac .. fractional part sign .. -1 when a < 0, +1 when a > 0, 0 when a is 0 squared .. a * a cubed .. a * a * a sqrt .. square root exp .. exponential midicps .. MIDI note number to cycles per second cpsmidi .. cycles per second to MIDI note number midiratio .. convert an interval in MIDI notes into a frequency ratio ratiomidi .. convert a frequency ratio to an interval in MIDI notes dbamp .. decibels to linear amplitude ampdb .. linear amplitude to decibels octcps .. decimal octaves to cycles per second cpsoct .. cycles per second to decimal octaves log .. natural logarithm log2 .. base 2 logarithm log10 .. base 10 logarithm sin .. sine cos .. cosine tan .. tangent asin .. arcsine acos .. arccosine atan .. arctangent sinh .. hyperbolic sine cosh .. hyperbolic cosine tanh .. hyperbolic tangent distort .. distortion softclip .. distortion isPositive .. 1 when a >= 0, else 0 isNegative .. 1 when a < 0, else 0 isStrictlyPositive .. 1 when a > 0, else 0
.. greater than = .. greater than or equal == .. equal != .. not equal min .. minimum of two max .. maximum of two round .. quantization by rounding trunc .. quantization by truncation atan2 .. arctangent hypot .. hypotenuse sqrt(a * a + b * b) ring1 .. a * b + a or equivalently: a * (b + 1) ring2 .. a * b + a + b ring3 .. a * a * b ring4 .. a * a * b - a * b * b sumsqr .. a * a + b * b difsqr .. a * a - b * b sqrsum .. (a + b)**2 sqrdif .. (a - b)**2 absdif .. fabs(a - b) amclip .. two quadrant multiply { 0 when b <= 0, a * b when b > 0 } scaleneg .. nonlinear amplification { a when a >= 0, a * b when a < 0 } clip2 .. bilateral clipping { b when a > b, -b when a < -b, else a } excess .. residual of clipping a - clip2(a,b)
Osc .. wavetable oscillator Osc.ar(table, freq, phase, mul, add)
OscN .. noninterpolating wavetable oscillator OscN.ar(table, freq, phase, mul, add)
COsc .. chorusing oscillator COsc.ar(table, freq, beats, mul, add)
COsc2 .. dual table chorusing oscillator COsc2.ar(table1, table2, freq, beats, mul, add)
OscX4 .. 4 table crossfade oscillator OscX4.ar(table1, table2, table3, table4, freq, xpos, ypos, mul, add)
SinOsc .. sine table lookup oscillator SinOsc.ar(freq, phase, mul, add)
FSinOsc .. very fast sine oscillator FSinOsc.ar(freq, mul, add)
Klang .. bank of fixed frequency sine oscillators Klang.ar(inSpecificationsArrayRef, iFreqScale, iFreqOffset, mul, add)
PSinGrain .. sine grain with a parabolic envelope (very fast) PSinGrain.ar(freq, dur, amp)
Blip .. band limited impulse oscillator Blip.ar(freq, numharm, mul, add)
Saw .. band limited sawtooth oscillator Saw.ar(freq, mul, add)
Pulse .. band limited pulse wave oscillator Pulse.ar(freq, duty, mul, add)
PMOsc .. phase modulation oscillator pair PMOsc.ar(carfreq, modfreq, pmindex, modphase, mul, add)
Formant .. formant oscillator Formant.ar(fundfreq, formfreq, bwfreq, mul, add)
Phasor .. sawtooth for phase input Phasor.ar(freq, mul, add)
LFSaw .. low freq (i.e. not band limited) sawtooth oscillator LFSaw.ar(freq, mul, add)
LFPulse .. low freq (i.e. not band limited) pulse wave oscillator LFPulse.ar(freq, width, mul, add)
Impulse .. non band limited impulse oscillator Impulse.ar(freq, mul, add)
SyncSaw .. hard sync sawtooth wave oscillator SyncSaw.ar(syncFreq, sawFreq, mul, add)
WhiteNoise .. white noise WhiteNoise.ar(mul, add)
PinkNoise .. pink noise PinkNoise.ar(mul, add)
BrownNoise .. brown noise BrownNoise.ar(mul, add)
ClipNoise .. clipped noise ClipNoise.ar(mul, add)
LFNoise0 .. low frequency noise, no interpolation LFNoise0.ar(freq, mul, add)
LFNoise1 .. low frequency noise, linear interpolation LFNoise1.ar(freq, mul, add)
LFNoise2 .. low frequency noise, quadratic interpolation LFNoise2.ar(freq, mul, add)
LFClipNoise .. low frequency clipped noise LFClipNoise.ar(freq, mul, add)
Crackle .. chaotic noise function Crackle.ar(chaosParam, mul, add)
Dust .. random positive impulses Dust.ar(density, mul, add)
Dust2 .. random bipolar impulses Dust2.ar(density, mul, add)
LinCong .. linear congruential generator LinCong.ar(iseed, imul, iadd, imod, mul, add)
Rossler .. chaotic function Rossler.ar(chaosParam, dt, mul, add)
