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(shade-facet _ f f' z)
(solid? _)
(uniforms _)
(lambert {:keys [view light-dir light-col diffuse ambient]})
(normal-rgb)
(normal-rgb tx)
(phong {:keys [model view light-pos light-col diffuse specular ambient shininess]})
(shader {:keys [fill stroke uniforms flags]})
(translucent shader alpha)
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