Apply stereographic projection
:bend 1
(number) - Amount of stereographic bend
:classes []
(string array) - Custom classes, e.g. [\"big\"]
:eulerOrder xyz
(swizzle) - Euler order
:id null
(nullable string) - Unique ID, e.g. \"sampler\"
:pass \"view\"
(vertexPass) - Vertex pass (data, view, world, eye)
:position [0, 0, 0]
(vec3) - 3D Position
:quaternion [0, 0, 0, 1]
(quat) - 3D Quaternion
:range [[-1, 1], [-1, 1], [-1, 1], [-1, 1]]
(array vec2) - 4D range in view
:rotation [0, 0, 0]
(vec3) - 3D Euler rotation
:scale [1, 1, 1]
(vec3) - 3D Scale
:visible true
(bool) - Visibility for rendering
*Apply stereographic projection* :bend `1` (number) - Amount of stereographic bend :classes `[]` (string array) - Custom classes, e.g. `[\"big\"]` :eulerOrder `xyz` (swizzle) - Euler order :id `null` (nullable string) - Unique ID, e.g. `\"sampler\"` :pass `\"view\"` (vertexPass) - Vertex pass (data, view, world, eye) :position `[0, 0, 0]` (vec3) - 3D Position :quaternion `[0, 0, 0, 1]` (quat) - 3D Quaternion :range `[[-1, 1], [-1, 1], [-1, 1], [-1, 1]]` (array vec2) - 4D range in view :rotation `[0, 0, 0]` (vec3) - 3D Euler rotation :scale `[1, 1, 1]` (vec3) - 3D Scale :visible `true` (bool) - Visibility for rendering
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