Latoocarfian .. Clifford Pickover's chaotic function Latoocarfian.ar(a, b, c, d, mul, add)
FOS .. general first order section FOS.ar(in, a0, a1, b1, mul, add)
SOS .. general second order section SOS.ar(in, a0, a1, a2, b1, b2, mul, add)
Resonz .. general purpose resonator Resonz.ar(in, freq, bwr, mul, add)
Klank .. bank of fixed frequency resonators Klank.ar(inSpecificationsArrayRef, iFreqScale, iFreqOffset, iDecayScale, in, mul, add)
OnePole .. one pole filter OnePole.ar(in, coef, mul, add)
OneZero .. one zero filter OneZero.ar(in, coef, mul, add)
TwoPole .. two pole filter TwoPole.ar(in, freq, radius, mul, add)
TwoZero .. two zero filter TwoZero.ar(in, freq, radius, mul, add)
RLPF .. resonant low pass filter RLPF.ar(in, freq, rq, mul, add)
RHPF .. resonant high pass filter RHPF.ar(in, freq, rq, mul, add)
LPF .. Butterworth low pass LPF.ar(in, freq, mul, add)
HPF .. Butterworth high pass HPF.ar(in, freq, mul, add)
BPF .. Butterworth band pass BPF.ar(in, freq, rq, mul, add)
BRF .. Butterworth band reject BRF.ar(in, freq, rq, mul, add)
RLPF4 .. fourth order resonant low pass filter RLPF4.ar(in, freq, res, mul, add)
Integrator .. integrator Integrator.ar(in, coef, mul, add)
Slope .. differentiator scaled by sampling rate Slope.ar(in, mul, add)
LeakDC .. removes that ugly DC build up LeakDC.ar(in, coef, mul, add)
Decay .. exponential decay Decay.ar(in, decayTime, mul, add)
Decay2 .. exponential attack and decay Decay2.ar(in, attackTime, decayTime, mul, add)
LPZ1 .. special case: two point sum (one zero low pass) LPZ1.ar(in, mul, add)
HPZ1 .. special case: two point difference (one zero high pass) HPZ1.ar(in, mul, add)
LPZ2 .. special case: two zero low pass LPZ2.ar(in, mul, add)
HPZ2 .. special case: two zero high pass HPZ2.ar(in, mul, add)
BPZ2 .. special case: two zero mid pass BPZ2.ar(in, mul, add)
BRZ2 .. special case: two zero mid cut BRZ2.ar(in, mul, add)
Median .. three point median filter Median.ar(in, mul, add)
ControlIn .. read an external control source ControlIn.kr(source, lagTime)
Osc1 .. single shot function generator Osc1.ar(table, dur, mul, add)
EnvGen .. break point envelope EnvGen.ar(levelArrayRef, durArrayRef, mul, add, levelScale, levelBias, timeScale)
Slew .. slew rate limit Slew.ar(in, up, dn, mul, add)
Trig .. timed trigger Trig.ar(in, dur)
Trig1 .. timed trigger Trig1.ar(in, dur)
TDelay .. trigger delay TDelay.ar(in, delayTime)
SetResetFF .. set/reset flip flop SetResetFF.ar(set, reset)
ToggleFF .. toggle flip flop ToggleFF.ar(trig)
Latch .. sample and hold Latch.ar(in, trig)
Gate .. gate or hold Gate.ar(in, trig)
Line .. line Line.ar(start, end, dur, mul, add)
XLine .. exponential growth/decay XLine.ar(start, end, dur, mul, add)
LinExp .. linear range to exponential range conversion LinExp.ar(in, srclo, srchi, dstlo, dsthi, mul, add)
PulseCount .. pulse counter PulseCount.ar(trig, reset)
PulseDivider .. pulse divider PulseDivider.ar(trig, div)
Sequencer .. clocked values Sequencer.ar(sequence, clock, mul, add)
ImpulseSequencer .. clocked single sample impulse outputs ImpulseSequencer.ar(levelArrayRef, clock, mul, add)
ZeroCrossing .. zero crossing frequency follower ZeroCrossing.ar(in)
Compander .. compresser, expander, limiter, gate, ducker Compander.ar(input, control, threshold, slopeBelow, slopeAbove, clampTime, relaxTime, mul, add)
Normalizer .. flattens dynamics Normalizer.ar(input, level, lookAheadTime)
Limiter .. peak limiter Limiter.ar(input, level, lookAheadTime)
Amplitude .. amplitude follower Amplitude.ar(input, attackTime, releaseTime, mul, add)
Pan2 .. stereo pan (equal power) Pan2.ar(in, pos, level)
Pan4 .. quad pan (equal power) Pan4.ar(in, xpos, ypos, level)
PanB .. ambisonic B-format pan PanB.ar(in, azimuth, elevation, gain)
LinPan2 .. linear stereo pan LinPan2.ar(in, pan)
LinPan4 .. linear quad pan LinPan4.ar(in, xpan, ypan)
LinXFade2 .. linear stereo cross fade LinXFade2.ar(l, r, pan)
LinXFade4 .. linear quad cross fade LinXFade4.ar(lf, rf, lb, rb, xpan, ypan)
Delay1 .. one sample delay Delay1.ar(in, mul, add)
Delay2 .. two sample delay Delay2.ar(in, mul, add)
