The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.
The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.
(draw-buffers-webgl this & args)Method.
The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the API and allows you to define the draw buffers to which all fragment are written.
void gl.getExtension('WEBGL_draw_buffers').drawBuffersWEBGL(buffers);
See also: https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL
Method.
The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the
API and allows you to define the draw buffers to which all fragment
are written.
`void gl.getExtension('WEBGL_draw_buffers').drawBuffersWEBGL(buffers);`
See also: `https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL`cljdoc builds & hosts documentation for Clojure/Script libraries
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