Render objects to a texture
:camera \"[camera]\"
(select) - Active camera
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:height null
(nullable number) - RTT height, e.g. 360
:history 1
(number) - RTT history
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:magFilter \"linear\"
(filter) - Texture magnification filtering
:minFilter \"linear\"
(filter) - Texture minification filtering
:pass \"view\"
(vertexPass) - Vertex pass (data, view, world, eye)
:speed 1
(number) - Global speed
:type \"unsignedByte\"
(type) - Texture data type
:width null
(nullable number) - RTT width, e.g. 640
*Render objects to a texture* :camera `\"[camera]\"` (select) - Active camera :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :height `null` (nullable number) - RTT height, e.g. `360` :history `1` (number) - RTT history :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :magFilter `\"linear\"` (filter) - Texture magnification filtering :minFilter `\"linear\"` (filter) - Texture minification filtering :pass `\"view\"` (vertexPass) - Vertex pass (data, view, world, eye) :speed `1` (number) - Global speed :type `\"unsignedByte\"` (type) - Texture data type :width `null` (nullable number) - RTT width, e.g. `640`
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