The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat()
The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the `WebGLRenderingContext.getShaderPrecisionFormat()`
(precision this)
Property.
The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision
Property. The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
(range-max this)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax
Property. The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
(range-min this)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin
Property. The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
(set-precision! this val)
Property.
The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision
Property. The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
(set-range-max! this val)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax
Property. The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
(set-range-min! this val)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin
Property. The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
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