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game.gm.v2.migrate

Operator CLI for moving a game's state between MoM and the GM's own store (mom/docs/phase-2/02-state-migration.md). Run from the repo root with the GM's usual environment: GAME_NAME, MOM_URL, the MOM_* credentials, and GM_PG_URL/USER/PASSWORD (GM_PG_SCHEMA to aim at a scratch schema for a dry run).

lein run -m <game>.migrate fetch FILE save MoM's export (read-only) lein run -m <game>.migrate diff FILE compare a saved export with the store (read-only; exit 1 if they differ) lein run -m <game>.migrate import FILE --confirm import into the EMPTY store and verify lein run -m <game>.migrate rollback-write --confirm write the store's state back into MoM

import and rollback-write write, so each refuses unless MoM reports the game frozen with no events in flight (POST /admin/games/:g/freeze, then wait for in-flight 0), and unless --confirm is given. import also refuses a store that already has state. Never boot the GM with GM_RUNTIME=v2 against a schema before importing into it: it seeds an empty store from the game spec, and the import would then be refused.

Operator CLI for moving a game's state between MoM and the GM's own store
(mom/docs/phase-2/02-state-migration.md). Run from the repo root with the GM's usual
environment: GAME_NAME, MOM_URL, the MOM_* credentials, and GM_PG_URL/USER/PASSWORD
(GM_PG_SCHEMA to aim at a scratch schema for a dry run).

  lein run -m <game>.migrate fetch FILE             save MoM's export (read-only)
  lein run -m <game>.migrate diff FILE              compare a saved export with the store
                                                  (read-only; exit 1 if they differ)
  lein run -m <game>.migrate import FILE --confirm  import into the EMPTY store and verify
  lein run -m <game>.migrate rollback-write --confirm
                                                  write the store's state back into MoM

`import` and `rollback-write` write, so each refuses unless MoM reports the game frozen
with no events in flight (POST /admin/games/:g/freeze, then wait for in-flight 0), and
unless --confirm is given. `import` also refuses a store that already has state. Never boot
the GM with GM_RUNTIME=v2 against a schema before importing into it: it seeds an empty
store from the game spec, and the import would then be refused.
raw docstring

-mainclj

(-main & args)

runclj

(run args {:keys [env store]})

Runs one command. opts: {:env map :store store} (the store is built from the environment when not given). Returns {:exit n :out s :err s}; never exits the JVM.

Runs one command. `opts`: {:env map :store store} (the store is built from the
environment when not given). Returns {:exit n :out s :err s}; never exits the JVM.
raw docstring

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