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mathbox.primitives.shader


Shadercljs

Custom shader snippet

  • :classes: [] (string array) - Custom classes, e.g. ["big"]
  • :code: "" (string) - Shader code
  • :id: null (nullable string) - Unique ID, e.g. "sampler"
  • :language: "glsl" (string) - Shader language
  • :sources: null (nullable select) - Sampler sources, e.g. ["#pressure", "#divergence"]
  • :uniforms: null (nullable object) - Shader uniform objects (three.js style), e.g. { time: { type: 'f', value: 3 }}
*Custom shader snippet*

- `:classes`: `[]` (string array) - Custom classes, e.g. `["big"]`
- `:code`: `""` (string) - Shader code
- `:id`: `null` (nullable string) - Unique ID, e.g. `"sampler"`
- `:language`: `"glsl"` (string) - Shader language
- `:sources`: `null` (nullable select) - Sampler sources, e.g. `["#pressure", "#divergence"]`
- `:uniforms`: `null` (nullable object) - Shader uniform objects (three.js style), e.g. `{ time: { type: 'f', value: 3 }}`
sourceraw docstring

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