Public scripting API
The public functions in this namespace (declared with defn-api
) are
provided at runtime to wish-engine Data Source scripts. Data Source scripts
have two modes of operation: compile-time and runtime.
Compile-time, or "top-level," operation occurs when the Data Source is
initially loaded, and is used to declare all the primary entities that might
be used to build a character. As such, all compile-time functions are named
with the declare-
prefix, such as declare-class
. Compile-time
functions may only be used at compile-time.
Runtime operation occurs when a character sheet is in use, with the purpose of building upon a primary entity (such as a Class) based on user-selected options, in order to build up the "current" state of the entity. Runtime functions are invoked on an entity state map, and return the new state, allowing them to be used easily in pipelines to gradually add features, etc.
In general, any feature can have a runtime operation attached to it (also
known as an on-provide
function, using the :!
key) which will be applied
to an entity state when the feature is attached it. Such functions have a
simple signature:
(fn [state] state)
To simplify implementation, the on-state
macro is provided, which
automatically threads the given state
through. It might be used like:
(on-state
(provide-feature :gunslinging)
(provide-to-list :weapons :weapon/captains-pistol))
An extra value of having state
provided at runtime to this function is
that you can access things like :level
in order to dynamically change
the behavior of features, limited-uses, etc.---without requiring special
support from the sheet! For example:
(on-state
(provide-limited-use
{:id :gunslinging/precision-shot
:uses (:level state)))
Note that the on-state
macro provides the state with the implicit name
state
, as in the signature described above.
In general, when providing things to an entity, whether features to an entity, or items to a list, you can use:
state
that returns the value: This enables you to
refer to values that may be declared in other Data Sources, or which
are dynamically added by other features at runtime. Several helpers for
creating these functions exist, such as [options-of] or [items-from-list].by-id
function,
enabling you to easily reference a feature declared elsewhere.In addition, for any provide
or declare
function that allows you to pass
multiple values, you can provide a mix of sequences and values, enabling you
to use strutures like (map)
or list comprehension with (for)
to generate
values.
Public scripting API The public functions in this namespace (declared with `defn-api`) are provided at runtime to wish-engine Data Source scripts. Data Source scripts have two modes of operation: compile-time and runtime. Compile-time, or "top-level," operation occurs when the Data Source is initially loaded, and is used to declare all the primary entities that might be used to build a character. As such, all compile-time functions are named with the `declare-` prefix, such as [[declare-class]]. Compile-time functions may *only* be used at compile-time. Runtime operation occurs when a character sheet is in use, with the purpose of building upon a primary entity (such as a Class) based on user-selected options, in order to build up the "current" state of the entity. Runtime functions are invoked on an entity state map, and return the new state, allowing them to be used easily in pipelines to gradually add features, etc. In general, any feature can have a runtime operation attached to it (also known as an `on-provide` function, using the `:!` key) which will be applied to an entity state when the feature is attached it. Such functions have a simple signature: ```clojure (fn [state] state) ``` To simplify implementation, the `on-state` macro is provided, which automatically threads the given `state` through. It might be used like: ```clojure (on-state (provide-feature :gunslinging) (provide-to-list :weapons :weapon/captains-pistol)) ``` An extra value of having `state` provided at runtime to this function is that you can access things like `:level` in order to dynamically change the behavior of features, limited-uses, etc.---without requiring special support from the sheet! For example: ```clojure (on-state (provide-limited-use {:id :gunslinging/precision-shot :uses (:level state))) ``` Note that the `on-state` macro provides the state with the implicit name `state`, as in the signature described above. In general, when providing things to an entity, whether features to an entity, or items to a list, you can use: 1. A function of `state` that returns the value: This enables you to refer to values that may be declared in other Data Sources, or which are dynamically added by other features at runtime. Several helpers for creating these functions exist, such as [options-of] or [items-from-list]. 2. A map: this represents an inline declaration of the feature at runtime, as you provide it. This is commonly used for class features that won't be referenced by other features. 3. A keyword: this is syntactic sugar for using the [[by-id]] function, enabling you to easily reference a feature declared elsewhere. In addition, for any `provide` or `declare` function that allows you to pass multiple values, you can provide a mix of sequences and values, enabling you to use strutures like `(map)` or list comprehension with `(for)` to generate values.
(add-limited-use state spec)
Legacy alias for provide-limited-use
Legacy alias for `provide-limited-use`
(add-to-list state id-or-spec & entries)
Legacy alias of provide-to-list
Legacy alias of `provide-to-list`
(by-id id)
Given an ID, returns a function of state
that will fetch
the feature (or list item) with that ID
Given an ID, returns a function of `state` that will fetch the feature (or list item) with that ID
(has? vals-set coll)
Alias for (some) that can handle sets in production
Alias for (some) that can handle sets in production
(items-from-list list-id)
Given a list ID, returns a function of state
that will fetch the items
from that list
Given a list ID, returns a function of `state` that will fetch the items from that list
(options-of feature-id)
Given a feature ID, returns a function of state
that fetches the
selected options of that feature
Given a feature ID, returns a function of `state` that fetches the selected options of that feature
(ordinal n)
Given an integer, returns the English ordinal string, EG: 1 -> 1st, 2 -> 2nd, etc.
