Although triangulations are rarely used directly for display, it is useful to have some tools showing them for debug.
Assuming you have instanciated and populated a DDLSMesh
object, you can use the DDLSSimpleView
class to quickly see the resulting triangulation.
example:
var view:DDLSSimpleView = new DDLSSimpleView();
addChild(view.surface);
view.drawMesh(mesh);
A default viewport is created for you, you must add it to the display list to see the result. Then call the drawMesh()
method every time you need to refresh the display of your triangulation.
example of a display with a maze mesh:
Constrained edges are drawn in red whereas underlying triangulation's edges are in gray.
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