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jdk.util.concurrent.CountDownLatch

A synchronization aid that allows one or more threads to wait until a set of operations being performed in other threads completes.

A CountDownLatch is initialized with a given count. The await methods block until the current count reaches zero due to invocations of the countDown() method, after which all waiting threads are released and any subsequent invocations of await return immediately. This is a one-shot phenomenon -- the count cannot be reset. If you need a version that resets the count, consider using a CyclicBarrier.

A CountDownLatch is a versatile synchronization tool and can be used for a number of purposes. A CountDownLatch initialized with a count of one serves as a simple on/off latch, or gate: all threads invoking await wait at the gate until it is opened by a thread invoking countDown(). A CountDownLatch initialized to N can be used to make one thread wait until N threads have completed some action, or some action has been completed N times.

A useful property of a CountDownLatch is that it doesn't require that threads calling countDown wait for the count to reach zero before proceeding, it simply prevents any thread from proceeding past an await until all threads could pass.

Sample usage: Here is a pair of classes in which a group of worker threads use two countdown latches:

The first is a start signal that prevents any worker from proceeding until the driver is ready for them to proceed; The second is a completion signal that allows the driver to wait until all workers have completed.

class Driver { // ... void main() throws InterruptedException { CountDownLatch startSignal = new CountDownLatch(1); CountDownLatch doneSignal = new CountDownLatch(N);

for (int i = 0; i < N; +i) // create and start threads
  new Thread(new Worker(startSignal, doneSignal)).start();

doSomethingElse();            // don't let run yet
startSignal.countDown();      // let all threads proceed
doSomethingElse();
doneSignal.await();           // wait for all to finish

} }

class Worker implements Runnable { private final CountDownLatch startSignal; private final CountDownLatch doneSignal; Worker(CountDownLatch startSignal, CountDownLatch doneSignal) { this.startSignal = startSignal; this.doneSignal = doneSignal; } public void run() { try { startSignal.await(); doWork(); doneSignal.countDown(); } catch (InterruptedException ex) {} // return; }

void doWork() { ... } }

Another typical usage would be to divide a problem into N parts, describe each part with a Runnable that executes that portion and counts down on the latch, and queue all the Runnables to an Executor. When all sub-parts are complete, the coordinating thread will be able to pass through await. (When threads must repeatedly count down in this way, instead use a CyclicBarrier.)

class Driver2 { // ... void main() throws InterruptedException { CountDownLatch doneSignal = new CountDownLatch(N); Executor e = ...

for (int i = 0; i < N; +i) // create and start threads
  e.execute(new WorkerRunnable(doneSignal, i));

doneSignal.await();           // wait for all to finish

} }

class WorkerRunnable implements Runnable { private final CountDownLatch doneSignal; private final int i; WorkerRunnable(CountDownLatch doneSignal, int i) { this.doneSignal = doneSignal; this.i = i; } public void run() { try { doWork(i); doneSignal.countDown(); } catch (InterruptedException ex) {} // return; }

void doWork() { ... } }

Memory consistency effects: Until the count reaches zero, actions in a thread prior to calling countDown() happen-before actions following a successful return from a corresponding await() in another thread.

A synchronization aid that allows one or more threads to wait until
a set of operations being performed in other threads completes.

A CountDownLatch is initialized with a given count.
The await methods block until the current count reaches
zero due to invocations of the countDown() method, after which
all waiting threads are released and any subsequent invocations of
await return immediately.  This is a one-shot phenomenon
-- the count cannot be reset.  If you need a version that resets the
count, consider using a CyclicBarrier.

A CountDownLatch is a versatile synchronization tool
and can be used for a number of purposes.  A
CountDownLatch initialized with a count of one serves as a
simple on/off latch, or gate: all threads invoking await
wait at the gate until it is opened by a thread invoking countDown().  A CountDownLatch initialized to N
can be used to make one thread wait until N threads have
completed some action, or some action has been completed N times.

A useful property of a CountDownLatch is that it
doesn't require that threads calling countDown wait for
the count to reach zero before proceeding, it simply prevents any
thread from proceeding past an await until all
threads could pass.

Sample usage: Here is a pair of classes in which a group
of worker threads use two countdown latches:

The first is a start signal that prevents any worker from proceeding
until the driver is ready for them to proceed;
The second is a completion signal that allows the driver to wait
until all workers have completed.




class Driver { // ...
  void main() throws InterruptedException {
    CountDownLatch startSignal = new CountDownLatch(1);
    CountDownLatch doneSignal = new CountDownLatch(N);

    for (int i = 0; i < N; +i) // create and start threads
      new Thread(new Worker(startSignal, doneSignal)).start();

    doSomethingElse();            // don't let run yet
    startSignal.countDown();      // let all threads proceed
    doSomethingElse();
    doneSignal.await();           // wait for all to finish
  }
}

class Worker implements Runnable {
  private final CountDownLatch startSignal;
  private final CountDownLatch doneSignal;
  Worker(CountDownLatch startSignal, CountDownLatch doneSignal) {
    this.startSignal = startSignal;
    this.doneSignal = doneSignal;
  }
  public void run() {
    try {
      startSignal.await();
      doWork();
      doneSignal.countDown();
    } catch (InterruptedException ex) {} // return;
  }

  void doWork() { ... }
}

Another typical usage would be to divide a problem into N parts,
describe each part with a Runnable that executes that portion and
counts down on the latch, and queue all the Runnables to an
Executor.  When all sub-parts are complete, the coordinating thread
will be able to pass through await. (When threads must repeatedly
count down in this way, instead use a CyclicBarrier.)



