A BufferedInputStream adds functionality to another input stream-namely, the ability to buffer the input and to support the mark and reset methods. When the BufferedInputStream is created, an internal buffer array is created. As bytes from the stream are read or skipped, the internal buffer is refilled as necessary from the contained input stream, many bytes at a time. The mark operation remembers a point in the input stream and the reset operation causes all the bytes read since the most recent mark operation to be reread before new bytes are taken from the contained input stream.
A BufferedInputStream adds functionality to another input stream-namely, the ability to buffer the input and to support the mark and reset methods. When the BufferedInputStream is created, an internal buffer array is created. As bytes from the stream are read or skipped, the internal buffer is refilled as necessary from the contained input stream, many bytes at a time. The mark operation remembers a point in the input stream and the reset operation causes all the bytes read since the most recent mark operation to be reread before new bytes are taken from the contained input stream.
The class implements a buffered output stream. By setting up such an output stream, an application can write bytes to the underlying output stream without necessarily causing a call to the underlying system for each byte written.
The class implements a buffered output stream. By setting up such an output stream, an application can write bytes to the underlying output stream without necessarily causing a call to the underlying system for each byte written.
Reads text from a character-input stream, buffering characters so as to provide for the efficient reading of characters, arrays, and lines.
The buffer size may be specified, or the default size may be used. The default is large enough for most purposes.
In general, each read request made of a Reader causes a corresponding read request to be made of the underlying character or byte stream. It is therefore advisable to wrap a BufferedReader around any Reader whose read() operations may be costly, such as FileReaders and InputStreamReaders. For example,
BufferedReader in = new BufferedReader(new FileReader("foo.in"));
will buffer the input from the specified file. Without buffering, each invocation of read() or readLine() could cause bytes to be read from the file, converted into characters, and then returned, which can be very inefficient.
Programs that use DataInputStreams for textual input can be localized by replacing each DataInputStream with an appropriate BufferedReader.
Reads text from a character-input stream, buffering characters so as to provide for the efficient reading of characters, arrays, and lines. The buffer size may be specified, or the default size may be used. The default is large enough for most purposes. In general, each read request made of a Reader causes a corresponding read request to be made of the underlying character or byte stream. It is therefore advisable to wrap a BufferedReader around any Reader whose read() operations may be costly, such as FileReaders and InputStreamReaders. For example, BufferedReader in = new BufferedReader(new FileReader("foo.in")); will buffer the input from the specified file. Without buffering, each invocation of read() or readLine() could cause bytes to be read from the file, converted into characters, and then returned, which can be very inefficient. Programs that use DataInputStreams for textual input can be localized by replacing each DataInputStream with an appropriate BufferedReader.
Writes text to a character-output stream, buffering characters so as to provide for the efficient writing of single characters, arrays, and strings.
The buffer size may be specified, or the default size may be accepted. The default is large enough for most purposes.
A newLine() method is provided, which uses the platform's own notion of line separator as defined by the system property line.separator. Not all platforms use the newline character ('\n') to terminate lines. Calling this method to terminate each output line is therefore preferred to writing a newline character directly.
In general, a Writer sends its output immediately to the underlying character or byte stream. Unless prompt output is required, it is advisable to wrap a BufferedWriter around any Writer whose write() operations may be costly, such as FileWriters and OutputStreamWriters. For example,
PrintWriter out = new PrintWriter(new BufferedWriter(new FileWriter("foo.out")));
will buffer the PrintWriter's output to the file. Without buffering, each invocation of a print() method would cause characters to be converted into bytes that would then be written immediately to the file, which can be very inefficient.
Writes text to a character-output stream, buffering characters so as to provide for the efficient writing of single characters, arrays, and strings. The buffer size may be specified, or the default size may be accepted. The default is large enough for most purposes. A newLine() method is provided, which uses the platform's own notion of line separator as defined by the system property line.separator. Not all platforms use the newline character ('\n') to terminate lines. Calling this method to terminate each output line is therefore preferred to writing a newline character directly. In general, a Writer sends its output immediately to the underlying character or byte stream. Unless prompt output is required, it is advisable to wrap a BufferedWriter around any Writer whose write() operations may be costly, such as FileWriters and OutputStreamWriters. For example, PrintWriter out = new PrintWriter(new BufferedWriter(new FileWriter("foo.out"))); will buffer the PrintWriter's output to the file. Without buffering, each invocation of a print() method would cause characters to be converted into bytes that would then be written immediately to the file, which can be very inefficient.
A ByteArrayInputStream contains an internal buffer that contains bytes that may be read from the stream. An internal counter keeps track of the next byte to be supplied by the read method.
Closing a ByteArrayInputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
A ByteArrayInputStream contains an internal buffer that contains bytes that may be read from the stream. An internal counter keeps track of the next byte to be supplied by the read method. Closing a ByteArrayInputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
This class implements an output stream in which the data is written into a byte array. The buffer automatically grows as data is written to it. The data can be retrieved using toByteArray() and toString().
Closing a ByteArrayOutputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
This class implements an output stream in which the data is written into a byte array. The buffer automatically grows as data is written to it. The data can be retrieved using toByteArray() and toString(). Closing a ByteArrayOutputStream has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
This class implements a character buffer that can be used as a character-input stream.
This class implements a character buffer that can be used as a character-input stream.
This class implements a character buffer that can be used as an Writer. The buffer automatically grows when data is written to the stream. The data can be retrieved using toCharArray() and toString().
Note: Invoking close() on this class has no effect, and methods of this class can be called after the stream has closed without generating an IOException.
This class implements a character buffer that can be used as an Writer. The buffer automatically grows when data is written to the stream. The data can be retrieved using toCharArray() and toString(). Note: Invoking close() on this class has no effect, and methods of this class can be called after the stream has closed without generating an IOException.
Base class for character conversion exceptions.
Base class for character conversion exceptions.
A Closeable is a source or destination of data that can be closed. The close method is invoked to release resources that the object is holding (such as open files).
A Closeable is a source or destination of data that can be closed. The close method is invoked to release resources that the object is holding (such as open files).
Methods to access the character-based console device, if any, associated with the current Java virtual machine.
Whether a virtual machine has a console is dependent upon the underlying platform and also upon the manner in which the virtual machine is invoked. If the virtual machine is started from an interactive command line without redirecting the standard input and output streams then its console will exist and will typically be connected to the keyboard and display from which the virtual machine was launched. If the virtual machine is started automatically, for example by a background job scheduler, then it will typically not have a console.
If this virtual machine has a console then it is represented by a unique instance of this class which can be obtained by invoking the System.console() method. If no console device is available then an invocation of that method will return null.
Read and write operations are synchronized to guarantee the atomic completion of critical operations; therefore invoking methods readLine(), readPassword(), format(), printf() as well as the read, format and write operations on the objects returned by reader() and writer() may block in multithreaded scenarios.
Invoking close() on the objects returned by the reader() and the writer() will not close the underlying stream of those objects.
The console-read methods return null when the end of the console input stream is reached, for example by typing control-D on Unix or control-Z on Windows. Subsequent read operations will succeed if additional characters are later entered on the console's input device.
Unless otherwise specified, passing a null argument to any method in this class will cause a NullPointerException to be thrown.
Security note: If an application needs to read a password or other secure data, it should use readPassword() or readPassword(String, Object...) and manually zero the returned character array after processing to minimize the lifetime of sensitive data in memory.
Console cons; char[] passwd; if ((cons = System.console()) != null && (passwd = cons.readPassword("[%s]", "Password:")) != null) { ... java.util.Arrays.fill(passwd, ' '); }
Methods to access the character-based console device, if any, associated with the current Java virtual machine. Whether a virtual machine has a console is dependent upon the underlying platform and also upon the manner in which the virtual machine is invoked. If the virtual machine is started from an interactive command line without redirecting the standard input and output streams then its console will exist and will typically be connected to the keyboard and display from which the virtual machine was launched. If the virtual machine is started automatically, for example by a background job scheduler, then it will typically not have a console. If this virtual machine has a console then it is represented by a unique instance of this class which can be obtained by invoking the System.console() method. If no console device is available then an invocation of that method will return null. Read and write operations are synchronized to guarantee the atomic completion of critical operations; therefore invoking methods readLine(), readPassword(), format(), printf() as well as the read, format and write operations on the objects returned by reader() and writer() may block in multithreaded scenarios. Invoking close() on the objects returned by the reader() and the writer() will not close the underlying stream of those objects. The console-read methods return null when the end of the console input stream is reached, for example by typing control-D on Unix or control-Z on Windows. Subsequent read operations will succeed if additional characters are later entered on the console's input device. Unless otherwise specified, passing a null argument to any method in this class will cause a NullPointerException to be thrown. Security note: If an application needs to read a password or other secure data, it should use readPassword() or readPassword(String, Object...) and manually zero the returned character array after processing to minimize the lifetime of sensitive data in memory. Console cons; char[] passwd; if ((cons = System.console()) != null && (passwd = cons.readPassword("[%s]", "Password:")) != null) { ... java.util.Arrays.fill(passwd, ' '); }
No vars found in this namespace.
The DataInput interface provides for reading bytes from a binary stream and reconstructing from them data in any of the Java primitive types. There is also a facility for reconstructing a String from data in modified UTF-8 format.
It is generally true of all the reading routines in this interface that if end of file is reached before the desired number of bytes has been read, an EOFException (which is a kind of IOException) is thrown. If any byte cannot be read for any reason other than end of file, an IOException other than EOFException is thrown. In particular, an IOException may be thrown if the input stream has been closed.
Modified UTF-8
Implementations of the DataInput and DataOutput interfaces represent Unicode strings in a format that is a slight modification of UTF-8. (For information regarding the standard UTF-8 format, see section 3.9 Unicode Encoding Forms of The Unicode Standard, Version 4.0). Note that in the following table, the most significant bit appears in the far left-hand column.
All characters in the range '\u0001' to
'\u007F' are represented by a single byte:
Bit Values
Byte 1
0
bits 6-0
The null character '\u0000' and characters
in the range '\u0080' to '\u07FF' are
represented by a pair of bytes:
Bit Values
Byte 1
1
1
0
bits 10-6
Byte 2
1
0
bits 5-0
char values in the range '\u0800'
to '\uFFFF' are represented by three bytes:
Bit Values
Byte 1
1
1
1
0
bits 15-12
Byte 2
1
0
bits 11-6
Byte 3
1
0
bits 5-0
The differences between this format and the standard UTF-8 format are the following:
The null byte '\u0000' is encoded in 2-byte format rather than 1-byte, so that the encoded strings never have embedded nulls. Only the 1-byte, 2-byte, and 3-byte formats are used. Supplementary characters are represented in the form of surrogate pairs.
