Step through a sequenced animation
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:delay 0
(number) - Step delay
:duration 0.3
(number) - Step duration
:ease \"cosine\"
(ease) - Animation ease (linear, cosine, binary, hold)
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:pace 0
(number) - Step pace
:playback \"linear\"
(ease) - Playhead ease (linear, cosine, binary, hold)
:realtime false
(bool) - Run on real time, not clock time
:rewind 2
(number) - Step rewind factor
:script {}
(object) - Animation script, e.g. { "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}
:skip true
(bool) - Speed up through skips
:speed 1
(number) - Step speed
:stops null
(nullable number array) - Playhead stops, e.g. [0, 1, 3, 5]
:target \"<\"
(select) - Animation target
:trigger 1
(nullable number) - Trigger on step
*Step through a sequenced animation* :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :delay `0` (number) - Step delay :duration `0.3` (number) - Step duration :ease `\"cosine\"` (ease) - Animation ease (linear, cosine, binary, hold) :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :pace `0` (number) - Step pace :playback `\"linear\"` (ease) - Playhead ease (linear, cosine, binary, hold) :realtime `false` (bool) - Run on real time, not clock time :rewind `2` (number) - Step rewind factor :script `{}` (object) - Animation script, e.g. `{ "0": { props: { color: "red" }, expr: { size: function (t) { return Math.sin(t) + 1; }}}, "1": ...}` :skip `true` (bool) - Speed up through skips :speed `1` (number) - Step speed :stops `null` (nullable number array) - Playhead stops, e.g. `[0, 1, 3, 5]` :target `\"<\"` (select) - Animation target :trigger `1` (nullable number) - Trigger on step
cljdoc is a website building & hosting documentation for Clojure/Script libraries
× close