(durtup & xs)
build a tup from some numbers
build a tup from some numbers
(durtup* xs)
build a tup from some numbers
build a tup from some numbers
(euclidean-tup resolution size)
make a tuple from an euclidean sum
make a tuple from an euclidean sum
(euclidean-tups resolution size)
an euclidean tuple and its rotations
an euclidean tuple and its rotations
(gen-bintup resolution)
(gen-bintup resolution size)
(gen-bintup resolution size & options)
works like gen-tup except:
every notes length equal resolution
every note is marked with :gentup 0
in addition to this, every hole between notes is filled with notes of duration resolution
and marked :bintup 1.
this will allow you to get some binary accentuated tups, for instance like this: (play (gen-bintup 18 10 :shifted) (parts {:bintup 0} vel2 {:bintup 1} vel6))
gen-tup doc: generate a rythmic tup based on the given arguments: resolution: the number of subdivisions that we will use. size: the number of notes that the generated tup will contain. options: euclidean: generates an euclydean tup. durations: the multiples of 'resolution that we are allowed to use (fractionals allowed). shifted: the possibility for the generated tup to not begin on beat.
works like gen-tup except: every notes length equal `resolution` every note is marked with :gentup 0 in addition to this, every hole between notes is filled with notes of duration `resolution` and marked :bintup 1. this will allow you to get some binary accentuated tups, for instance like this: (play (gen-bintup 18 10 :shifted) (parts {:bintup 0} vel2 {:bintup 1} vel6)) gen-tup doc: generate a rythmic tup based on the given arguments: resolution: the number of subdivisions that we will use. size: the number of notes that the generated tup will contain. options: euclidean: generates an euclydean tup. durations: the multiples of 'resolution that we are allowed to use (fractionals allowed). shifted: the possibility for the generated tup to not begin on beat.
(gen-tup resolution)
(gen-tup resolution size)
(gen-tup resolution size & options)
generate a rythmic tup based on the given arguments: resolution: the number of subdivisions that we will use. size: the number of notes that the generated tup will contain. options: euclidean: generates an euclydean tup. durations: the multiples of 'resolution that we are allowed to use (fractionals allowed). shifted: the possibility for the generated tup to not begin on beat.
generate a rythmic tup based on the given arguments: resolution: the number of subdivisions that we will use. size: the number of notes that the generated tup will contain. options: euclidean: generates an euclydean tup. durations: the multiples of 'resolution that we are allowed to use (fractionals allowed). shifted: the possibility for the generated tup to not begin on beat.
(permutation n)
(permutation n i)
permute a score by time slices, 'n is the number of slices, 'i is a permutation index (int:absolute | float:gradual | :random).
permute a score by time slices, 'n is the number of slices, 'i is a permutation index (int:absolute | float:gradual | :random).
(rotation offset)
(rotation k arg)
time rotation of a score. forms: (rotation <offset>) : rotate by the given offset (rotation :relative <fractional>) : rotate to a fraction of the total length (rotation :rand-by <increment>) : pick a random rotation using increment as resolution. (rotation :rand-sub <n>) : split the score in 'n parts and rotate to a randomly picked one.
time rotation of a score. forms: (rotation <offset>) : rotate by the given offset (rotation :relative <fractional>) : rotate to a fraction of the total length (rotation :rand-by <increment>) : pick a random rotation using increment as resolution. (rotation :rand-sub <n>) : split the score in 'n parts and rotate to a randomly picked one.
(score-fw-shifts score increment)
returns a sequence of forward time shifts by 'increment preserving the original score duration. the shifting stops when the last event goes out of score.
returns a sequence of forward time shifts by 'increment preserving the original score duration. the shifting stops when the last event goes out of score.
(slice-score score n)
slice a score into n parts of equal duration.
slice a score into n parts of equal duration.
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