The DataInput interface provides for reading bytes from a binary stream and reconstructing from them data in any of the Java primitive types. There is also a facility for reconstructing a String from data in modified UTF-8 format. It is generally true of all the reading routines in this interface that if end of file is reached before the desired number of bytes has been read, an EOFException (which is a kind of IOException) is thrown. If any byte cannot be read for any reason other than end of file, an IOException other than EOFException is thrown. In particular, an IOException may be thrown if the input stream has been closed. Modified UTF-8 Implementations of the DataInput and DataOutput interfaces represent Unicode strings in a format that is a slight modification of UTF-8. (For information regarding the standard UTF-8 format, see section 3.9 Unicode Encoding Forms of The Unicode Standard, Version 4.0). Note that in the following table, the most significant bit appears in the far left-hand column. All characters in the range '\u0001' to '\u007F' are represented by a single byte: Bit Values Byte 1 0 bits 6-0 The null character '\u0000' and characters in the range '\u0080' to '\u07FF' are represented by a pair of bytes: Bit Values Byte 1 1 1 0 bits 10-6 Byte 2 1 0 bits 5-0 char values in the range '\u0800' to '\uFFFF' are represented by three bytes: Bit Values Byte 1 1 1 1 0 bits 15-12 Byte 2 1 0 bits 11-6 Byte 3 1 0 bits 5-0 The differences between this format and the standard UTF-8 format are the following: The null byte '\u0000' is encoded in 2-byte format rather than 1-byte, so that the encoded strings never have embedded nulls. Only the 1-byte, 2-byte, and 3-byte formats are used. Supplementary characters are represented in the form of surrogate pairs.
A data input stream lets an application read primitive Java data types from an underlying input stream in a machine-independent way. An application uses a data output stream to write data that can later be read by a data input stream.
DataInputStream is not necessarily safe for multithreaded access. Thread safety is optional and is the responsibility of users of methods in this class.
A data input stream lets an application read primitive Java data types from an underlying input stream in a machine-independent way. An application uses a data output stream to write data that can later be read by a data input stream. DataInputStream is not necessarily safe for multithreaded access. Thread safety is optional and is the responsibility of users of methods in this class.
The DataOutput interface provides for converting data from any of the Java primitive types to a series of bytes and writing these bytes to a binary stream. There is also a facility for converting a String into modified UTF-8 format and writing the resulting series of bytes.
For all the methods in this interface that write bytes, it is generally true that if a byte cannot be written for any reason, an IOException is thrown.
The DataOutput interface provides for converting data from any of the Java primitive types to a series of bytes and writing these bytes to a binary stream. There is also a facility for converting a String into modified UTF-8 format and writing the resulting series of bytes. For all the methods in this interface that write bytes, it is generally true that if a byte cannot be written for any reason, an IOException is thrown.
A data output stream lets an application write primitive Java data types to an output stream in a portable way. An application can then use a data input stream to read the data back in.
A data output stream lets an application write primitive Java data types to an output stream in a portable way. An application can then use a data input stream to read the data back in.
Signals that an end of file or end of stream has been reached unexpectedly during input.
This exception is mainly used by data input streams to signal end of stream. Note that many other input operations return a special value on end of stream rather than throwing an exception.
Signals that an end of file or end of stream has been reached unexpectedly during input. This exception is mainly used by data input streams to signal end of stream. Note that many other input operations return a special value on end of stream rather than throwing an exception.
Only the identity of the class of an Externalizable instance is written in the serialization stream and it is the responsibility of the class to save and restore the contents of its instances.
The writeExternal and readExternal methods of the Externalizable interface are implemented by a class to give the class complete control over the format and contents of the stream for an object and its supertypes. These methods must explicitly coordinate with the supertype to save its state. These methods supersede customized implementations of writeObject and readObject methods.
Object Serialization uses the Serializable and Externalizable interfaces. Object persistence mechanisms can use them as well. Each object to be stored is tested for the Externalizable interface. If the object supports Externalizable, the writeExternal method is called. If the object does not support Externalizable and does implement Serializable, the object is saved using ObjectOutputStream. When an Externalizable object is reconstructed, an instance is created using the public no-arg constructor, then the readExternal method called. Serializable objects are restored by reading them from an ObjectInputStream.
An Externalizable instance can designate a substitution object via the writeReplace and readResolve methods documented in the Serializable interface.
Only the identity of the class of an Externalizable instance is written in the serialization stream and it is the responsibility of the class to save and restore the contents of its instances. The writeExternal and readExternal methods of the Externalizable interface are implemented by a class to give the class complete control over the format and contents of the stream for an object and its supertypes. These methods must explicitly coordinate with the supertype to save its state. These methods supersede customized implementations of writeObject and readObject methods. Object Serialization uses the Serializable and Externalizable interfaces. Object persistence mechanisms can use them as well. Each object to be stored is tested for the Externalizable interface. If the object supports Externalizable, the writeExternal method is called. If the object does not support Externalizable and does implement Serializable, the object is saved using ObjectOutputStream. When an Externalizable object is reconstructed, an instance is created using the public no-arg constructor, then the readExternal method called. Serializable objects are restored by reading them from an ObjectInputStream. An Externalizable instance can designate a substitution object via the writeReplace and readResolve methods documented in the Serializable interface.
An abstract representation of file and directory pathnames.
User interfaces and operating systems use system-dependent pathname strings to name files and directories. This class presents an abstract, system-independent view of hierarchical pathnames. An abstract pathname has two components:
An optional system-dependent prefix string, such as a disk-drive specifier, "/" for the UNIX root directory, or "\\" for a Microsoft Windows UNC pathname, and A sequence of zero or more string names.
The first name in an abstract pathname may be a directory name or, in the case of Microsoft Windows UNC pathnames, a hostname. Each subsequent name in an abstract pathname denotes a directory; the last name may denote either a directory or a file. The empty abstract pathname has no prefix and an empty name sequence.
The conversion of a pathname string to or from an abstract pathname is inherently system-dependent. When an abstract pathname is converted into a pathname string, each name is separated from the next by a single copy of the default separator character. The default name-separator character is defined by the system property file.separator, and is made available in the public static fields separator and separatorChar of this class. When a pathname string is converted into an abstract pathname, the names within it may be separated by the default name-separator character or by any other name-separator character that is supported by the underlying system.
A pathname, whether abstract or in string form, may be either absolute or relative. An absolute pathname is complete in that no other information is required in order to locate the file that it denotes. A relative pathname, in contrast, must be interpreted in terms of information taken from some other pathname. By default the classes in the java.io package always resolve relative pathnames against the current user directory. This directory is named by the system property user.dir, and is typically the directory in which the Java virtual machine was invoked.
The parent of an abstract pathname may be obtained by invoking the getParent() method of this class and consists of the pathname's prefix and each name in the pathname's name sequence except for the last. Each directory's absolute pathname is an ancestor of any File object with an absolute abstract pathname which begins with the directory's absolute pathname. For example, the directory denoted by the abstract pathname "/usr" is an ancestor of the directory denoted by the pathname "/usr/local/bin".
The prefix concept is used to handle root directories on UNIX platforms, and drive specifiers, root directories and UNC pathnames on Microsoft Windows platforms, as follows:
For UNIX platforms, the prefix of an absolute pathname is always "/". Relative pathnames have no prefix. The abstract pathname denoting the root directory has the prefix "/" and an empty name sequence.
For Microsoft Windows platforms, the prefix of a pathname that contains a drive specifier consists of the drive letter followed by ":" and possibly followed by "\" if the pathname is absolute. The prefix of a UNC pathname is "\\"; the hostname and the share name are the first two names in the name sequence. A relative pathname that does not specify a drive has no prefix.
Instances of this class may or may not denote an actual file-system object such as a file or a directory. If it does denote such an object then that object resides in a partition. A partition is an operating system-specific portion of storage for a file system. A single storage device (e.g. a physical disk-drive, flash memory, CD-ROM) may contain multiple partitions. The object, if any, will reside on the partition named by some ancestor of the absolute form of this pathname.
A file system may implement restrictions to certain operations on the actual file-system object, such as reading, writing, and executing. These restrictions are collectively known as access permissions. The file system may have multiple sets of access permissions on a single object. For example, one set may apply to the object's owner, and another may apply to all other users. The access permissions on an object may cause some methods in this class to fail.
Instances of the File class are immutable; that is, once created, the abstract pathname represented by a File object will never change.
Interoperability with java.nio.file package
The java.nio.file package defines interfaces and classes for the Java virtual machine to access files, file attributes, and file systems. This API may be used to overcome many of the limitations of the java.io.File class. The toPath method may be used to obtain a Path that uses the abstract path represented by a File object to locate a file. The resulting Path may be used with the Files class to provide more efficient and extensive access to additional file operations, file attributes, and I/O exceptions to help diagnose errors when an operation on a file fails.
