The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the gl.WebGLRenderingContext.getShaderPrecisionFormat()
The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the `gl.WebGLRenderingContext.getShaderPrecisionFormat()`
(precision this)
Property.
The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision
Property. The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
(range-max this)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax
Property. The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
(range-min this)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin
Property. The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
(set-precision! this val)
Property.
The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision
Property. The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
(set-range-max! this val)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax
Property. The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
(set-range-min! this val)
Property.
The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.
See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin
Property. The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented. See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
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