(-main & args)
(animate anim t)
(animated-model m anim)
(apply-matrix m)
(camera c)
(floats-from-mat4f m)
(floats-from-vec2f v)
(floats-from-vec3f v)
(get-camera)
(get-projection)
(get-time)
(get-world-light)
(height)
(image img shader x y w h)
(load-anim graphics file)
(load-animated-model graphics file)
(load-font name)
(load-graphics gl diffuse-shader skin-shader)
(load-image gl file)
(load-image-img gl img)
(load-image-tex gl tex)
(load-model graphics file)
(load-shader gl vert frag)
(load-text gl text font)
(mat4f & fs)
(model m)
(new-gl)
(orbital-camera pos rot dist)
(peek-matrix)
(perspective w h fov near far)
(pop-matrix)
(projection p)
(push-matrix)
(radians d)
(swap-matrix f)
(test-loop state)
(test-setup)
(text tx shader x y w h)
(transform pos rot scale)
(translation x y z)
(unload-image img)
(vec2f x y)
(vec3f x y z)
(width)
(window w h setup loop params)
(windowLoop id loop)
(windowStart setup loop)
(world-light l)
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