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gl.WEBGL_draw_buffers

The WEBGL_draw_buffers extension is part of the WebGL API and a fragment shader to write to several textures, which is useful deferred shading, for example.

The WEBGL_draw_buffers extension is part of the WebGL API and
a fragment shader to write to several textures, which is useful
deferred shading, for example.
raw docstring

draw-buffers-webglcljs

(draw-buffers-webgl this & args)

Method.

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the API and allows you to define the draw buffers to which all fragment are written.

void gl.getExtension('WEBGL_draw_buffers').drawBuffersWEBGL(buffers);

See also: https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL

Method.

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the
API and allows you to define the draw buffers to which all fragment
are written.

`void gl.getExtension('WEBGL_draw_buffers').drawBuffersWEBGL(buffers);`

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_draw_buffers/drawBuffersWEBGL`
sourceraw docstring

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