class Driver2 { // ...
  void main() throws InterruptedException {
    CountDownLatch doneSignal = new CountDownLatch(N);
    Executor e = ...

    for (int i = 0; i < N; +i) // create and start threads
      e.execute(new WorkerRunnable(doneSignal, i));

    doneSignal.await();           // wait for all to finish
  }
}

class WorkerRunnable implements Runnable {
  private final CountDownLatch doneSignal;
  private final int i;
  WorkerRunnable(CountDownLatch doneSignal, int i) {
    this.doneSignal = doneSignal;
    this.i = i;
  }
  public void run() {
    try {
      doWork(i);
      doneSignal.countDown();
    } catch (InterruptedException ex) {} // return;
  }

  void doWork() { ... }
}

Memory consistency effects: Until the count reaches
zero, actions in a thread prior to calling
countDown()
happen-before
actions following a successful return from a corresponding
await() in another thread.
raw docstring

->count-down-latchclj

(->count-down-latch count)

Constructor.

Constructs a CountDownLatch initialized with the given count.

count - the number of times countDown() must be invoked before threads can pass through await() - int

throws: java.lang.IllegalArgumentException - if count is negative

Constructor.

Constructs a CountDownLatch initialized with the given count.

count - the number of times countDown() must be invoked before threads can pass through await() - `int`

throws: java.lang.IllegalArgumentException - if count is negative
raw docstring

awaitclj

(await this)
(await this timeout unit)

Causes the current thread to wait until the latch has counted down to zero, unless the thread is interrupted, or the specified waiting time elapses.

If the current count is zero then this method returns immediately with the value true.

If the current count is greater than zero then the current thread becomes disabled for thread scheduling purposes and lies dormant until one of three things happen:

The count reaches zero due to invocations of the countDown() method; or Some other thread interrupts the current thread; or The specified waiting time elapses.

If the count reaches zero then the method returns with the value true.

If the current thread:

has its interrupted status set on entry to this method; or is interrupted while waiting,

then InterruptedException is thrown and the current thread's interrupted status is cleared.

If the specified waiting time elapses then the value false is returned. If the time is less than or equal to zero, the method will not wait at all.

timeout - the maximum time to wait - long unit - the time unit of the timeout argument - java.util.concurrent.TimeUnit

returns: true if the count reached zero and false if the waiting time elapsed before the count reached zero - boolean

throws: java.lang.InterruptedException - if the current thread is interrupted while waiting

Causes the current thread to wait until the latch has counted down to
 zero, unless the thread is interrupted,
 or the specified waiting time elapses.

 If the current count is zero then this method returns immediately
 with the value true.

 If the current count is greater than zero then the current
 thread becomes disabled for thread scheduling purposes and lies
 dormant until one of three things happen:

 The count reaches zero due to invocations of the
 countDown() method; or
 Some other thread interrupts
 the current thread; or
 The specified waiting time elapses.


 If the count reaches zero then the method returns with the
 value true.

 If the current thread:

 has its interrupted status set on entry to this method; or
 is interrupted while waiting,

 then InterruptedException is thrown and the current thread's
 interrupted status is cleared.

 If the specified waiting time elapses then the value false
 is returned.  If the time is less than or equal to zero, the method
 will not wait at all.

timeout - the maximum time to wait - `long`
unit - the time unit of the timeout argument - `java.util.concurrent.TimeUnit`

returns: true if the count reached zero and false
         if the waiting time elapsed before the count reached zero - `boolean`

throws: java.lang.InterruptedException - if the current thread is interrupted while waiting
raw docstring

count-downclj

(count-down this)

Decrements the count of the latch, releasing all waiting threads if the count reaches zero.

If the current count is greater than zero then it is decremented. If the new count is zero then all waiting threads are re-enabled for thread scheduling purposes.

If the current count equals zero then nothing happens.

Decrements the count of the latch, releasing all waiting threads if
the count reaches zero.

If the current count is greater than zero then it is decremented.
If the new count is zero then all waiting threads are re-enabled for
thread scheduling purposes.

If the current count equals zero then nothing happens.
raw docstring

get-countclj

(get-count this)

Returns the current count.

This method is typically used for debugging and testing purposes.

returns: the current count - long

Returns the current count.

 This method is typically used for debugging and testing purposes.

returns: the current count - `long`
raw docstring

to-stringclj

(to-string this)

Returns a string identifying this latch, as well as its state. The state, in brackets, includes the String "Count =" followed by the current count.

returns: a string identifying this latch, as well as its state - java.lang.String

Returns a string identifying this latch, as well as its state.
 The state, in brackets, includes the String "Count ="
 followed by the current count.

returns: a string identifying this latch, as well as its state - `java.lang.String`
raw docstring

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