The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()`
(precision this)
Property.
[Read Only]
The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision
Property. [Read Only] The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
(range-max this)
Property.
[Read Only]
The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax
Property. [Read Only] The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
(range-min this)
Property.
[Read Only]
The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin
Property. [Read Only] The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
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