The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time.
Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.
Clips may be obtained from a Mixer that supports lines of this type. Data is loaded into a clip when it is opened.
Playback of an audio clip may be started and stopped using the start and stop methods. These methods do not reset the media position; start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of stop with setFramePosition(0), which rewinds the media to the beginning of the clip.
The Clip interface represents a special kind of data line whose audio data can be loaded prior to playback, instead of being streamed in real time. Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played. Clips may be obtained from a Mixer that supports lines of this type. Data is loaded into a clip when it is opened. Playback of an audio clip may be started and stopped using the start and stop methods. These methods do not reset the media position; start causes playback to continue from the position where playback was last stopped. To restart playback from the beginning of the clip's audio data, simply follow the invocation of stop with setFramePosition(0), which rewinds the media to the beginning of the clip.
(get-frame-length this)
Obtains the media length in sample frames.
returns: the media length, expressed in sample frames,
or AudioSystem.NOT_SPECIFIED if the line is not open. - int
Obtains the media length in sample frames. returns: the media length, expressed in sample frames, or AudioSystem.NOT_SPECIFIED if the line is not open. - `int`
(get-microsecond-length this)
Obtains the media duration in microseconds
returns: the media duration, expressed in microseconds,
or AudioSystem.NOT_SPECIFIED if the line is not open. - long
Obtains the media duration in microseconds returns: the media duration, expressed in microseconds, or AudioSystem.NOT_SPECIFIED if the line is not open. - `long`
(loop this count)
Starts looping playback from the current position. Playback will continue to the loop's end point, then loop back to the loop start point count times, and finally continue playback to the end of the clip.
If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.
A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation.
If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.
count - the number of times playback should loop back from the loop's end position to the loop's start position, or LOOP_CONTINUOUSLY to indicate that looping should continue until interrupted - int
Starts looping playback from the current position. Playback will continue to the loop's end point, then loop back to the loop start point count times, and finally continue playback to the end of the clip. If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping. A count value of 0 indicates that any current looping should cease and playback should continue to the end of the clip. The behavior is undefined when this method is invoked with any other value during a loop operation. If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation. count - the number of times playback should loop back from the loop's end position to the loop's start position, or LOOP_CONTINUOUSLY to indicate that looping should continue until interrupted - `int`
(open this stream)
(open this format data offset buffer-size)
Opens the clip, meaning that it should acquire any required system resources and become operational. The clip is opened with the format and audio data indicated. If this operation succeeds, the line is marked as open and an OPEN event is dispatched to the line's listeners.
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException.
format - the format of the supplied audio data - javax.sound.sampled.AudioFormat
data - a byte array containing audio data to load into the clip - byte[]
offset - the point at which to start copying, expressed in bytes from the beginning of the array - int
buffer-size - the number of bytes of data to load into the clip from the array. - int
throws: javax.sound.sampled.LineUnavailableException - if the line cannot be opened due to resource restrictions
Opens the clip, meaning that it should acquire any required system resources and become operational. The clip is opened with the format and audio data indicated. If this operation succeeds, the line is marked as open and an OPEN event is dispatched to the line's listeners. Invoking this method on a line which is already open is illegal and may result in an IllegalStateException. Note that some lines, once closed, cannot be reopened. Attempts to reopen such a line will always result in a LineUnavailableException. format - the format of the supplied audio data - `javax.sound.sampled.AudioFormat` data - a byte array containing audio data to load into the clip - `byte[]` offset - the point at which to start copying, expressed in bytes from the beginning of the array - `int` buffer-size - the number of bytes of data to load into the clip from the array. - `int` throws: javax.sound.sampled.LineUnavailableException - if the line cannot be opened due to resource restrictions
(set-frame-position this frames)
Sets the media position in sample frames. The position is zero-based; the first frame is frame number zero. When the clip begins playing the next time, it will start by playing the frame at this position.
To obtain the current position in sample frames, use the getFramePosition method of DataLine.
frames - the desired new media position, expressed in sample frames - int
Sets the media position in sample frames. The position is zero-based; the first frame is frame number zero. When the clip begins playing the next time, it will start by playing the frame at this position. To obtain the current position in sample frames, use the getFramePosition method of DataLine. frames - the desired new media position, expressed in sample frames - `int`
(set-loop-points this start end)
Sets the first and last sample frames that will be played in the loop. The ending point must be greater than or equal to the starting point, and both must fall within the the size of the loaded media. A value of 0 for the starting point means the beginning of the loaded media. Similarly, a value of -1 for the ending point indicates the last frame of the media.
start - the loop's starting position, in sample frames (zero-based) - int
end - the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame - int
throws: java.lang.IllegalArgumentException - if the requested loop points cannot be set, usually because one or both falls outside the media's duration or because the ending point is before the starting point
Sets the first and last sample frames that will be played in the loop. The ending point must be greater than or equal to the starting point, and both must fall within the the size of the loaded media. A value of 0 for the starting point means the beginning of the loaded media. Similarly, a value of -1 for the ending point indicates the last frame of the media. start - the loop's starting position, in sample frames (zero-based) - `int` end - the loop's ending position, in sample frames (zero-based), or -1 to indicate the final frame - `int` throws: java.lang.IllegalArgumentException - if the requested loop points cannot be set, usually because one or both falls outside the media's duration or because the ending point is before the starting point
(set-microsecond-position this microseconds)
Sets the media position in microseconds. When the clip begins playing the next time, it will start at this position. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame.
To obtain the current position in microseconds, use the getMicrosecondPosition method of DataLine.
microseconds - the desired new media position, expressed in microseconds - long
Sets the media position in microseconds. When the clip begins playing the next time, it will start at this position. The level of precision is not guaranteed. For example, an implementation might calculate the microsecond position from the current frame position and the audio sample frame rate. The precision in microseconds would then be limited to the number of microseconds per sample frame. To obtain the current position in microseconds, use the getMicrosecondPosition method of DataLine. microseconds - the desired new media position, expressed in microseconds - `long`
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