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mathbox.primitives.view.stereographic4


Stereographic4cljs

Apply 4D stereographic projection

:bend 1 (number) - Amount of stereographic bend :classes [] (string array) - Custom classes, e.g. [\"big\"] :id null (nullable string) - Unique ID, e.g. \"sampler\" :pass \"view\" (vertexPass) - Vertex pass (data, view, world, eye) :position [0, 0, 0, 0] (vec4) - 4D Position :range [[-1, 1], [-1, 1], [-1, 1], [-1, 1]] (array vec2) - 4D range in view :scale [1, 1, 1, 1] (vec4) - 4D Scale :visible true (bool) - Visibility for rendering

*Apply 4D stereographic projection*

:bend `1` (number) - Amount of stereographic bend
:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:pass `\"view\"` (vertexPass) - Vertex pass (data, view, world, eye)
:position `[0, 0, 0, 0]` (vec4) - 4D Position
:range `[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]` (array vec2) - 4D range in view
:scale `[1, 1, 1, 1]` (vec4) - 4D Scale
:visible `true` (bool) - Visibility for rendering
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