The ANGLE_instanced_arrays extension is part of the WebGL API allows to draw the same object, or groups of similar objects times, if they share the same vertex data, primitive count and
The ANGLE_instanced_arrays extension is part of the WebGL API allows to draw the same object, or groups of similar objects times, if they share the same vertex data, primitive count and
(draw-arrays-instanced-angle this mode first count primcount)
Method.
The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method
the WebGL API renders primitives from array data like the web.gl.drawArrays()
In addition, it can execute multiple instances of the range of
void ext.drawArraysInstancedANGLE(mode, first, count, primcount);
See also: https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE
Method. The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method the WebGL API renders primitives from array data like the `web.gl.drawArrays()` In addition, it can execute multiple instances of the range of `void ext.drawArraysInstancedANGLE(mode, first, count, primcount);` See also: `https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawArraysInstancedANGLE`
(draw-elements-instanced-angle this mode count type offset primcount)
Method.
The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method
the WebGL API renders primitives from array data like the web.gl.drawElements()
In addition, it can execute multiple instances of a set of elements.
void ext.drawElementsInstancedANGLE(mode, count, type, offset, primcount);
See also: https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawElementsInstancedANGLE
Method. The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method the WebGL API renders primitives from array data like the `web.gl.drawElements()` In addition, it can execute multiple instances of a set of elements. `void ext.drawElementsInstancedANGLE(mode, count, type, offset, primcount);` See also: `https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/drawElementsInstancedANGLE`
(vertex-attrib-divisor-angle this index divisor)
Method.
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method
the WebGL API modifies the rate at which generic vertex attributes
when rendering multiple instances of primitives with web.ext.drawArraysInstancedANGLE()
web.ext.drawElementsInstancedANGLE()
.
void ext.vertexAttribDivisorANGLE(index, divisor);
See also: https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE
Method. The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method the WebGL API modifies the rate at which generic vertex attributes when rendering multiple instances of primitives with `web.ext.drawArraysInstancedANGLE()` `web.ext.drawElementsInstancedANGLE()`. `void ext.vertexAttribDivisorANGLE(index, divisor);` See also: `https://developer.mozilla.org/en-US/docs/Web/API/ANGLE_instanced_arrays/vertexAttribDivisorANGLE`
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