An abstract representation of file and directory pathnames. User interfaces and operating systems use system-dependent pathname strings to name files and directories. This class presents an abstract, system-independent view of hierarchical pathnames. An abstract pathname has two components: An optional system-dependent prefix string, such as a disk-drive specifier, "/" for the UNIX root directory, or "\\\\" for a Microsoft Windows UNC pathname, and A sequence of zero or more string names. The first name in an abstract pathname may be a directory name or, in the case of Microsoft Windows UNC pathnames, a hostname. Each subsequent name in an abstract pathname denotes a directory; the last name may denote either a directory or a file. The empty abstract pathname has no prefix and an empty name sequence. The conversion of a pathname string to or from an abstract pathname is inherently system-dependent. When an abstract pathname is converted into a pathname string, each name is separated from the next by a single copy of the default separator character. The default name-separator character is defined by the system property file.separator, and is made available in the public static fields separator and separatorChar of this class. When a pathname string is converted into an abstract pathname, the names within it may be separated by the default name-separator character or by any other name-separator character that is supported by the underlying system. A pathname, whether abstract or in string form, may be either absolute or relative. An absolute pathname is complete in that no other information is required in order to locate the file that it denotes. A relative pathname, in contrast, must be interpreted in terms of information taken from some other pathname. By default the classes in the java.io package always resolve relative pathnames against the current user directory. This directory is named by the system property user.dir, and is typically the directory in which the Java virtual machine was invoked. The parent of an abstract pathname may be obtained by invoking the getParent() method of this class and consists of the pathname's prefix and each name in the pathname's name sequence except for the last. Each directory's absolute pathname is an ancestor of any File object with an absolute abstract pathname which begins with the directory's absolute pathname. For example, the directory denoted by the abstract pathname "/usr" is an ancestor of the directory denoted by the pathname "/usr/local/bin". The prefix concept is used to handle root directories on UNIX platforms, and drive specifiers, root directories and UNC pathnames on Microsoft Windows platforms, as follows: For UNIX platforms, the prefix of an absolute pathname is always "/". Relative pathnames have no prefix. The abstract pathname denoting the root directory has the prefix "/" and an empty name sequence. For Microsoft Windows platforms, the prefix of a pathname that contains a drive specifier consists of the drive letter followed by ":" and possibly followed by "\\" if the pathname is absolute. The prefix of a UNC pathname is "\\\\"; the hostname and the share name are the first two names in the name sequence. A relative pathname that does not specify a drive has no prefix. Instances of this class may or may not denote an actual file-system object such as a file or a directory. If it does denote such an object then that object resides in a partition. A partition is an operating system-specific portion of storage for a file system. A single storage device (e.g. a physical disk-drive, flash memory, CD-ROM) may contain multiple partitions. The object, if any, will reside on the partition named by some ancestor of the absolute form of this pathname. A file system may implement restrictions to certain operations on the actual file-system object, such as reading, writing, and executing. These restrictions are collectively known as access permissions. The file system may have multiple sets of access permissions on a single object. For example, one set may apply to the object's owner, and another may apply to all other users. The access permissions on an object may cause some methods in this class to fail. Instances of the File class are immutable; that is, once created, the abstract pathname represented by a File object will never change. Interoperability with java.nio.file package The java.nio.file package defines interfaces and classes for the Java virtual machine to access files, file attributes, and file systems. This API may be used to overcome many of the limitations of the java.io.File class. The toPath method may be used to obtain a Path that uses the abstract path represented by a File object to locate a file. The resulting Path may be used with the Files class to provide more efficient and extensive access to additional file operations, file attributes, and I/O exceptions to help diagnose errors when an operation on a file fails.
Instances of the file descriptor class serve as an opaque handle to the underlying machine-specific structure representing an open file, an open socket, or another source or sink of bytes. The main practical use for a file descriptor is to create a FileInputStream or FileOutputStream to contain it.
Applications should not create their own file descriptors.
Instances of the file descriptor class serve as an opaque handle to the underlying machine-specific structure representing an open file, an open socket, or another source or sink of bytes. The main practical use for a file descriptor is to create a FileInputStream or FileOutputStream to contain it. Applications should not create their own file descriptors.
A filter for abstract pathnames.
Instances of this interface may be passed to the listFiles(FileFilter) method of the File class.
A filter for abstract pathnames. Instances of this interface may be passed to the listFiles(FileFilter) method of the File class.
A FileInputStream obtains input bytes from a file in a file system. What files are available depends on the host environment.
FileInputStream is meant for reading streams of raw bytes such as image data. For reading streams of characters, consider using FileReader.
A FileInputStream obtains input bytes from a file in a file system. What files are available depends on the host environment. FileInputStream is meant for reading streams of raw bytes such as image data. For reading streams of characters, consider using FileReader.
Instances of classes that implement this interface are used to filter filenames. These instances are used to filter directory listings in the list method of class File, and by the Abstract Window Toolkit's file dialog component.
Instances of classes that implement this interface are used to filter filenames. These instances are used to filter directory listings in the list method of class File, and by the Abstract Window Toolkit's file dialog component.
Signals that an attempt to open the file denoted by a specified pathname has failed.
This exception will be thrown by the FileInputStream, FileOutputStream, and RandomAccessFile constructors when a file with the specified pathname does not exist. It will also be thrown by these constructors if the file does exist but for some reason is inaccessible, for example when an attempt is made to open a read-only file for writing.
Signals that an attempt to open the file denoted by a specified pathname has failed. This exception will be thrown by the FileInputStream, FileOutputStream, and RandomAccessFile constructors when a file with the specified pathname does not exist. It will also be thrown by these constructors if the file does exist but for some reason is inaccessible, for example when an attempt is made to open a read-only file for writing.
A file output stream is an output stream for writing data to a File or to a FileDescriptor. Whether or not a file is available or may be created depends upon the underlying platform. Some platforms, in particular, allow a file to be opened for writing by only one FileOutputStream (or other file-writing object) at a time. In such situations the constructors in this class will fail if the file involved is already open.
FileOutputStream is meant for writing streams of raw bytes such as image data. For writing streams of characters, consider using FileWriter.
A file output stream is an output stream for writing data to a File or to a FileDescriptor. Whether or not a file is available or may be created depends upon the underlying platform. Some platforms, in particular, allow a file to be opened for writing by only one FileOutputStream (or other file-writing object) at a time. In such situations the constructors in this class will fail if the file involved is already open. FileOutputStream is meant for writing streams of raw bytes such as image data. For writing streams of characters, consider using FileWriter.
This class represents access to a file or directory. A FilePermission consists of a pathname and a set of actions valid for that pathname.
Pathname is the pathname of the file or directory granted the specified actions. A pathname that ends in "/*" (where "/" is the file separator character, File.separatorChar) indicates all the files and directories contained in that directory. A pathname that ends with "/-" indicates (recursively) all files and subdirectories contained in that directory. A pathname consisting of the special token "<<ALL FILES>>" matches any file.
Note: A pathname consisting of a single "*" indicates all the files in the current directory, while a pathname consisting of a single "-" indicates all the files in the current directory and (recursively) all files and subdirectories contained in the current directory.
The actions to be granted are passed to the constructor in a string containing a list of one or more comma-separated keywords. The possible keywords are "read", "write", "execute", "delete", and "readlink". Their meaning is defined as follows:
read read permission
write write permission
execute
execute permission. Allows Runtime.exec to
be called. Corresponds to SecurityManager.checkExec.
delete
delete permission. Allows File.delete to
be called. Corresponds to SecurityManager.checkDelete.
readlink
read link permission. Allows the target of a
symbolic link
to be read by invoking the readSymbolicLink method.
The actions string is converted to lowercase before processing.
Be careful when granting FilePermissions. Think about the implications of granting read and especially write access to various files and directories. The "<<ALL FILES>>" permission with write action is especially dangerous. This grants permission to write to the entire file system. One thing this effectively allows is replacement of the system binary, including the JVM runtime environment.
Please note: Code can always read a file from the same directory it's in (or a subdirectory of that directory); it does not need explicit permission to do so.
This class represents access to a file or directory. A FilePermission consists of a pathname and a set of actions valid for that pathname. Pathname is the pathname of the file or directory granted the specified actions. A pathname that ends in "/*" (where "/" is the file separator character, File.separatorChar) indicates all the files and directories contained in that directory. A pathname that ends with "/-" indicates (recursively) all files and subdirectories contained in that directory. A pathname consisting of the special token "<<ALL FILES>>" matches any file. Note: A pathname consisting of a single "*" indicates all the files in the current directory, while a pathname consisting of a single "-" indicates all the files in the current directory and (recursively) all files and subdirectories contained in the current directory. The actions to be granted are passed to the constructor in a string containing a list of one or more comma-separated keywords. The possible keywords are "read", "write", "execute", "delete", and "readlink". Their meaning is defined as follows: read read permission write write permission execute execute permission. Allows Runtime.exec to be called. Corresponds to SecurityManager.checkExec. delete delete permission. Allows File.delete to be called. Corresponds to SecurityManager.checkDelete. readlink read link permission. Allows the target of a symbolic link to be read by invoking the readSymbolicLink method. The actions string is converted to lowercase before processing. Be careful when granting FilePermissions. Think about the implications of granting read and especially write access to various files and directories. The "<<ALL FILES>>" permission with write action is especially dangerous. This grants permission to write to the entire file system. One thing this effectively allows is replacement of the system binary, including the JVM runtime environment. Please note: Code can always read a file from the same directory it's in (or a subdirectory of that directory); it does not need explicit permission to do so.
Convenience class for reading character files. The constructors of this class assume that the default character encoding and the default byte-buffer size are appropriate. To specify these values yourself, construct an InputStreamReader on a FileInputStream.
FileReader is meant for reading streams of characters. For reading streams of raw bytes, consider using a FileInputStream.
Convenience class for reading character files. The constructors of this class assume that the default character encoding and the default byte-buffer size are appropriate. To specify these values yourself, construct an InputStreamReader on a FileInputStream. FileReader is meant for reading streams of characters. For reading streams of raw bytes, consider using a FileInputStream.
Convenience class for writing character files. The constructors of this class assume that the default character encoding and the default byte-buffer size are acceptable. To specify these values yourself, construct an OutputStreamWriter on a FileOutputStream.
Whether or not a file is available or may be created depends upon the underlying platform. Some platforms, in particular, allow a file to be opened for writing by only one FileWriter (or other file-writing object) at a time. In such situations the constructors in this class will fail if the file involved is already open.
FileWriter is meant for writing streams of characters. For writing streams of raw bytes, consider using a FileOutputStream.
Convenience class for writing character files. The constructors of this class assume that the default character encoding and the default byte-buffer size are acceptable. To specify these values yourself, construct an OutputStreamWriter on a FileOutputStream. Whether or not a file is available or may be created depends upon the underlying platform. Some platforms, in particular, allow a file to be opened for writing by only one FileWriter (or other file-writing object) at a time. In such situations the constructors in this class will fail if the file involved is already open. FileWriter is meant for writing streams of characters. For writing streams of raw bytes, consider using a FileOutputStream.
A FilterInputStream contains some other input stream, which it uses as its basic source of data, possibly transforming the data along the way or providing additional functionality. The class FilterInputStream itself simply overrides all methods of InputStream with versions that pass all requests to the contained input stream. Subclasses of FilterInputStream may further override some of these methods and may also provide additional methods and fields.
A FilterInputStream contains some other input stream, which it uses as its basic source of data, possibly transforming the data along the way or providing additional functionality. The class FilterInputStream itself simply overrides all methods of InputStream with versions that pass all requests to the contained input stream. Subclasses of FilterInputStream may further override some of these methods and may also provide additional methods and fields.
This class is the superclass of all classes that filter output streams. These streams sit on top of an already existing output stream (the underlying output stream) which it uses as its basic sink of data, but possibly transforming the data along the way or providing additional functionality.
