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javax.swing.Painter

A painting delegate. The Painter interface defines exactly one method, paint. It is used in situations where the developer can change the painting routine of a component without having to resort to subclassing the component. It is also generically useful when doing any form of painting delegation.

Painters are simply encapsulations of Java2D code and make it fairly trivial to reuse existing Painters or to combine them together. Implementations of this interface are also trivial to write, such that if you can't find a Painter that does what you need, you can write one with minimal effort. Writing a Painter requires knowledge of Java2D.

A Painter may be created with a type parameter. This type will be expected in the paint method. For example, you may wish to write a Painter that only works with subclasses of Component. In that case, when the Painter is declared, you may declare that it requires a Component, allowing the paint method to be type safe. Ex:

Painter<Component> p = new Painter<Component>() { public void paint(Graphics2D g, Component c, int width, int height) { g.setColor(c.getBackground()); //and so forth } }

This interface makes no guarantees of threadsafety.

A painting delegate. The Painter interface defines exactly one method,
paint. It is used in situations where the developer can change
the painting routine of a component without having to resort to subclassing
the component. It is also generically useful when doing any form of painting
delegation.

Painters are simply encapsulations of Java2D code and make
it fairly trivial to reuse existing Painters or to combine
them together. Implementations of this interface are also trivial to write,
such that if you can't find a Painter that does what you need,
you can write one with minimal effort. Writing a Painter requires
knowledge of Java2D.

A Painter may be created with a type parameter. This type will be
expected in the paint method. For example, you may wish to write a
Painter that only works with subclasses of Component.
In that case, when the Painter is declared, you may declare that
it requires a Component, allowing the paint method to be type safe. Ex:


Painter<Component> p = new Painter<Component>() {
    public void paint(Graphics2D g, Component c, int width, int height) {
        g.setColor(c.getBackground());
        //and so forth
    }
}

This interface makes no guarantees of threadsafety.
raw docstring

paintclj

(paint this g object width height)

Renders to the given Graphics2D object. Implementations of this method may modify state on the Graphics2D, and are not required to restore that state upon completion. In most cases, it is recommended that the caller pass in a scratch graphics object. The Graphics2D must never be null.

State on the graphics object may be honored by the paint method, but may not be. For instance, setting the antialiasing rendering hint on the graphics may or may not be respected by the Painter implementation.

The supplied object parameter acts as an optional configuration argument. For example, it could be of type Component. A Painter that expected it could then read state from that Component and use the state for painting. For example, an implementation may read the backgroundColor and use that.

Generally, to enhance reusability, most standard Painters ignore this parameter. They can thus be reused in any context. The object may be null. Implementations must not throw a NullPointerException if the object parameter is null.

Finally, the width and height arguments specify the width and height that the Painter should paint into. More specifically, the specified width and height instruct the painter that it should paint fully within this width and height. Any specified clip on the g param will further constrain the region.

For example, suppose I have a Painter implementation that draws a gradient. The gradient goes from white to black. It "stretches" to fill the painted region. Thus, if I use this Painter to paint a 500 x 500 region, the far left would be black, the far right would be white, and a smooth gradient would be painted between. I could then, without modification, reuse the Painter to paint a region that is 20x20 in size. This region would also be black on the left, white on the right, and a smooth gradient painted between.

g - The Graphics2D to render to. This must not be null. - java.awt.Graphics2D object - an optional configuration parameter. This may be null. - T width - width of the area to paint. - int height - height of the area to paint. - int

Renders to the given Graphics2D object. Implementations
 of this method may modify state on the Graphics2D, and are not
 required to restore that state upon completion. In most cases, it is recommended
 that the caller pass in a scratch graphics object. The Graphics2D
 must never be null.

 State on the graphics object may be honored by the paint method,
 but may not be. For instance, setting the antialiasing rendering hint on the
 graphics may or may not be respected by the Painter implementation.

 The supplied object parameter acts as an optional configuration argument.
 For example, it could be of type Component. A Painter
 that expected it could then read state from that Component and
 use the state for painting. For example, an implementation may read the
 backgroundColor and use that.

 Generally, to enhance reusability, most standard Painters ignore
 this parameter. They can thus be reused in any context. The object
 may be null. Implementations must not throw a NullPointerException if the object
 parameter is null.

 Finally, the width and height arguments specify the
 width and height that the Painter should paint into. More
 specifically, the specified width and height instruct the painter that it should
 paint fully within this width and height. Any specified clip on the
 g param will further constrain the region.

 For example, suppose I have a Painter implementation that draws
 a gradient. The gradient goes from white to black. It "stretches" to fill the
 painted region. Thus, if I use this Painter to paint a 500 x 500
 region, the far left would be black, the far right would be white, and a smooth
 gradient would be painted between. I could then, without modification, reuse the
 Painter to paint a region that is 20x20 in size. This region would
 also be black on the left, white on the right, and a smooth gradient painted
 between.

g - The Graphics2D to render to. This must not be null. - `java.awt.Graphics2D`
object - an optional configuration parameter. This may be null. - `T`
width - width of the area to paint. - `int`
height - height of the area to paint. - `int`
raw docstring

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