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gl.WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL and represents the information returned by calling the gl.WebGLRenderingContext.getShaderPrecisionFormat()

The WebGLShaderPrecisionFormat interface is part of the WebGL
and represents the information returned by calling the `gl.WebGLRenderingContext.getShaderPrecisionFormat()`
raw docstring

precisioncljs

(precision this)

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns
number of bits of precision that can be represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
sourceraw docstring

range-maxcljs

(range-max this)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns
base 2 log of the absolute value of the maximum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
sourceraw docstring

range-mincljs

(range-min this)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns
base 2 log of the absolute value of the minimum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
sourceraw docstring

set-precision!cljs

(set-precision! this val)

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns number of bits of precision that can be represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision

Property.

The read-only WebGLShaderPrecisionFormat.precision property returns
number of bits of precision that can be represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/precision`
sourceraw docstring

set-range-max!cljs

(set-range-max! this val)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns base 2 log of the absolute value of the maximum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax

Property.

The read-only WebGLShaderPrecisionFormat.rangeMax property returns
base 2 log of the absolute value of the maximum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMax`
sourceraw docstring

set-range-min!cljs

(set-range-min! this val)

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns base 2 log of the absolute value of the minimum value that can represented.

See also: https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin

Property.

The read-only WebGLShaderPrecisionFormat.rangeMin property returns
base 2 log of the absolute value of the minimum value that can
represented.

See also: `https://developer.mozilla.org/en-US/docs/Web/API/WebGLShaderPrecisionFormat/rangeMin`
sourceraw docstring

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