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web.gl.WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()

The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()`
raw docstring

precisioncljs

(precision this)

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns
number of bits of precision that can be represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
sourceraw docstring

range-maxcljs

(range-max this)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns
base 2 log of the absolute value of the maximum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
sourceraw docstring

range-mincljs

(range-min this)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns
base 2 log of the absolute value of the minimum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
sourceraw docstring

set-precision!cljs

(set-precision! this val)

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns
number of bits of precision that can be represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
sourceraw docstring

set-range-max!cljs

(set-range-max! this val)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns
base 2 log of the absolute value of the maximum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
sourceraw docstring

set-range-min!cljs

(set-range-min! this val)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns
base 2 log of the absolute value of the minimum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
sourceraw docstring

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