The class FilterOutputStream itself simply overrides all methods of OutputStream with versions that pass all requests to the underlying output stream. Subclasses of FilterOutputStream may further override some of these methods as well as provide additional methods and fields.
This class is the superclass of all classes that filter output streams. These streams sit on top of an already existing output stream (the underlying output stream) which it uses as its basic sink of data, but possibly transforming the data along the way or providing additional functionality. The class FilterOutputStream itself simply overrides all methods of OutputStream with versions that pass all requests to the underlying output stream. Subclasses of FilterOutputStream may further override some of these methods as well as provide additional methods and fields.
Abstract class for reading filtered character streams. The abstract class FilterReader itself provides default methods that pass all requests to the contained stream. Subclasses of FilterReader should override some of these methods and may also provide additional methods and fields.
Abstract class for reading filtered character streams. The abstract class FilterReader itself provides default methods that pass all requests to the contained stream. Subclasses of FilterReader should override some of these methods and may also provide additional methods and fields.
Abstract class for writing filtered character streams. The abstract class FilterWriter itself provides default methods that pass all requests to the contained stream. Subclasses of FilterWriter should override some of these methods and may also provide additional methods and fields.
Abstract class for writing filtered character streams. The abstract class FilterWriter itself provides default methods that pass all requests to the contained stream. Subclasses of FilterWriter should override some of these methods and may also provide additional methods and fields.
A Flushable is a destination of data that can be flushed. The flush method is invoked to write any buffered output to the underlying stream.
A Flushable is a destination of data that can be flushed. The flush method is invoked to write any buffered output to the underlying stream.
This abstract class is the superclass of all classes representing an input stream of bytes.
Applications that need to define a subclass of InputStream must always provide a method that returns the next byte of input.
This abstract class is the superclass of all classes representing an input stream of bytes. Applications that need to define a subclass of InputStream must always provide a method that returns the next byte of input.
An InputStreamReader is a bridge from byte streams to character streams: It reads bytes and decodes them into characters using a specified charset. The charset that it uses may be specified by name or may be given explicitly, or the platform's default charset may be accepted.
Each invocation of one of an InputStreamReader's read() methods may cause one or more bytes to be read from the underlying byte-input stream. To enable the efficient conversion of bytes to characters, more bytes may be read ahead from the underlying stream than are necessary to satisfy the current read operation.
For top efficiency, consider wrapping an InputStreamReader within a BufferedReader. For example:
BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
An InputStreamReader is a bridge from byte streams to character streams: It reads bytes and decodes them into characters using a specified charset. The charset that it uses may be specified by name or may be given explicitly, or the platform's default charset may be accepted. Each invocation of one of an InputStreamReader's read() methods may cause one or more bytes to be read from the underlying byte-input stream. To enable the efficient conversion of bytes to characters, more bytes may be read ahead from the underlying stream than are necessary to satisfy the current read operation. For top efficiency, consider wrapping an InputStreamReader within a BufferedReader. For example: BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
Signals that an I/O operation has been interrupted. An InterruptedIOException is thrown to indicate that an input or output transfer has been terminated because the thread performing it was interrupted. The field bytesTransferred indicates how many bytes were successfully transferred before the interruption occurred.
Signals that an I/O operation has been interrupted. An InterruptedIOException is thrown to indicate that an input or output transfer has been terminated because the thread performing it was interrupted. The field bytesTransferred indicates how many bytes were successfully transferred before the interruption occurred.
Thrown when the Serialization runtime detects one of the following problems with a Class.
The serial version of the class does not match that of the class descriptor read from the stream The class contains unknown datatypes The class does not have an accessible no-arg constructor
Thrown when the Serialization runtime detects one of the following problems with a Class. The serial version of the class does not match that of the class descriptor read from the stream The class contains unknown datatypes The class does not have an accessible no-arg constructor
Indicates that one or more deserialized objects failed validation tests. The argument should provide the reason for the failure.
Indicates that one or more deserialized objects failed validation tests. The argument should provide the reason for the failure.
Thrown when a serious I/O error has occurred.
Thrown when a serious I/O error has occurred.
Signals that an I/O exception of some sort has occurred. This class is the general class of exceptions produced by failed or interrupted I/O operations.
Signals that an I/O exception of some sort has occurred. This class is the general class of exceptions produced by failed or interrupted I/O operations.
Deprecated. This class incorrectly assumes that bytes adequately represent characters. As of JDK 1.1, the preferred way to operate on character streams is via the new character-stream classes, which include a class for counting line numbers.
Deprecated. This class incorrectly assumes that bytes adequately represent characters. As of JDK 1.1, the preferred way to operate on character streams is via the new character-stream classes, which include a class for counting line numbers.
A buffered character-input stream that keeps track of line numbers. This class defines methods setLineNumber(int) and getLineNumber() for setting and getting the current line number respectively.
By default, line numbering begins at 0. This number increments at every line terminator as the data is read, and can be changed with a call to setLineNumber(int). Note however, that setLineNumber(int) does not actually change the current position in the stream; it only changes the value that will be returned by getLineNumber().
A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed.
A buffered character-input stream that keeps track of line numbers. This class defines methods setLineNumber(int) and getLineNumber() for setting and getting the current line number respectively. By default, line numbering begins at 0. This number increments at every line terminator as the data is read, and can be changed with a call to setLineNumber(int). Note however, that setLineNumber(int) does not actually change the current position in the stream; it only changes the value that will be returned by getLineNumber(). A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed.
Thrown when serialization or deserialization is not active.
Thrown when serialization or deserialization is not active.
Thrown when an instance is required to have a Serializable interface. The serialization runtime or the class of the instance can throw this exception. The argument should be the name of the class.
Thrown when an instance is required to have a Serializable interface. The serialization runtime or the class of the instance can throw this exception. The argument should be the name of the class.
ObjectInput extends the DataInput interface to include the reading of objects. DataInput includes methods for the input of primitive types, ObjectInput extends that interface to include objects, arrays, and Strings.
ObjectInput extends the DataInput interface to include the reading of objects. DataInput includes methods for the input of primitive types, ObjectInput extends that interface to include objects, arrays, and Strings.
An ObjectInputStream deserializes primitive data and objects previously written using an ObjectOutputStream.
ObjectOutputStream and ObjectInputStream can provide an application with persistent storage for graphs of objects when used with a FileOutputStream and FileInputStream respectively. ObjectInputStream is used to recover those objects previously serialized. Other uses include passing objects between hosts using a socket stream or for marshaling and unmarshaling arguments and parameters in a remote communication system.
ObjectInputStream ensures that the types of all objects in the graph created from the stream match the classes present in the Java Virtual Machine. Classes are loaded as required using the standard mechanisms.
Only objects that support the java.io.Serializable or java.io.Externalizable interface can be read from streams.
The method readObject is used to read an object from the stream. Java's safe casting should be used to get the desired type. In Java, strings and arrays are objects and are treated as objects during serialization. When read they need to be cast to the expected type.
Primitive data types can be read from the stream using the appropriate method on DataInput.
The default deserialization mechanism for objects restores the contents of each field to the value and type it had when it was written. Fields declared as transient or static are ignored by the deserialization process. References to other objects cause those objects to be read from the stream as necessary. Graphs of objects are restored correctly using a reference sharing mechanism. New objects are always allocated when deserializing, which prevents existing objects from being overwritten.
Reading an object is analogous to running the constructors of a new object. Memory is allocated for the object and initialized to zero (NULL). No-arg constructors are invoked for the non-serializable classes and then the fields of the serializable classes are restored from the stream starting with the serializable class closest to java.lang.object and finishing with the object's most specific class.
For example to read from a stream as written by the example in ObjectOutputStream:
FileInputStream fis = new FileInputStream("t.tmp");
ObjectInputStream ois = new ObjectInputStream(fis);
int i = ois.readInt();
String today = (String) ois.readObject();
Date date = (Date) ois.readObject();
ois.close();
Classes control how they are serialized by implementing either the java.io.Serializable or java.io.Externalizable interfaces.
Implementing the Serializable interface allows object serialization to save and restore the entire state of the object and it allows classes to evolve between the time the stream is written and the time it is read. It automatically traverses references between objects, saving and restoring entire graphs.
Serializable classes that require special handling during the serialization and deserialization process should implement the following methods:
private void writeObject(java.io.ObjectOutputStream stream) throws IOException; private void readObject(java.io.ObjectInputStream stream) throws IOException, ClassNotFoundException; private void readObjectNoData() throws ObjectStreamException;
The readObject method is responsible for reading and restoring the state of the object for its particular class using data written to the stream by the corresponding writeObject method. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is restored by reading data from the ObjectInputStream for the individual fields and making assignments to the appropriate fields of the object. Reading primitive data types is supported by DataInput.
Any attempt to read object data which exceeds the boundaries of the custom data written by the corresponding writeObject method will cause an OptionalDataException to be thrown with an eof field value of true. Non-object reads which exceed the end of the allotted data will reflect the end of data in the same way that they would indicate the end of the stream: bytewise reads will return -1 as the byte read or number of bytes read, and primitive reads will throw EOFExceptions. If there is no corresponding writeObject method, then the end of default serialized data marks the end of the allotted data.
Primitive and object read calls issued from within a readExternal method behave in the same manner--if the stream is already positioned at the end of data written by the corresponding writeExternal method, object reads will throw OptionalDataExceptions with eof set to true, bytewise reads will return -1, and primitive reads will throw EOFExceptions. Note that this behavior does not hold for streams written with the old ObjectStreamConstants.PROTOCOL_VERSION_1 protocol, in which the end of data written by writeExternal methods is not demarcated, and hence cannot be detected.
The readObjectNoData method is responsible for initializing the state of the object for its particular class in the event that the serialization stream does not list the given class as a superclass of the object being deserialized. This may occur in cases where the receiving party uses a different version of the deserialized instance's class than the sending party, and the receiver's version extends classes that are not extended by the sender's version. This may also occur if the serialization stream has been tampered; hence, readObjectNoData is useful for initializing deserialized objects properly despite a "hostile" or incomplete source stream.
Serialization does not read or assign values to the fields of any object that does not implement the java.io.Serializable interface. Subclasses of Objects that are not serializable can be serializable. In this case the non-serializable class must have a no-arg constructor to allow its fields to be initialized. In this case it is the responsibility of the subclass to save and restore the state of the non-serializable class. It is frequently the case that the fields of that class are accessible (public, package, or protected) or that there are get and set methods that can be used to restore the state.
Any exception that occurs while deserializing an object will be caught by the ObjectInputStream and abort the reading process.
