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quip.core

Creating and running a game, along with management of update and draw functions.

Creating and running a game, along with management of update and draw
functions.
raw docstring

quip.delay

Frame-based delays for executing arbitrary code, useful for cutscenes and complex animations.

Frame-based delays for executing arbitrary code, useful for cutscenes
and complex animations.
raw docstring

quip.scene

Transitioning between game scenes.

Transitioning between game scenes.
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quip.sound

Music and sound effects.

There's no support for audio in Quil, so we're relying on interop with javax.sound.sampled.

Music and sound effects.

There's no support for audio in Quil, so we're relying on interop
with `javax.sound.sampled`.
raw docstring

quip.sprite

Sprites, for drawing and animating game objects.

The basic sprites provided are useful if simple, feel free to implement your own.

Sprites, for drawing and animating game objects.

The basic sprites provided are useful if simple, feel free to
implement your own.
raw docstring

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