Camera instance or proxy
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:eulerOrder \"xyz\"
(swizzle) - 3D Euler order
:fov null
(nullable number) - Field-of-view (degrees), e.g. 60
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:lookAt null
(nullable vec3) - 3D Look at, e.g. [2, 3, 4]
:position null
(nullable vec3) - 3D Position, e.g. [1, 2, 3]
:proxy false
(bool) - Re-use existing camera
:quaternion null
(nullable quat) - 3D Quaternion, e.g. [0.707, 0, 0, 0.707]
:rotation null
(nullable vec3) - 3D Euler rotation, e.g. [π/2, 0, 0]
:up null
(nullable vec3) - 3D Up, e.g. [0, 1, 0]
*Camera instance or proxy* :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :eulerOrder `\"xyz\"` (swizzle) - 3D Euler order :fov `null` (nullable number) - Field-of-view (degrees), e.g. `60` :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :lookAt `null` (nullable vec3) - 3D Look at, e.g. `[2, 3, 4]` :position `null` (nullable vec3) - 3D Position, e.g. `[1, 2, 3]` :proxy `false` (bool) - Re-use existing camera :quaternion `null` (nullable quat) - 3D Quaternion, e.g. `[0.707, 0, 0, 0.707]` :rotation `null` (nullable vec3) - 3D Euler rotation, e.g. `[π/2, 0, 0]` :up `null` (nullable vec3) - 3D Up, e.g. `[0, 1, 0]`
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