Implementing the Externalizable interface allows the object to assume complete control over the contents and format of the object's serialized form. The methods of the Externalizable interface, writeExternal and readExternal, are called to save and restore the objects state. When implemented by a class they can write and read their own state using all of the methods of ObjectOutput and ObjectInput. It is the responsibility of the objects to handle any versioning that occurs.
Enum constants are deserialized differently than ordinary serializable or externalizable objects. The serialized form of an enum constant consists solely of its name; field values of the constant are not transmitted. To deserialize an enum constant, ObjectInputStream reads the constant name from the stream; the deserialized constant is then obtained by calling the static method Enum.valueOf(Class, String) with the enum constant's base type and the received constant name as arguments. Like other serializable or externalizable objects, enum constants can function as the targets of back references appearing subsequently in the serialization stream. The process by which enum constants are deserialized cannot be customized: any class-specific readObject, readObjectNoData, and readResolve methods defined by enum types are ignored during deserialization. Similarly, any serialPersistentFields or serialVersionUID field declarations are also ignored--all enum types have a fixed serialVersionUID of 0L.
An ObjectInputStream deserializes primitive data and objects previously written using an ObjectOutputStream. ObjectOutputStream and ObjectInputStream can provide an application with persistent storage for graphs of objects when used with a FileOutputStream and FileInputStream respectively. ObjectInputStream is used to recover those objects previously serialized. Other uses include passing objects between hosts using a socket stream or for marshaling and unmarshaling arguments and parameters in a remote communication system. ObjectInputStream ensures that the types of all objects in the graph created from the stream match the classes present in the Java Virtual Machine. Classes are loaded as required using the standard mechanisms. Only objects that support the java.io.Serializable or java.io.Externalizable interface can be read from streams. The method readObject is used to read an object from the stream. Java's safe casting should be used to get the desired type. In Java, strings and arrays are objects and are treated as objects during serialization. When read they need to be cast to the expected type. Primitive data types can be read from the stream using the appropriate method on DataInput. The default deserialization mechanism for objects restores the contents of each field to the value and type it had when it was written. Fields declared as transient or static are ignored by the deserialization process. References to other objects cause those objects to be read from the stream as necessary. Graphs of objects are restored correctly using a reference sharing mechanism. New objects are always allocated when deserializing, which prevents existing objects from being overwritten. Reading an object is analogous to running the constructors of a new object. Memory is allocated for the object and initialized to zero (NULL). No-arg constructors are invoked for the non-serializable classes and then the fields of the serializable classes are restored from the stream starting with the serializable class closest to java.lang.object and finishing with the object's most specific class. For example to read from a stream as written by the example in ObjectOutputStream: FileInputStream fis = new FileInputStream("t.tmp"); ObjectInputStream ois = new ObjectInputStream(fis); int i = ois.readInt(); String today = (String) ois.readObject(); Date date = (Date) ois.readObject(); ois.close(); Classes control how they are serialized by implementing either the java.io.Serializable or java.io.Externalizable interfaces. Implementing the Serializable interface allows object serialization to save and restore the entire state of the object and it allows classes to evolve between the time the stream is written and the time it is read. It automatically traverses references between objects, saving and restoring entire graphs. Serializable classes that require special handling during the serialization and deserialization process should implement the following methods: private void writeObject(java.io.ObjectOutputStream stream) throws IOException; private void readObject(java.io.ObjectInputStream stream) throws IOException, ClassNotFoundException; private void readObjectNoData() throws ObjectStreamException; The readObject method is responsible for reading and restoring the state of the object for its particular class using data written to the stream by the corresponding writeObject method. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is restored by reading data from the ObjectInputStream for the individual fields and making assignments to the appropriate fields of the object. Reading primitive data types is supported by DataInput. Any attempt to read object data which exceeds the boundaries of the custom data written by the corresponding writeObject method will cause an OptionalDataException to be thrown with an eof field value of true. Non-object reads which exceed the end of the allotted data will reflect the end of data in the same way that they would indicate the end of the stream: bytewise reads will return -1 as the byte read or number of bytes read, and primitive reads will throw EOFExceptions. If there is no corresponding writeObject method, then the end of default serialized data marks the end of the allotted data. Primitive and object read calls issued from within a readExternal method behave in the same manner--if the stream is already positioned at the end of data written by the corresponding writeExternal method, object reads will throw OptionalDataExceptions with eof set to true, bytewise reads will return -1, and primitive reads will throw EOFExceptions. Note that this behavior does not hold for streams written with the old ObjectStreamConstants.PROTOCOL_VERSION_1 protocol, in which the end of data written by writeExternal methods is not demarcated, and hence cannot be detected. The readObjectNoData method is responsible for initializing the state of the object for its particular class in the event that the serialization stream does not list the given class as a superclass of the object being deserialized. This may occur in cases where the receiving party uses a different version of the deserialized instance's class than the sending party, and the receiver's version extends classes that are not extended by the sender's version. This may also occur if the serialization stream has been tampered; hence, readObjectNoData is useful for initializing deserialized objects properly despite a "hostile" or incomplete source stream. Serialization does not read or assign values to the fields of any object that does not implement the java.io.Serializable interface. Subclasses of Objects that are not serializable can be serializable. In this case the non-serializable class must have a no-arg constructor to allow its fields to be initialized. In this case it is the responsibility of the subclass to save and restore the state of the non-serializable class. It is frequently the case that the fields of that class are accessible (public, package, or protected) or that there are get and set methods that can be used to restore the state. Any exception that occurs while deserializing an object will be caught by the ObjectInputStream and abort the reading process. Implementing the Externalizable interface allows the object to assume complete control over the contents and format of the object's serialized form. The methods of the Externalizable interface, writeExternal and readExternal, are called to save and restore the objects state. When implemented by a class they can write and read their own state using all of the methods of ObjectOutput and ObjectInput. It is the responsibility of the objects to handle any versioning that occurs. Enum constants are deserialized differently than ordinary serializable or externalizable objects. The serialized form of an enum constant consists solely of its name; field values of the constant are not transmitted. To deserialize an enum constant, ObjectInputStream reads the constant name from the stream; the deserialized constant is then obtained by calling the static method Enum.valueOf(Class, String) with the enum constant's base type and the received constant name as arguments. Like other serializable or externalizable objects, enum constants can function as the targets of back references appearing subsequently in the serialization stream. The process by which enum constants are deserialized cannot be customized: any class-specific readObject, readObjectNoData, and readResolve methods defined by enum types are ignored during deserialization. Similarly, any serialPersistentFields or serialVersionUID field declarations are also ignored--all enum types have a fixed serialVersionUID of 0L.
Provide access to the persistent fields read from the input stream.
Provide access to the persistent fields read from the input stream.
Callback interface to allow validation of objects within a graph. Allows an object to be called when a complete graph of objects has been deserialized.
Callback interface to allow validation of objects within a graph. Allows an object to be called when a complete graph of objects has been deserialized.
ObjectOutput extends the DataOutput interface to include writing of objects. DataOutput includes methods for output of primitive types, ObjectOutput extends that interface to include objects, arrays, and Strings.
ObjectOutput extends the DataOutput interface to include writing of objects. DataOutput includes methods for output of primitive types, ObjectOutput extends that interface to include objects, arrays, and Strings.
An ObjectOutputStream writes primitive data types and graphs of Java objects to an OutputStream. The objects can be read (reconstituted) using an ObjectInputStream. Persistent storage of objects can be accomplished by using a file for the stream. If the stream is a network socket stream, the objects can be reconstituted on another host or in another process.
Only objects that support the java.io.Serializable interface can be written to streams. The class of each serializable object is encoded including the class name and signature of the class, the values of the object's fields and arrays, and the closure of any other objects referenced from the initial objects.
The method writeObject is used to write an object to the stream. Any object, including Strings and arrays, is written with writeObject. Multiple objects or primitives can be written to the stream. The objects must be read back from the corresponding ObjectInputstream with the same types and in the same order as they were written.
Primitive data types can also be written to the stream using the appropriate methods from DataOutput. Strings can also be written using the writeUTF method.
The default serialization mechanism for an object writes the class of the object, the class signature, and the values of all non-transient and non-static fields. References to other objects (except in transient or static fields) cause those objects to be written also. Multiple references to a single object are encoded using a reference sharing mechanism so that graphs of objects can be restored to the same shape as when the original was written.
For example to write an object that can be read by the example in ObjectInputStream:
FileOutputStream fos = new FileOutputStream("t.tmp");
ObjectOutputStream oos = new ObjectOutputStream(fos);
oos.writeInt(12345);
oos.writeObject("Today");
oos.writeObject(new Date());
oos.close();
Classes that require special handling during the serialization and deserialization process must implement special methods with these exact signatures:
private void readObject(java.io.ObjectInputStream stream) throws IOException, ClassNotFoundException; private void writeObject(java.io.ObjectOutputStream stream) throws IOException private void readObjectNoData() throws ObjectStreamException;
The writeObject method is responsible for writing the state of the object for its particular class so that the corresponding readObject method can restore it. The method does not need to concern itself with the state belonging to the object's superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput.
Serialization does not write out the fields of any object that does not implement the java.io.Serializable interface. Subclasses of Objects that are not serializable can be serializable. In this case the non-serializable class must have a no-arg constructor to allow its fields to be initialized. In this case it is the responsibility of the subclass to save and restore the state of the non-serializable class. It is frequently the case that the fields of that class are accessible (public, package, or protected) or that there are get and set methods that can be used to restore the state.
Serialization of an object can be prevented by implementing writeObject and readObject methods that throw the NotSerializableException. The exception will be caught by the ObjectOutputStream and abort the serialization process.
Implementing the Externalizable interface allows the object to assume complete control over the contents and format of the object's serialized form. The methods of the Externalizable interface, writeExternal and readExternal, are called to save and restore the objects state. When implemented by a class they can write and read their own state using all of the methods of ObjectOutput and ObjectInput. It is the responsibility of the objects to handle any versioning that occurs.
Enum constants are serialized differently than ordinary serializable or externalizable objects. The serialized form of an enum constant consists solely of its name; field values of the constant are not transmitted. To serialize an enum constant, ObjectOutputStream writes the string returned by the constant's name method. Like other serializable or externalizable objects, enum constants can function as the targets of back references appearing subsequently in the serialization stream. The process by which enum constants are serialized cannot be customized; any class-specific writeObject and writeReplace methods defined by enum types are ignored during serialization. Similarly, any serialPersistentFields or serialVersionUID field declarations are also ignored--all enum types have a fixed serialVersionUID of 0L.
