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prospero.core

Clojure game engine with plugable renderer options. Check out the docs prospero.game-objects for a good place to start.

Clojure game engine with plugable renderer options.
Check out the docs `prospero.game-objects` for a good place to start.
raw docstring

start-gameclj/s

(start-game game-system objects)

Call this to start your game and pass control over to Prospero's game loop. objects should be a vector containing 1 or more roots for the game state. objects are best built using prospero.game-objects functions. game-system is a map that should include, at a minimum, the key :prospero.core/game-system that should point to the plugable game system to be used for rendering. You can set the desired minimum frame time with prospero.loop/frame-delay in the game-system options, too.

Call this to start your game and pass control over to Prospero's game loop.
 `objects` should be a vector containing 1 or more roots for the game state.
 `objects` are best built using `prospero.game-objects` functions.
`game-system` is a map that should include, at a minimum, the key
`:prospero.core/game-system` that should point to the plugable game system
to be used for rendering.  You can set the desired minimum frame time with
`prospero.loop/frame-delay` in the `game-system` options, too. 
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