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mathbox.primitives.transform.transform4


Transform4cljs

Transform geometry in 4D

:classes [] (string array) - Custom classes, e.g. [\"big\"] :id null (nullable string) - Unique ID, e.g. \"sampler\" :matrix [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1] (mat4) - 4D Affine Matrix :pass \"view\" (vertexPass) - Vertex pass (data, view, world, eye) :position [0, 0, 0, 0] (vec4) - 4D Position :scale [1, 1, 1, 1] (vec4) - 4D Scale

*Transform geometry in 4D*

:classes `[]` (string array) - Custom classes, e.g. `[\"big\"]`
:id `null` (nullable string) - Unique ID, e.g. `\"sampler\"`
:matrix `[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]` (mat4) - 4D Affine Matrix
:pass `\"view\"` (vertexPass) - Vertex pass (data, view, world, eye)
:position `[0, 0, 0, 0]` (vec4) - 4D Position
:scale `[1, 1, 1, 1]` (vec4) - 4D Scale
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