Primitive data, excluding serializable fields and externalizable data, is written to the ObjectOutputStream in block-data records. A block data record is composed of a header and data. The block data header consists of a marker and the number of bytes to follow the header. Consecutive primitive data writes are merged into one block-data record. The blocking factor used for a block-data record will be 1024 bytes. Each block-data record will be filled up to 1024 bytes, or be written whenever there is a termination of block-data mode. Calls to the ObjectOutputStream methods writeObject, defaultWriteObject and writeFields initially terminate any existing block-data record.
An ObjectOutputStream writes primitive data types and graphs of Java objects to an OutputStream. The objects can be read (reconstituted) using an ObjectInputStream. Persistent storage of objects can be accomplished by using a file for the stream. If the stream is a network socket stream, the objects can be reconstituted on another host or in another process. Only objects that support the java.io.Serializable interface can be written to streams. The class of each serializable object is encoded including the class name and signature of the class, the values of the object's fields and arrays, and the closure of any other objects referenced from the initial objects. The method writeObject is used to write an object to the stream. Any object, including Strings and arrays, is written with writeObject. Multiple objects or primitives can be written to the stream. The objects must be read back from the corresponding ObjectInputstream with the same types and in the same order as they were written. Primitive data types can also be written to the stream using the appropriate methods from DataOutput. Strings can also be written using the writeUTF method. The default serialization mechanism for an object writes the class of the object, the class signature, and the values of all non-transient and non-static fields. References to other objects (except in transient or static fields) cause those objects to be written also. Multiple references to a single object are encoded using a reference sharing mechanism so that graphs of objects can be restored to the same shape as when the original was written. For example to write an object that can be read by the example in ObjectInputStream: FileOutputStream fos = new FileOutputStream("t.tmp"); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeInt(12345); oos.writeObject("Today"); oos.writeObject(new Date()); oos.close(); Classes that require special handling during the serialization and deserialization process must implement special methods with these exact signatures: private void readObject(java.io.ObjectInputStream stream) throws IOException, ClassNotFoundException; private void writeObject(java.io.ObjectOutputStream stream) throws IOException private void readObjectNoData() throws ObjectStreamException; The writeObject method is responsible for writing the state of the object for its particular class so that the corresponding readObject method can restore it. The method does not need to concern itself with the state belonging to the object's superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput. Serialization does not write out the fields of any object that does not implement the java.io.Serializable interface. Subclasses of Objects that are not serializable can be serializable. In this case the non-serializable class must have a no-arg constructor to allow its fields to be initialized. In this case it is the responsibility of the subclass to save and restore the state of the non-serializable class. It is frequently the case that the fields of that class are accessible (public, package, or protected) or that there are get and set methods that can be used to restore the state. Serialization of an object can be prevented by implementing writeObject and readObject methods that throw the NotSerializableException. The exception will be caught by the ObjectOutputStream and abort the serialization process. Implementing the Externalizable interface allows the object to assume complete control over the contents and format of the object's serialized form. The methods of the Externalizable interface, writeExternal and readExternal, are called to save and restore the objects state. When implemented by a class they can write and read their own state using all of the methods of ObjectOutput and ObjectInput. It is the responsibility of the objects to handle any versioning that occurs. Enum constants are serialized differently than ordinary serializable or externalizable objects. The serialized form of an enum constant consists solely of its name; field values of the constant are not transmitted. To serialize an enum constant, ObjectOutputStream writes the string returned by the constant's name method. Like other serializable or externalizable objects, enum constants can function as the targets of back references appearing subsequently in the serialization stream. The process by which enum constants are serialized cannot be customized; any class-specific writeObject and writeReplace methods defined by enum types are ignored during serialization. Similarly, any serialPersistentFields or serialVersionUID field declarations are also ignored--all enum types have a fixed serialVersionUID of 0L. Primitive data, excluding serializable fields and externalizable data, is written to the ObjectOutputStream in block-data records. A block data record is composed of a header and data. The block data header consists of a marker and the number of bytes to follow the header. Consecutive primitive data writes are merged into one block-data record. The blocking factor used for a block-data record will be 1024 bytes. Each block-data record will be filled up to 1024 bytes, or be written whenever there is a termination of block-data mode. Calls to the ObjectOutputStream methods writeObject, defaultWriteObject and writeFields initially terminate any existing block-data record.
Provide programmatic access to the persistent fields to be written to ObjectOutput.
Provide programmatic access to the persistent fields to be written to ObjectOutput.
Serialization's descriptor for classes. It contains the name and serialVersionUID of the class. The ObjectStreamClass for a specific class loaded in this Java VM can be found/created using the lookup method.
The algorithm to compute the SerialVersionUID is described in Object Serialization Specification, Section 4.6, Stream Unique Identifiers.
Serialization's descriptor for classes. It contains the name and serialVersionUID of the class. The ObjectStreamClass for a specific class loaded in this Java VM can be found/created using the lookup method. The algorithm to compute the SerialVersionUID is described in Object Serialization Specification, Section 4.6, Stream Unique Identifiers.
Constants written into the Object Serialization Stream.
Constants written into the Object Serialization Stream.
No vars found in this namespace.
Superclass of all exceptions specific to Object Stream classes.
Superclass of all exceptions specific to Object Stream classes.
No vars found in this namespace.
A description of a Serializable field from a Serializable class. An array of ObjectStreamFields is used to declare the Serializable fields of a class.
A description of a Serializable field from a Serializable class. An array of ObjectStreamFields is used to declare the Serializable fields of a class.
Exception indicating the failure of an object read operation due to unread primitive data, or the end of data belonging to a serialized object in the stream. This exception may be thrown in two cases:
An attempt was made to read an object when the next element in the stream is primitive data. In this case, the OptionalDataException's length field is set to the number of bytes of primitive data immediately readable from the stream, and the eof field is set to false.
An attempt was made to read past the end of data consumable by a class-defined readObject or readExternal method. In this case, the OptionalDataException's eof field is set to true, and the length field is set to 0.
Exception indicating the failure of an object read operation due to unread primitive data, or the end of data belonging to a serialized object in the stream. This exception may be thrown in two cases: An attempt was made to read an object when the next element in the stream is primitive data. In this case, the OptionalDataException's length field is set to the number of bytes of primitive data immediately readable from the stream, and the eof field is set to false. An attempt was made to read past the end of data consumable by a class-defined readObject or readExternal method. In this case, the OptionalDataException's eof field is set to true, and the length field is set to 0.
This abstract class is the superclass of all classes representing an output stream of bytes. An output stream accepts output bytes and sends them to some sink.
Applications that need to define a subclass of OutputStream must always provide at least a method that writes one byte of output.
This abstract class is the superclass of all classes representing an output stream of bytes. An output stream accepts output bytes and sends them to some sink. Applications that need to define a subclass of OutputStream must always provide at least a method that writes one byte of output.
An OutputStreamWriter is a bridge from character streams to byte streams: Characters written to it are encoded into bytes using a specified charset. The charset that it uses may be specified by name or may be given explicitly, or the platform's default charset may be accepted.
Each invocation of a write() method causes the encoding converter to be invoked on the given character(s). The resulting bytes are accumulated in a buffer before being written to the underlying output stream. The size of this buffer may be specified, but by default it is large enough for most purposes. Note that the characters passed to the write() methods are not buffered.
For top efficiency, consider wrapping an OutputStreamWriter within a BufferedWriter so as to avoid frequent converter invocations. For example:
Writer out = new BufferedWriter(new OutputStreamWriter(System.out));
A surrogate pair is a character represented by a sequence of two char values: A high surrogate in the range '\uD800' to '\uDBFF' followed by a low surrogate in the range '\uDC00' to '\uDFFF'.
A malformed surrogate element is a high surrogate that is not followed by a low surrogate or a low surrogate that is not preceded by a high surrogate.
This class always replaces malformed surrogate elements and unmappable character sequences with the charset's default substitution sequence. The java.nio.charset.CharsetEncoder class should be used when more control over the encoding process is required.
An OutputStreamWriter is a bridge from character streams to byte streams: Characters written to it are encoded into bytes using a specified charset. The charset that it uses may be specified by name or may be given explicitly, or the platform's default charset may be accepted. Each invocation of a write() method causes the encoding converter to be invoked on the given character(s). The resulting bytes are accumulated in a buffer before being written to the underlying output stream. The size of this buffer may be specified, but by default it is large enough for most purposes. Note that the characters passed to the write() methods are not buffered. For top efficiency, consider wrapping an OutputStreamWriter within a BufferedWriter so as to avoid frequent converter invocations. For example: Writer out = new BufferedWriter(new OutputStreamWriter(System.out)); A surrogate pair is a character represented by a sequence of two char values: A high surrogate in the range '\uD800' to '\uDBFF' followed by a low surrogate in the range '\uDC00' to '\uDFFF'. A malformed surrogate element is a high surrogate that is not followed by a low surrogate or a low surrogate that is not preceded by a high surrogate. This class always replaces malformed surrogate elements and unmappable character sequences with the charset's default substitution sequence. The java.nio.charset.CharsetEncoder class should be used when more control over the encoding process is required.
A piped input stream should be connected to a piped output stream; the piped input stream then provides whatever data bytes are written to the piped output stream. Typically, data is read from a PipedInputStream object by one thread and data is written to the corresponding PipedOutputStream by some other thread. Attempting to use both objects from a single thread is not recommended, as it may deadlock the thread. The piped input stream contains a buffer, decoupling read operations from write operations, within limits. A pipe is said to be broken if a thread that was providing data bytes to the connected piped output stream is no longer alive.
A piped input stream should be connected to a piped output stream; the piped input stream then provides whatever data bytes are written to the piped output stream. Typically, data is read from a PipedInputStream object by one thread and data is written to the corresponding PipedOutputStream by some other thread. Attempting to use both objects from a single thread is not recommended, as it may deadlock the thread. The piped input stream contains a buffer, decoupling read operations from write operations, within limits. A pipe is said to be broken if a thread that was providing data bytes to the connected piped output stream is no longer alive.
A piped output stream can be connected to a piped input stream to create a communications pipe. The piped output stream is the sending end of the pipe. Typically, data is written to a PipedOutputStream object by one thread and data is read from the connected PipedInputStream by some other thread. Attempting to use both objects from a single thread is not recommended as it may deadlock the thread. The pipe is said to be broken if a thread that was reading data bytes from the connected piped input stream is no longer alive.
