Full-screen render pass
:alpha
: false
(bool) - Compose with alpha transparency:blending
: "normal"
(blending) - Blending mode ('no, normal, add, subtract, multiply):classes
: []
(string array) - Custom classes, e.g. ["big"]
:color
: "white"
(color) - Color:id
: null
(nullable string) - Unique ID, e.g. "sampler"
:opacity
: 1
(positive number) - Opacity:source
: "<"
(select) - Input source:visible
: true
(bool) - Visibility for rendering:zBias
: 0
(positive number) - Z-Bias (3D stacking):zIndex
: 0
(positive int) - Z-Index (2D stacking):zOrder
: null
(nullable number) - Z-Order (drawing order), e.g. 2
:zTest
: false
(bool) - Test Z buffer:zWrite
: false
(bool) - Write Z buffer*Full-screen render pass* - `:alpha`: `false` (bool) - Compose with alpha transparency - `:blending`: `"normal"` (blending) - Blending mode ('no, normal, add, subtract, multiply) - `:classes`: `[]` (string array) - Custom classes, e.g. `["big"]` - `:color`: `"white"` (color) - Color - `:id`: `null` (nullable string) - Unique ID, e.g. `"sampler"` - `:opacity`: `1` (positive number) - Opacity - `:source`: `"<"` (select) - Input source - `:visible`: `true` (bool) - Visibility for rendering - `:zBias`: `0` (positive number) - Z-Bias (3D stacking) - `:zIndex`: `0` (positive int) - Z-Index (2D stacking) - `:zOrder`: `null` (nullable number) - Z-Order (drawing order), e.g. `2` - `:zTest`: `false` (bool) - Test Z buffer - `:zWrite`: `false` (bool) - Write Z buffer
Render objects to a texture
:camera
: "[camera]"
(select) - Active camera:classes
: []
(string array) - Custom classes, e.g. ["big"]
:height
: null
(nullable number) - RTT height, e.g. 360
:history
: 1
(number) - RTT history:id
: null
(nullable string) - Unique ID, e.g. "sampler"
:magFilter
: "linear"
(filter) - Texture magnification filtering:minFilter
: "linear"
(filter) - Texture minification filtering:pass
: "view"
(vertexPass) - Vertex pass (data, view, world, eye):speed
: 1
(number) - Global speed:type
: "unsignedByte"
(type) - Texture data type:width
: null
(nullable number) - RTT width, e.g. 640
*Render objects to a texture* - `:camera`: `"[camera]"` (select) - Active camera - `:classes`: `[]` (string array) - Custom classes, e.g. `["big"]` - `:height`: `null` (nullable number) - RTT height, e.g. `360` - `:history`: `1` (number) - RTT history - `:id`: `null` (nullable string) - Unique ID, e.g. `"sampler"` - `:magFilter`: `"linear"` (filter) - Texture magnification filtering - `:minFilter`: `"linear"` (filter) - Texture minification filtering - `:pass`: `"view"` (vertexPass) - Vertex pass (data, view, world, eye) - `:speed`: `1` (number) - Global speed - `:type`: `"unsignedByte"` (type) - Texture data type - `:width`: `null` (nullable number) - RTT width, e.g. `640`
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