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thi.ng.geom.svg.shaders


IShaderclj/s≠protocol

shade-facetclj/s

(shade-facet _ f f' z)

solid?clj/s

(solid? _)

uniformsclj/s

(uniforms _)
source

lambertclj/s

(lambert {:keys [view light-dir light-col diffuse ambient]})
source

normal-rgbclj/s

(normal-rgb)
(normal-rgb tx)
source

phongclj/s

(phong {:keys [model view light-pos light-col diffuse specular ambient
               shininess]})
source

shaderclj/s

(shader {:keys [fill stroke uniforms flags]})
source

translucentclj/s

(translucent shader alpha)
source

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