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mathbox.primitives.draw.vector


Vectorcljs

Draw vectors

:blending \"normal\" (blending) - Blending mode ('no, normal, add, subtract, multiply) :classes [] (string array) - Custom classes, e.g. [\"big\"] :closed false (bool) - Close line :color \"rgb(128, 128, 128)\" (color) - Color :colors null (nullable select) - Colors data source, e.g. \"#colors\" :depth 1 (number) - Depth scaling :end true (bool) - Draw end arrow :id null (nullable string) - Unique ID, e.g. \"sampler\" :opacity 1 (positive number) - Opacity :points < (select) - Points data source :proximity null (nullable number) - Proximity threshold, e.g. 10 :size 3 (number) - Arrow size :start true (bool) - Draw start arrow :stroke \"solid\" (stroke) - Line stroke (solid, dotted, dashed) :visible true (bool) - Visibility for rendering :width 2 (positive number) - Line width :zBias 0 (positive number) - Z-Bias (3D stacking) :zIndex 0 (positive int) - Z-Index (2D stacking) :zOrder null (nullable number) - Z-Order (drawing order), e.g. 2 :zTest true (bool) - Test Z buffer :zWrite true (bool) - Write Z buffer

*Draw vectors*

:blending `\"normal\"` (blending) - Blending mode ('no, normal, add, subtract, multiply)
:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:closed `false` (bool) - Close line
:color `\"rgb(128, 128, 128)\"` (color) - Color
:colors `null` (nullable select) - Colors data source, e.g. `\"#colors\"`
:depth `1` (number) - Depth scaling
:end `true` (bool) - Draw end arrow
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:opacity `1` (positive number) - Opacity
:points `<` (select) - Points data source
:proximity `null` (nullable number) - Proximity threshold, e.g. `10`
:size `3` (number) - Arrow size
:start `true` (bool) - Draw start arrow
:stroke `\"solid\"` (stroke) - Line stroke (solid, dotted, dashed)
:visible `true` (bool) - Visibility for rendering
:width `2` (positive number) - Line width
:zBias `0` (positive number) - Z-Bias (3D stacking)
:zIndex `0` (positive int) - Z-Index (2D stacking)
:zOrder `null` (nullable number) - Z-Order (drawing order), e.g. `2`
:zTest `true` (bool) - Test Z buffer
:zWrite `true` (bool) - Write Z buffer
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