The ANGLE_instanced_arrays extension is part of the WebGL API allows to draw the same object, or groups of similar objects times, if they share the same vertex data, primitive count and
The ANGLE_instanced_arrays extension is part of the WebGL API allows to draw the same object, or groups of similar objects times, if they share the same vertex data, primitive count and
web.gl-ext interfaces.
web.gl-ext interfaces.
No vars found in this namespace.
The EXT_disjoint_timer_query extension is part of the WebGL API provides a way to measure the duration of a set of GL commands, stalling the rendering pipeline.
The EXT_disjoint_timer_query extension is part of the WebGL API provides a way to measure the duration of a set of GL commands, stalling the rendering pipeline.
The OES_vertex_array_object extension is part of the WebGL API provides vertex array objects (VAOs) which encapsulate vertex states. These objects keep pointers to vertex data and provide for different sets of vertex data.
The OES_vertex_array_object extension is part of the WebGL API provides vertex array objects (VAOs) which encapsulate vertex states. These objects keep pointers to vertex data and provide for different sets of vertex data.
The WEBGL_compressed_texture_astc extension is part of the WebGL and exposes Adaptive Scalable Texture Compression (ASTC) compressed formats to WebGL.
The WEBGL_compressed_texture_astc extension is part of the WebGL and exposes Adaptive Scalable Texture Compression (ASTC) compressed formats to WebGL.
The WEBGL_debug_shaders extension is part of the WebGL API and a method to debug shaders from privileged contexts.
The WEBGL_debug_shaders extension is part of the WebGL API and a method to debug shaders from privileged contexts.
The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.
The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.
The WEBGL_lose_context extension is part of the WebGL API and
functions to simulate losing and restoring a web.gl.WebGLRenderingContext
.
The WEBGL_lose_context extension is part of the WebGL API and functions to simulate losing and restoring a `web.gl.WebGLRenderingContext`.
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