A piped output stream can be connected to a piped input stream to create a communications pipe. The piped output stream is the sending end of the pipe. Typically, data is written to a PipedOutputStream object by one thread and data is read from the connected PipedInputStream by some other thread. Attempting to use both objects from a single thread is not recommended as it may deadlock the thread. The pipe is said to be broken if a thread that was reading data bytes from the connected piped input stream is no longer alive.
Piped character-input streams.
Piped character-input streams.
Piped character-output streams.
Piped character-output streams.
A PrintStream adds functionality to another output stream, namely the ability to print representations of various data values conveniently. Two other features are provided as well. Unlike other output streams, a PrintStream never throws an IOException; instead, exceptional situations merely set an internal flag that can be tested via the checkError method. Optionally, a PrintStream can be created so as to flush automatically; this means that the flush method is automatically invoked after a byte array is written, one of the println methods is invoked, or a newline character or byte ('\n') is written.
All characters printed by a PrintStream are converted into bytes using the platform's default character encoding. The PrintWriter class should be used in situations that require writing characters rather than bytes.
A PrintStream adds functionality to another output stream, namely the ability to print representations of various data values conveniently. Two other features are provided as well. Unlike other output streams, a PrintStream never throws an IOException; instead, exceptional situations merely set an internal flag that can be tested via the checkError method. Optionally, a PrintStream can be created so as to flush automatically; this means that the flush method is automatically invoked after a byte array is written, one of the println methods is invoked, or a newline character or byte ('\n') is written. All characters printed by a PrintStream are converted into bytes using the platform's default character encoding. The PrintWriter class should be used in situations that require writing characters rather than bytes.
Prints formatted representations of objects to a text-output stream. This class implements all of the print methods found in PrintStream. It does not contain methods for writing raw bytes, for which a program should use unencoded byte streams.
Unlike the PrintStream class, if automatic flushing is enabled it will be done only when one of the println, printf, or format methods is invoked, rather than whenever a newline character happens to be output. These methods use the platform's own notion of line separator rather than the newline character.
Methods in this class never throw I/O exceptions, although some of its constructors may. The client may inquire as to whether any errors have occurred by invoking checkError().
Prints formatted representations of objects to a text-output stream. This class implements all of the print methods found in PrintStream. It does not contain methods for writing raw bytes, for which a program should use unencoded byte streams. Unlike the PrintStream class, if automatic flushing is enabled it will be done only when one of the println, printf, or format methods is invoked, rather than whenever a newline character happens to be output. These methods use the platform's own notion of line separator rather than the newline character. Methods in this class never throw I/O exceptions, although some of its constructors may. The client may inquire as to whether any errors have occurred by invoking checkError().
A PushbackInputStream adds functionality to another input stream, namely the ability to "push back" or "unread" one byte. This is useful in situations where it is convenient for a fragment of code to read an indefinite number of data bytes that are delimited by a particular byte value; after reading the terminating byte, the code fragment can "unread" it, so that the next read operation on the input stream will reread the byte that was pushed back. For example, bytes representing the characters constituting an identifier might be terminated by a byte representing an operator character; a method whose job is to read just an identifier can read until it sees the operator and then push the operator back to be re-read.
A PushbackInputStream adds functionality to another input stream, namely the ability to "push back" or "unread" one byte. This is useful in situations where it is convenient for a fragment of code to read an indefinite number of data bytes that are delimited by a particular byte value; after reading the terminating byte, the code fragment can "unread" it, so that the next read operation on the input stream will reread the byte that was pushed back. For example, bytes representing the characters constituting an identifier might be terminated by a byte representing an operator character; a method whose job is to read just an identifier can read until it sees the operator and then push the operator back to be re-read.
A character-stream reader that allows characters to be pushed back into the stream.
A character-stream reader that allows characters to be pushed back into the stream.
Instances of this class support both reading and writing to a random access file. A random access file behaves like a large array of bytes stored in the file system. There is a kind of cursor, or index into the implied array, called the file pointer; input operations read bytes starting at the file pointer and advance the file pointer past the bytes read. If the random access file is created in read/write mode, then output operations are also available; output operations write bytes starting at the file pointer and advance the file pointer past the bytes written. Output operations that write past the current end of the implied array cause the array to be extended. The file pointer can be read by the getFilePointer method and set by the seek method.
It is generally true of all the reading routines in this class that if end-of-file is reached before the desired number of bytes has been read, an EOFException (which is a kind of IOException) is thrown. If any byte cannot be read for any reason other than end-of-file, an IOException other than EOFException is thrown. In particular, an IOException may be thrown if the stream has been closed.
Instances of this class support both reading and writing to a random access file. A random access file behaves like a large array of bytes stored in the file system. There is a kind of cursor, or index into the implied array, called the file pointer; input operations read bytes starting at the file pointer and advance the file pointer past the bytes read. If the random access file is created in read/write mode, then output operations are also available; output operations write bytes starting at the file pointer and advance the file pointer past the bytes written. Output operations that write past the current end of the implied array cause the array to be extended. The file pointer can be read by the getFilePointer method and set by the seek method. It is generally true of all the reading routines in this class that if end-of-file is reached before the desired number of bytes has been read, an EOFException (which is a kind of IOException) is thrown. If any byte cannot be read for any reason other than end-of-file, an IOException other than EOFException is thrown. In particular, an IOException may be thrown if the stream has been closed.
Abstract class for reading character streams. The only methods that a subclass must implement are read(char[], int, int) and close(). Most subclasses, however, will override some of the methods defined here in order to provide higher efficiency, additional functionality, or both.
Abstract class for reading character streams. The only methods that a subclass must implement are read(char[], int, int) and close(). Most subclasses, however, will override some of the methods defined here in order to provide higher efficiency, additional functionality, or both.
A SequenceInputStream represents the logical concatenation of other input streams. It starts out with an ordered collection of input streams and reads from the first one until end of file is reached, whereupon it reads from the second one, and so on, until end of file is reached on the last of the contained input streams.
A SequenceInputStream represents the logical concatenation of other input streams. It starts out with an ordered collection of input streams and reads from the first one until end of file is reached, whereupon it reads from the second one, and so on, until end of file is reached on the last of the contained input streams.
Serializability of a class is enabled by the class implementing the java.io.Serializable interface. Classes that do not implement this interface will not have any of their state serialized or deserialized. All subtypes of a serializable class are themselves serializable. The serialization interface has no methods or fields and serves only to identify the semantics of being serializable.
To allow subtypes of non-serializable classes to be serialized, the subtype may assume responsibility for saving and restoring the state of the supertype's public, protected, and (if accessible) package fields. The subtype may assume this responsibility only if the class it extends has an accessible no-arg constructor to initialize the class's state. It is an error to declare a class Serializable if this is not the case. The error will be detected at runtime.
During deserialization, the fields of non-serializable classes will be initialized using the public or protected no-arg constructor of the class. A no-arg constructor must be accessible to the subclass that is serializable. The fields of serializable subclasses will be restored from the stream.
When traversing a graph, an object may be encountered that does not support the Serializable interface. In this case the NotSerializableException will be thrown and will identify the class of the non-serializable object.
Classes that require special handling during the serialization and deserialization process must implement special methods with these exact signatures:
private void writeObject(java.io.ObjectOutputStream out) throws IOException private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException; private void readObjectNoData() throws ObjectStreamException;
The writeObject method is responsible for writing the state of the object for its particular class so that the corresponding readObject method can restore it. The default mechanism for saving the Object's fields can be invoked by calling out.defaultWriteObject. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput.
The readObject method is responsible for reading from the stream and restoring the classes fields. It may call in.defaultReadObject to invoke the default mechanism for restoring the object's non-static and non-transient fields. The defaultReadObject method uses information in the stream to assign the fields of the object saved in the stream with the correspondingly named fields in the current object. This handles the case when the class has evolved to add new fields. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput.
The readObjectNoData method is responsible for initializing the state of the object for its particular class in the event that the serialization stream does not list the given class as a superclass of the object being deserialized. This may occur in cases where the receiving party uses a different version of the deserialized instance's class than the sending party, and the receiver's version extends classes that are not extended by the sender's version. This may also occur if the serialization stream has been tampered; hence, readObjectNoData is useful for initializing deserialized objects properly despite a "hostile" or incomplete source stream.
Serializable classes that need to designate an alternative object to be used when writing an object to the stream should implement this special method with the exact signature:
ANY-ACCESS-MODIFIER Object writeReplace() throws ObjectStreamException;
This writeReplace method is invoked by serialization if the method exists and it would be accessible from a method defined within the class of the object being serialized. Thus, the method can have private, protected and package-private access. Subclass access to this method follows java accessibility rules.
Classes that need to designate a replacement when an instance of it is read from the stream should implement this special method with the exact signature.
ANY-ACCESS-MODIFIER Object readResolve() throws ObjectStreamException;
This readResolve method follows the same invocation rules and accessibility rules as writeReplace.
The serialization runtime associates with each serializable class a version number, called a serialVersionUID, which is used during deserialization to verify that the sender and receiver of a serialized object have loaded classes for that object that are compatible with respect to serialization. If the receiver has loaded a class for the object that has a different serialVersionUID than that of the corresponding sender's class, then deserialization will result in an InvalidClassException. A serializable class can declare its own serialVersionUID explicitly by declaring a field named "serialVersionUID" that must be static, final, and of type long:
ANY-ACCESS-MODIFIER static final long serialVersionUID = 42L;
If a serializable class does not explicitly declare a serialVersionUID, then the serialization runtime will calculate a default serialVersionUID value for that class based on various aspects of the class, as described in the Java(TM) Object Serialization Specification. However, it is strongly recommended that all serializable classes explicitly declare serialVersionUID values, since the default serialVersionUID computation is highly sensitive to class details that may vary depending on compiler implementations, and can thus result in unexpected InvalidClassExceptions during deserialization. Therefore, to guarantee a consistent serialVersionUID value across different java compiler implementations, a serializable class must declare an explicit serialVersionUID value. It is also strongly advised that explicit serialVersionUID declarations use the private modifier where possible, since such declarations apply only to the immediately declaring class--serialVersionUID fields are not useful as inherited members. Array classes cannot declare an explicit serialVersionUID, so they always have the default computed value, but the requirement for matching serialVersionUID values is waived for array classes.
