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gl.ANGLE_instanced_arrays

The ANGLE_instanced_arrays extension is part of the WebGL API allows to draw the same object, or groups of similar objects times, if they share the same vertex data, primitive count and

The ANGLE_instanced_arrays extension is part of the WebGL API
allows to draw the same object, or groups of similar objects
times, if they share the same vertex data, primitive count and
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gl.EXT_disjoint_timer_query

The EXT_disjoint_timer_query extension is part of the WebGL API provides a way to measure the duration of a set of GL commands, stalling the rendering pipeline.

The EXT_disjoint_timer_query extension is part of the WebGL API
provides a way to measure the duration of a set of GL commands,
stalling the rendering pipeline.
raw docstring

gl.OES_vertex_array_object

The OES_vertex_array_object extension is part of the WebGL API provides vertex array objects (VAOs) which encapsulate vertex states. These objects keep pointers to vertex data and provide for different sets of vertex data.

The OES_vertex_array_object extension is part of the WebGL API
provides vertex array objects (VAOs) which encapsulate vertex
states. These objects keep pointers to vertex data and provide
for different sets of vertex data.
raw docstring

gl.WebGL2RenderingContext

The WebGL2RenderingContext interface provides the OpenGL ES 3.0 context for the drawing surface of an HTML web.<canvas> element.

The WebGL2RenderingContext interface provides the OpenGL ES 3.0
context for the drawing surface of an HTML `web.<canvas>` element.
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gl.WEBGL_compressed_texture_astc

The WEBGL_compressed_texture_astc extension is part of the WebGL and exposes Adaptive Scalable Texture Compression (ASTC) compressed formats to WebGL.

The WEBGL_compressed_texture_astc extension is part of the WebGL
and exposes Adaptive Scalable Texture Compression (ASTC) compressed
formats to WebGL.
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gl.WEBGL_debug_shaders

The WEBGL_debug_shaders extension is part of the WebGL API and a method to debug shaders from privileged contexts.

The WEBGL_debug_shaders extension is part of the WebGL API and
a method to debug shaders from privileged contexts.
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gl.WEBGL_draw_buffers

The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.

The WEBGL_draw_buffers extension is part of the WebGL API and
a fragment shader to write to several textures, which is useful
deferred shading, for example.
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gl.WEBGL_lose_context

The WEBGL_lose_context extension is part of the WebGL API and functions to simulate losing and restoring a gl.WebGLRenderingContext.

The WEBGL_lose_context extension is part of the WebGL API and
functions to simulate losing and restoring a `gl.WebGLRenderingContext`.
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gl.WebGLActiveInfo

The WebGLActiveInfo interface is part of the WebGL API and represents information returned by calling the gl.WebGLRenderingContext.getActiveAttrib() gl.WebGLRenderingContext.getActiveUniform() methods.

The WebGLActiveInfo interface is part of the WebGL API and represents
information returned by calling the `gl.WebGLRenderingContext.getActiveAttrib()`
`gl.WebGLRenderingContext.getActiveUniform()` methods.
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gl.WebGLContextEvent

The WebContextEvent interface is part of the WebGL API and is interface for an event that is generated in response to a status to the WebGL rendering context.

The WebContextEvent interface is part of the WebGL API and is
interface for an event that is generated in response to a status
to the WebGL rendering context.
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gl.WebGLRenderingContext

The WebGLRenderingContext interface provides an interface to OpenGL ES 2.0 graphics rendering context for the drawing surface an HTML web.<canvas> element.

The WebGLRenderingContext interface provides an interface to
OpenGL ES 2.0 graphics rendering context for the drawing surface
an HTML `web.<canvas>` element.
raw docstring

gl.WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the gl.WebGLRenderingContext.getShaderPrecisionFormat()

The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the `gl.WebGLRenderingContext.getShaderPrecisionFormat()`
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