Draw surfaces
:blending \"normal\" (blending) - Blending mode ('no, normal, add, subtract, multiply)
:classes [] (string array) - Custom classes, e.g. [\"big\"]
:closed false (bool) - Close line
:closedX false (bool) - Close X lines
:closedY false (bool) - Close Y lines
:color \"rgb(128, 128, 128)\" (color) - Color
:colors null (nullable select) - Colors data source, e.g. \"#colors\"
:crossed true (bool) - UVWO map on matching axes
:depth 1 (number) - Depth scaling
:fill true (bool) - Fill mesh
:id null (nullable string) - Unique ID, e.g. \"sampler\"
:lineBias 5 (number) - Z-Bias for lines on fill
:lineX false (bool) - Draw X lines
:lineY false (bool) - Draw Y lines
:map null (nullable select) - Texture map source, e.g. \"#map\"
:opacity 1 (positive number) - Opacity
:points < (select) - Points data source
:proximity null (nullable number) - Proximity threshold, e.g. 10
:shaded false (bool) - Shade mesh
:stroke \"solid\" (stroke) - Line stroke (solid, dotted, dashed)
:visible true (bool) - Visibility for rendering
:width 2 (positive number) - Line width
:zBias 0 (positive number) - Z-Bias (3D stacking)
:zIndex 0 (positive int) - Z-Index (2D stacking)
:zOrder null (nullable number) - Z-Order (drawing order), e.g. 2
:zTest true (bool) - Test Z buffer
:zWrite true (bool) - Write Z buffer
*Draw surfaces*
:blending `\"normal\"` (blending) - Blending mode ('no, normal, add, subtract, multiply)
:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:closed `false` (bool) - Close line
:closedX `false` (bool) - Close X lines
:closedY `false` (bool) - Close Y lines
:color `\"rgb(128, 128, 128)\"` (color) - Color
:colors `null` (nullable select) - Colors data source, e.g. `\"#colors\"`
:crossed `true` (bool) - UVWO map on matching axes
:depth `1` (number) - Depth scaling
:fill `true` (bool) - Fill mesh
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:lineBias `5` (number) - Z-Bias for lines on fill
:lineX `false` (bool) - Draw X lines
:lineY `false` (bool) - Draw Y lines
:map `null` (nullable select) - Texture map source, e.g. `\"#map\"`
:opacity `1` (positive number) - Opacity
:points `<` (select) - Points data source
:proximity `null` (nullable number) - Proximity threshold, e.g. `10`
:shaded `false` (bool) - Shade mesh
:stroke `\"solid\"` (stroke) - Line stroke (solid, dotted, dashed)
:visible `true` (bool) - Visibility for rendering
:width `2` (positive number) - Line width
:zBias `0` (positive number) - Z-Bias (3D stacking)
:zIndex `0` (positive int) - Z-Index (2D stacking)
:zOrder `null` (nullable number) - Z-Order (drawing order), e.g. `2`
:zTest `true` (bool) - Test Z buffer
:zWrite `true` (bool) - Write Z buffercljdoc builds & hosts documentation for Clojure/Script libraries
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