Given an integer, returns the English ordinal string, EG: 1 -> 1st, 2 -> 2nd, etc.
(provide-attr state attr-id-or-path value)
Provide an attribute to the entity, explictly. Attributes are used for sheet-specific data, and can store permanent or temporary state. The path can be a simple keyword or a sequence of keywords, and the value may be of any type.
A common pattern for providing multiple values for an attribute is to share
a top-level key and store values in a sub-key based on the feature. For
example, an item with ID :armor/browncoat
that provides a +2 bonus to AC
when equipped might look like:
{:id :armor/browncoat
:name "An old coat from another time"
:! (on-state
(provide-attr [:buffs :ac :armor/browncoat] 2))}
Then in order to compute the total AC bonuses at runtime, client code can do something like:
(->> (get-in entity [:attrs :buffs :ac])
vals
(apply +))
This structure allows on-provide functions to provide attributes in an idempotent way.
The ID of the feature that provided this attribute (IE :armor/browncoat
in the above example) will be stored at [:attrs/meta ...path]
.
Provide an attribute to the entity, explictly. Attributes are used for sheet-specific data, and can store permanent or temporary state. The path can be a simple keyword or a sequence of keywords, and the value may be of any type. A common pattern for providing multiple values for an attribute is to share a top-level key and store values in a sub-key based on the feature. For example, an item with ID `:armor/browncoat` that provides a +2 bonus to AC when equipped might look like: ```clojure {:id :armor/browncoat :name "An old coat from another time" :! (on-state (provide-attr [:buffs :ac :armor/browncoat] 2))} ``` Then in order to compute the total AC bonuses at runtime, client code can do something like: ```clojure (->> (get-in entity [:attrs :buffs :ac]) vals (apply +)) ``` This structure allows on-provide functions to provide attributes in an idempotent way. The ID of the feature that provided this attribute (IE :armor/browncoat in the above example) will be stored at `[:attrs/meta ...path]`.
(provide-feature state feature)
Provide a Feature to the entity. feature
may be an ID keyword or a map,
declaring the feature inline. See declare-features
Provide a Feature to the entity. `feature` may be an ID keyword or a map, declaring the feature inline. See [[declare-features]]
(provide-limited-use state spec)
Provide a limited-use item, stored at [:limited-uses id]
in the
entity. wish-engine does little with these directly, but as features
that may only be used a limited number of times are core to most
RPG systems, limited-use is a core function of wish.
Here's a real example from Wish:
(on-state
(provide-limited-use
{:id :sorcerer/points#uses
:name "Sorcery Points"
:uses (fn [#{level}] level)
:restore-trigger (if (< (:level state) 20)
:long-rest
; NOTE: trigger on *both*; a long rest triggers
; both, but if we don't declare both we will only
; see :short-rest
#{:short-rest :long-rest})
:restore-desc (when (= (:level state) 20)
"20 / Long Rest; 4 / Short Rest")
:restore-amount
(fn [#{trigger used level}]
(if (= :short-rest trigger)
(when (= 20 level) (min used 4))
used))}))
Note the naming with the providing feature followed by the #uses
suffix. This is not required, but is a common convention. The entity
state will be passed to both the :uses
and :restore-amount
functions,
enabling you to scale uses programmatically. They may both alternatively
be declared statically. wish-engine will compile :restore-amount
to a
function, and even provide a default value that restores everything, if
omitted.
Also note that, as elsewhere, the current state of the entity is available
as state
(from the on-state
macro), so we can access things like
:level
in order to change the behavior at runtime.
Provide a limited-use item, stored at `[:limited-uses id]` in the entity. wish-engine does little with these directly, but as features that may only be used a limited number of times are core to most RPG systems, limited-use is a core function of wish. Here's a real example from Wish: ```clojure (on-state (provide-limited-use {:id :sorcerer/points#uses :name "Sorcery Points" :uses (fn [#{level}] level) :restore-trigger (if (< (:level state) 20) :long-rest ; NOTE: trigger on *both*; a long rest triggers ; both, but if we don't declare both we will only ; see :short-rest #{:short-rest :long-rest}) :restore-desc (when (= (:level state) 20) "20 / Long Rest; 4 / Short Rest") :restore-amount (fn [#{trigger used level}] (if (= :short-rest trigger) (when (= 20 level) (min used 4)) used))})) ``` Note the naming with the providing feature followed by the `#uses` suffix. This is not required, but is a common convention. The entity state will be passed to both the `:uses` and `:restore-amount` functions, enabling you to scale uses programmatically. They may both alternatively be declared statically. wish-engine will compile `:restore-amount` to a function, and even provide a default value that restores everything, if omitted. Also note that, as elsewhere, the current state of the entity is available as `state` (from the `on-state` macro), so we can access things like `:level` in order to change the behavior at runtime.
(provide-to-list state id-or-spec & entries)
Provide one or more entries to a list. The list may either be declared by id or with a list spec, which must be of the format:
{:id :my-list
:type :up-to-you}
If the :type
is :feature
, each map item of entries
will be treated
as provide-feature
.
Provide one or more entries to a list. The list may either be declared by id or with a list spec, which must be of the format: ```clojure {:id :my-list :type :up-to-you} ``` If the `:type` is `:feature`, each map item of `entries` will be treated as [[provide-feature]].
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