Serializability of a class is enabled by the class implementing the java.io.Serializable interface. Classes that do not implement this interface will not have any of their state serialized or deserialized. All subtypes of a serializable class are themselves serializable. The serialization interface has no methods or fields and serves only to identify the semantics of being serializable. To allow subtypes of non-serializable classes to be serialized, the subtype may assume responsibility for saving and restoring the state of the supertype's public, protected, and (if accessible) package fields. The subtype may assume this responsibility only if the class it extends has an accessible no-arg constructor to initialize the class's state. It is an error to declare a class Serializable if this is not the case. The error will be detected at runtime. During deserialization, the fields of non-serializable classes will be initialized using the public or protected no-arg constructor of the class. A no-arg constructor must be accessible to the subclass that is serializable. The fields of serializable subclasses will be restored from the stream. When traversing a graph, an object may be encountered that does not support the Serializable interface. In this case the NotSerializableException will be thrown and will identify the class of the non-serializable object. Classes that require special handling during the serialization and deserialization process must implement special methods with these exact signatures: private void writeObject(java.io.ObjectOutputStream out) throws IOException private void readObject(java.io.ObjectInputStream in) throws IOException, ClassNotFoundException; private void readObjectNoData() throws ObjectStreamException; The writeObject method is responsible for writing the state of the object for its particular class so that the corresponding readObject method can restore it. The default mechanism for saving the Object's fields can be invoked by calling out.defaultWriteObject. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput. The readObject method is responsible for reading from the stream and restoring the classes fields. It may call in.defaultReadObject to invoke the default mechanism for restoring the object's non-static and non-transient fields. The defaultReadObject method uses information in the stream to assign the fields of the object saved in the stream with the correspondingly named fields in the current object. This handles the case when the class has evolved to add new fields. The method does not need to concern itself with the state belonging to its superclasses or subclasses. State is saved by writing the individual fields to the ObjectOutputStream using the writeObject method or by using the methods for primitive data types supported by DataOutput. The readObjectNoData method is responsible for initializing the state of the object for its particular class in the event that the serialization stream does not list the given class as a superclass of the object being deserialized. This may occur in cases where the receiving party uses a different version of the deserialized instance's class than the sending party, and the receiver's version extends classes that are not extended by the sender's version. This may also occur if the serialization stream has been tampered; hence, readObjectNoData is useful for initializing deserialized objects properly despite a "hostile" or incomplete source stream. Serializable classes that need to designate an alternative object to be used when writing an object to the stream should implement this special method with the exact signature: ANY-ACCESS-MODIFIER Object writeReplace() throws ObjectStreamException; This writeReplace method is invoked by serialization if the method exists and it would be accessible from a method defined within the class of the object being serialized. Thus, the method can have private, protected and package-private access. Subclass access to this method follows java accessibility rules. Classes that need to designate a replacement when an instance of it is read from the stream should implement this special method with the exact signature. ANY-ACCESS-MODIFIER Object readResolve() throws ObjectStreamException; This readResolve method follows the same invocation rules and accessibility rules as writeReplace. The serialization runtime associates with each serializable class a version number, called a serialVersionUID, which is used during deserialization to verify that the sender and receiver of a serialized object have loaded classes for that object that are compatible with respect to serialization. If the receiver has loaded a class for the object that has a different serialVersionUID than that of the corresponding sender's class, then deserialization will result in an InvalidClassException. A serializable class can declare its own serialVersionUID explicitly by declaring a field named "serialVersionUID" that must be static, final, and of type long: ANY-ACCESS-MODIFIER static final long serialVersionUID = 42L; If a serializable class does not explicitly declare a serialVersionUID, then the serialization runtime will calculate a default serialVersionUID value for that class based on various aspects of the class, as described in the Java(TM) Object Serialization Specification. However, it is strongly recommended that all serializable classes explicitly declare serialVersionUID values, since the default serialVersionUID computation is highly sensitive to class details that may vary depending on compiler implementations, and can thus result in unexpected InvalidClassExceptions during deserialization. Therefore, to guarantee a consistent serialVersionUID value across different java compiler implementations, a serializable class must declare an explicit serialVersionUID value. It is also strongly advised that explicit serialVersionUID declarations use the private modifier where possible, since such declarations apply only to the immediately declaring class--serialVersionUID fields are not useful as inherited members. Array classes cannot declare an explicit serialVersionUID, so they always have the default computed value, but the requirement for matching serialVersionUID values is waived for array classes.
No vars found in this namespace.
This class is for Serializable permissions. A SerializablePermission contains a name (also referred to as a "target name") but no actions list; you either have the named permission or you don't.
The target name is the name of the Serializable permission (see below).
The following table lists all the possible SerializablePermission target names, and for each provides a description of what the permission allows and a discussion of the risks of granting code the permission.
Permission Target Name What the Permission Allows Risks of Allowing this Permission
enableSubclassImplementation Subclass implementation of ObjectOutputStream or ObjectInputStream to override the default serialization or deserialization, respectively, of objects Code can use this to serialize or deserialize classes in a purposefully malfeasant manner. For example, during serialization, malicious code can use this to purposefully store confidential private field data in a way easily accessible to attackers. Or, during deserialization it could, for example, deserialize a class with all its private fields zeroed out.
enableSubstitution Substitution of one object for another during serialization or deserialization This is dangerous because malicious code can replace the actual object with one which has incorrect or malignant data.
This class is for Serializable permissions. A SerializablePermission contains a name (also referred to as a "target name") but no actions list; you either have the named permission or you don't. The target name is the name of the Serializable permission (see below). The following table lists all the possible SerializablePermission target names, and for each provides a description of what the permission allows and a discussion of the risks of granting code the permission. Permission Target Name What the Permission Allows Risks of Allowing this Permission enableSubclassImplementation Subclass implementation of ObjectOutputStream or ObjectInputStream to override the default serialization or deserialization, respectively, of objects Code can use this to serialize or deserialize classes in a purposefully malfeasant manner. For example, during serialization, malicious code can use this to purposefully store confidential private field data in a way easily accessible to attackers. Or, during deserialization it could, for example, deserialize a class with all its private fields zeroed out. enableSubstitution Substitution of one object for another during serialization or deserialization This is dangerous because malicious code can replace the actual object with one which has incorrect or malignant data.
Thrown when control information that was read from an object stream violates internal consistency checks.
Thrown when control information that was read from an object stream violates internal consistency checks.
The StreamTokenizer class takes an input stream and parses it into "tokens", allowing the tokens to be read one at a time. The parsing process is controlled by a table and a number of flags that can be set to various states. The stream tokenizer can recognize identifiers, numbers, quoted strings, and various comment styles.
Each byte read from the input stream is regarded as a character in the range '\u0000' through '\u00FF'. The character value is used to look up five possible attributes of the character: white space, alphabetic, numeric, string quote, and comment character. Each character can have zero or more of these attributes.
In addition, an instance has four flags. These flags indicate:
Whether line terminators are to be returned as tokens or treated as white space that merely separates tokens. Whether C-style comments are to be recognized and skipped. Whether C++-style comments are to be recognized and skipped. Whether the characters of identifiers are converted to lowercase.
A typical application first constructs an instance of this class, sets up the syntax tables, and then repeatedly loops calling the nextToken method in each iteration of the loop until it returns the value TT_EOF.
The StreamTokenizer class takes an input stream and parses it into "tokens", allowing the tokens to be read one at a time. The parsing process is controlled by a table and a number of flags that can be set to various states. The stream tokenizer can recognize identifiers, numbers, quoted strings, and various comment styles. Each byte read from the input stream is regarded as a character in the range '\u0000' through '\u00FF'. The character value is used to look up five possible attributes of the character: white space, alphabetic, numeric, string quote, and comment character. Each character can have zero or more of these attributes. In addition, an instance has four flags. These flags indicate: Whether line terminators are to be returned as tokens or treated as white space that merely separates tokens. Whether C-style comments are to be recognized and skipped. Whether C++-style comments are to be recognized and skipped. Whether the characters of identifiers are converted to lowercase. A typical application first constructs an instance of this class, sets up the syntax tables, and then repeatedly loops calling the nextToken method in each iteration of the loop until it returns the value TT_EOF.
Deprecated. This class does not properly convert characters into bytes. As of JDK 1.1, the preferred way to create a stream from a string is via the StringReader class.
Deprecated. This class does not properly convert characters into bytes. As of JDK 1.1, the preferred way to create a stream from a string is via the StringReader class.
A character stream whose source is a string.
A character stream whose source is a string.
A character stream that collects its output in a string buffer, which can then be used to construct a string.
Closing a StringWriter has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
A character stream that collects its output in a string buffer, which can then be used to construct a string. Closing a StringWriter has no effect. The methods in this class can be called after the stream has been closed without generating an IOException.
Signals that a sync operation has failed.
Signals that a sync operation has failed.
Wraps an IOException with an unchecked exception.
Wraps an IOException with an unchecked exception.
The Character Encoding is not supported.
The Character Encoding is not supported.
Signals that a malformed string in modified UTF-8 format has been read in a data input stream or by any class that implements the data input interface. See the DataInput class description for the format in which modified UTF-8 strings are read and written.
Signals that a malformed string in modified UTF-8 format has been read in a data input stream or by any class that implements the data input interface. See the DataInput class description for the format in which modified UTF-8 strings are read and written.
Signals that one of the ObjectStreamExceptions was thrown during a write operation. Thrown during a read operation when one of the ObjectStreamExceptions was thrown during a write operation. The exception that terminated the write can be found in the detail field. The stream is reset to it's initial state and all references to objects already deserialized are discarded.
As of release 1.4, this exception has been retrofitted to conform to the general purpose exception-chaining mechanism. The "exception causing the abort" that is provided at construction time and accessed via the public detail field is now known as the cause, and may be accessed via the Throwable.getCause() method, as well as the aforementioned "legacy field."
Signals that one of the ObjectStreamExceptions was thrown during a write operation. Thrown during a read operation when one of the ObjectStreamExceptions was thrown during a write operation. The exception that terminated the write can be found in the detail field. The stream is reset to it's initial state and all references to objects already deserialized are discarded. As of release 1.4, this exception has been retrofitted to conform to the general purpose exception-chaining mechanism. The "exception causing the abort" that is provided at construction time and accessed via the public detail field is now known as the cause, and may be accessed via the Throwable.getCause() method, as well as the aforementioned "legacy field."
Abstract class for writing to character streams. The only methods that a subclass must implement are write(char[], int, int), flush(), and close(). Most subclasses, however, will override some of the methods defined here in order to provide higher efficiency, additional functionality, or both.
Abstract class for writing to character streams. The only methods that a subclass must implement are write(char[], int, int), flush(), and close(). Most subclasses, however, will override some of the methods defined here in order to provide higher efficiency, additional functionality, or both.
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