(add-child! parent child)
(euler x y z)
(get-in parent path)
(mesh-phong-material c)
(remove-all-children! parent)
(remove-child! parent child)
(set-cast-shadow! obj ?true)
(set-position! obj [x y z])
(set-receive-shadow! obj ?true)
(set-rotation! obj [x y z])
(set-scale! obj [x y z])
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