A library for making games that run in both OpenGL and WebGL. There's no black box wasm
trickery going on here; just good old fashioned cljc files, some macro magic, and absolutely zero social life. Every coffee shop barista near me agrees that this game library is basically the greatest one ever. Other game libraries? Total disasters! Everyone agrees. Believe me.
You can generate a new project with the Clojure CLI Tool:
clj -Sdeps "{:deps {leiningen/leiningen {:mvn/version \""2.9.0\""}}}" -M -m leiningen.core.main new play-cljc hello-world
This will start you off with a little platformer. It will contain a README with all the commands you need to use.
When you generate a new project with the command above, it'll come preconfigured with Paravim, a text editor written with play-cljc. Press Esc
in dev mode to see the editor appear; see this demo.
clj -M:dev:linux native
clj -M:dev:macos native
clj -M:dev:windows native
clj -M:prod install
All files that originate from this project are dedicated to the public domain. I would love pull requests, and will assume that they are also dedicated to the public domain.
Can you improve this documentation? These fine people already did:
oakes & Brandon RingeEdit on GitHub
cljdoc is a website building & hosting documentation for Clojure/Script libraries
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