DelayN .. simple delay line, no interpolation DelayN.ar(in, maxdtime, delaytime, mul, add)
DelayL .. simple delay line, linear interpolation DelayL.ar(in, maxdtime, delaytime, mul, add)
DelayA .. simple delay line, all pass interpolation DelayA.ar(in, maxdtime, delaytime, mul, add)
CombN .. comb delay line, no interpolation CombN.ar(in, maxdtime, delaytime, decaytime, mul, add)
CombL .. comb delay line, linear interpolation CombL.ar(in, maxdtime, delaytime, decaytime, mul, add)
CombA .. comb delay line, all pass interpolation CombA.ar(in, maxdtime, delaytime, decaytime, mul, add)
AllpassN .. all pass delay line, no interpolation AllpassN.ar(in, maxdtime, delaytime, decaytime, mul, add)
AllpassL .. all pass delay line, linear interpolation AllpassL.ar(in, maxdtime, delaytime, decaytime, mul, add)
AllpassA .. all pass delay line, all pass interpolation AllpassA.ar(in, maxdtime, delaytime, decaytime, mul, add)
MultiTap .. multi tap delay MultiTap.ar(delayTimesArray, levelsArray, in, mul, add)
DelayWr .. write into a delay line DelayWr.ar(buffer, in, mul, add)
TapN .. tap a delay line, no interpolation TapN.ar(buffer, delaytime, mul, add)
TapL .. tap a delay line, linear interpolation TapL.ar(buffer, delaytime, mul, add)
TapA .. tap a delay line, all pass interpolation TapA.ar(buffer, delaytime, mul, add)
GrainTap .. granulate a delay line GrainTap.ar(buffer, grainDur, pchRatio, pchDispersion, timeDispersion, overlap, mul, add)
PitchShift .. time domain pitch shifter PitchShift.ar(in, winSize, pchRatio, pchDispersion, timeDispersion, mul, add)
PingPongN .. ping pong delay, no interpolation PingPongN.ar(leftIn, rightIn, maxdtime, delaytime, feedback, mul, add)
PingPongL .. ping pong delay, linear interpolation PingPongL.ar(leftIn, rightIn, maxdtime, delaytime, feedback, mul, add)
FFT .. fast fourier transform FFT.ar(size, offset, cosTable, inputWindow, outputWindow, realInput, imaginaryInput)
IFFT .. inverse fast fourier transform IFFT.ar(size, offset, cosTable, inputWindow, outputWindow, realInput, imaginaryInput)
PlayBuf .. sample playback from a Signal buffer PlayBuf.ar(signal, sigSampleRate, playbackRate, offset, loopstart, loopend, mul, add)
RecordBuf .. record or overdub audio to a Signal buffer RecordBuf.ar(buffer, in, recLevel, preLevel, reset, run, loopMode)
AudioIn .. read audio from hardware input AudioIn.ar(channelNumber)
DiskIn .. stream audio in from disk file DiskIn.ar(soundFile, loopFlag, startFrame, numFrames)
DiskOut .. stream audio out to disk file DiskOut.ar(soundFile, numFrames, channelArray)
Pause .. turn a process on and off Pause.ar(eventFunc, level)
Spawn .. timed event generation Spawn.ar(eventFunc, numChannels, nextTime, maxRepeats, mul, add)
TSpawn .. signal triggered event generation TSpawn.ar(eventFunc, numChannels, maxRepeats, trig, mul, add)
Voicer .. MIDI triggered event generation Voicer.ar(eventFunc, numChannels, midiChannel, maxVoices, mul, add)
XFadeTexture .. cross fade events XFadeTexture.ar(eventFunc, sustainTime, transitionTime, numChannels, mul, add)
OverlapTexture .. cross fade events OverlapTexture.ar(eventFunc, sustainTime, transitionTime, overlap, numChannels, mul, add)
Cycle .. spawn a sequence of events in a cycle Cycle.ar(array, numChannels, nextTime, maxRepeats, mul, add)
RandomEvent .. spawn an event at random RandomEvent.ar(array, numChannels, nextTime, maxRepeats, mul, add)
SelectEvent .. spawn an event chosen from a list by a function SelectEvent.ar(array, selectFunc, numChannels, nextTime, maxRepeats, mul, add)
OrcScore .. play an event list with an orchestra OrcScore.ar(orchestra, score, numChannels, nextTime, maxRepeats, mul, add)
Scope .. write audio to a SignalView Scope.ar(signalView, in)
Mix .. mixdown channels in groups Mix.ar(channelsArray)
K2A .. control rate to audio rate converter K2A.ar(in)
Sink .. takes any number of inputs and outputs zero. Can be used to force execution order. Sink.ar(theInputArray)
OutputProxy .. used as an output place holder by Spawners and Panners, etc. There is no reason for a user to create an OutputProxy directly.
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